We’ve been covering Starfighter Inc. for the last few weeks in Make My MMO, but apparently a lot of you folks who say you want to hear about up-and-coming MMOs aren’t following that column (*HARD STARE*), so let’s shine a brighter spotlight!
The 20-man Impeller Studios team is marketing the game as “Counter-Strike meets World of Warships in Space.” It’s been in development for three years already, has a ridiculously high bar for scientific accuracy, uses Unreal Engine 4, and will indeed support VR.
“Starfighter Inc. puts you in the cockpit of the future in a hard science-fiction based multiplayer space combat simulator for Windows PC, featuring hardcore shooter gameplay in the spirit of X-Wing vs. TIE-Fighter, but with unprecedented depth and sophistication. Starfighter Inc. combines the lethality and permadeath of Counter-Strike with the technical depth and customization of World of Warships. The key difference is that players operate a variety of nuclear-powered single and multi-crew fighters, reconnaissance ships, strike craft, and support ships, with weapons ranging from lasers, railguns, and missiles, to electronic and cyber warfare capabilities.”
The game is currently in the midst of a second Kickstarter campaign hoping to gather $150,000. With just under two weeks remaining, it’s pulled in $82,000. That sum will allow the devs to complete the basic game (single-player tutorial and 3×3 multiplayer missions). Stretch goals will allow further development.
The first Kickstarter, by the way, fell just shy of its $250,000 goal. Ug.
“While it’s true that $150k does not even come close to representing a realistic game budget, it is sufficient for us to complete what we’ve already put years into developing,” Impeller says. “Your support will help facilitate our immediate goals, and hopefully beyond.”
Over the weekend, Impeller held a huge AMA covering everything from whether the devs feel in competition with Star Citizen to the game’s “new vision of what space combat should look like.”
Check out the videos below!