Mortal Online devs announce Mortal Online 2 (again) – check out the trailer!

    
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Way back in February, Mortal Online developer Star Vault announced it was following up that first MMORPG and its 2018 battle royale spinoff with another sequel: Mortal Online 2. At the time, the studio not only vowed that it wouldn’t be abandoning the first game but promised it would be bringing along existing players and their lifetime subs such that some of the players’ “wealth and success” would carry into the new title. Yes, that’s right Overwatch and Path of Exile; Mortal Online did it first!

Anyhow, today the studio announced the game officially.

“Mortal Online 2 is the long awaited sequel to Star Vault’s long running first person sandbox MMORPG. In Mortal Online 2 you get to explore a massive sandbox world with full PvP and full loot. This makes every fight an adrenaline fueled encounter not for the faint of heart. Mortal Online 2 has no classes or levels; instead it features an open ended skill system where the player gains points in skills simply by using them. The game also moves away from Mortal Online 1’s 4 character slots and now has a one character per account maximum. This change comes with a upgraded skill-system that aims to make every character more versatile moving away from Mortal Online 1’s very specific character roles. Mortal Online 2 also expands on Mortal Online’s beloved open crafting systems that gives players full control over what they create. Players crafting weapons for example do this by choosing the blade or head of the weapon,a handle type and what materials these two parts are made out of. This creates an almost infinite amount of weapons, armors, bows and arrows for the players to craft. Mortal Online 2 is set in Myrland a massive 400sqkm landmass with several different biomes for the players to explore all rendered using Epic Games’ Unreal Engine 4.”

Closed alpha is apparently planned for Q2 of next year, with early access likewise landing in 2020. The Steam page is up for you to trawl around too; check out the new images (surprisingly pretty, right?) and trailer below:

Source: Steam, press release, official site

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Baemir

One character per account, first person perspective, strong focus on crafting… this is closer to Rust than it is to EverQuest or EVE. I’ll still check it out, just wish it was a tad more MMORPG-y.

K38FishTacos
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K38FishTacos

As far the the artstyle and performance, to me MO1 was kind of the TWO WORLDS of MMORPGs where Darkfall was like Morrowind.

https://en.wikipedia.org/wiki/Two_Worlds_(video_game)

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Oleg Chebeneev

I dont mind hardcore PvP, but I dont expect much from the creators of one of the worst MMOs Ive ever played

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tiltowait

If it had some economy mini-games I’d be in. (hauling packs archage style, or something). Craft-vendor-repeat cycle does not appeal to me.

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PanagiotisLial1

they are like UO in a way

you can tame animals which you can use for pack animals to move between towns to go sell or go to craft with the materials you haul – at least on MO1

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Solaris

I played the original at launch many years ago. Always liked the art direction but tough game to get off to a good start. Amazed they are still around, so they must have enough players to keep business going. This does look very pretty. May have to step back into that world.

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PanagiotisLial1

Its probably the most hardcore of the hardcore…or at least it was. Even tutorial wasnt safe

Tizmah
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Tizmah

This is basically a survival game right?

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Raimo Kangasniemi

I would prefer to pick my eyeball out with a rusty fork than play a full loot game… But good luck for them, let it find its audience.

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John Kiser

The game won’t find the player base it needs ultimately.. PVE players won’t really flock to it when they hear FFA pvp and pkers will always whine when they have to fight actual pvpers and you’ll see the population likely dwindle ultimately. For FFA PVP to work to these folks they need “victims” that won fight back.