Xam Xam was glowing in praise for what it called a “wonderfully paced, intense, heartbreaking masterpiece.” Superior Realities was a bit more mixed but ultimately positive about the expansion: “Despite pursuing several plot threads at once, KotET is a very tight, very focused experience, and for the most part it’s an epic thrill-ride from beginning to end.”
As for the controversial galactic command system, Galactic Antics didn’t know what to think: “I don’t think I’ve come across a system such as this which has a direct negative counter to virtually every positive aspect about it before […] SWTOR has gone from a game which benefits both casuals and hardcore players to being a game which largely only benefits those who are willing and able to just grind.”
From RIFT to Elder Scrolls Online to disliked archetypes, we’ve got an interesting assortment of articles for you to peruse after the jump!
“I have to say this is the most I have enjoyed a RIFT expansion in quite some time […] Starfall Prophecy is absolutely gorgeous, even if quite smaller than the others, it really resonated with me. I don’t feel left behind or lost. ”
MMO Quests: Wurm Online just got a whole lot more interesting
“I didn’t own any cows but it looks like milk and milk items play a pretty big role, so I went out and found four cows and two bulls (so I can keep breeding) and then I took my fork, whipped some milk, and made four things of butter. I know it doesn’t sound that exciting, but I’m pretty excited.”
Tales of the Aggronaut: Confessions of an aging gamer
“The problem is after a couple of decades of playing MMOs I have had so many names associated to so many different people crammed in my skull that it all sort of blends together.”
Parallel Context: She has the heart of a Dwarf, I will tell you that!
“It took a little over three months, but I finally finished the Mines of Moria (+ Lothlorien + Southern Mirkwood) expansion for LOTRO. While the original LOTRO storyline took a long time to really get going, Mines of Moria starts off with a bang and then slows down into a long slog through darkness and the claustrophobic Khazad-dum.”
Nomadic Gamers: Time in One Tamriel
“The thing I found most interesting is that while ‘everything scales,’ this actually makes it so that in practice ‘nothing scales’ […] Knowing as I do that eventually you have skill points coming out your ears, the low-level choices don’t even feel very interesting as a result.”
Overly Positive: Archetype dislike in class-based games
“So it makes sense that in every game that features classes or archetypes, there’s an inevitable amount of disdain or dislike for particular types depending on who you talk to. Healers despise Rogues for the insane amount of damage they deal. In turn Rogues may hate healers for the fact that one that’s alive and capable means no one is dying easily.”