Global Chat: Jumping on board the Warframe train

Are you playing Warframe these days? If not, you might be missing out on the growing party of people who seem to be flocking to Digital Extremes’ free-to-play shooter. Plenty of bloggers continue to discover and extol the virtues of this game, even years after it first hit the scene.

“The game’s been around for several years now,” said Nomadic Gamer, “so there’s a lot of maturity in the advice community and when people ask for ‘best builds’ they can be referred to builds created years ago.”

In An Age considers Warframe to be his “‘I don’t know what I feel like doing’ and ‘I only have 30 minutes to play’ game.” And while Superior Realities felt like the game was only “meh,” he did recognize the powerful effect of that word-of-mouth is having with this title.

Occasional Hero: Fashionably late to the Diablo III party

“I know, it’s over five years old, but I gave up on being cutting edge a long time ago. I really like the Diablo-like gameplay style, but I’ve never been very attracted to the grimdark, apocalyptic, demon-themed setting of actual Diablo games. I’d rather play lighter derivatives like, say, Marvel Heroes. Except that I can’t play that anymore, can I? (Yes, I’m still bitter) I recently saw the base Diablo III box on clearance for $5 at my local Walmart, so I thought I’d give it a shot, and hopefully ease the sting of Marvel Heroes’ passing.”

Alysianah’s World of Star Citizen: Alpha 3.0 brings first iteration of trading

“As to be expected, this first release of 3.0 is buggy. It contains a lot of new technology and foundational features. If you’re not careful, these bugs can cause you to lose money that can only be replaced by grinding out missions. Players can’t trade money or goods with each other yet.”

MMO Bro: How playing MMOs changed me as a gamer

“When you really think about it, vertical progression like this is sort of a lie. You feel like you’re constantly getting better, that you’re evolving into something awesome, but you’re not, really. Content evolves along with you, keeping your relative power level more or less consistent no matter how hard you grind. There’s always a new challenge ahead. Improving your character’s stats isn’t a climb to the top; it’s just a treadmill. You’re always moving, but you’re never getting anywhere.”

Thematic, at least.

GamingSF: Learning a lesson in DDO

“We did prepare somewhat for the worst of the encounters, using fire resistance spells or potions, using ‘corner pulls’ when possible. The kinds of tactics that as veteran MMORPG players we have known about for years. That genre knowledge can easily make you underestimate challenges in this game, realistically we shouldn’t be running dungeons as a duo on hard mode — we’re not that overgeared and lack the vast array of buffs that some have access to. So the lesson is learned, kobolds can be deadly if you underestimate them!”

Psychochild: Old year bad, new year good

“This doesn’t mean that MMOs are unprofitable. Obviously FFXIV is going strong; the game boasts big sales and income. The problem is that MMOs aren’t big and exciting anymore. To investors there’s no potential for seemingly unlimited growth; we know what the audience for MMOs is, and many people see money invested in something new and exciting as a better opportunity.”

Shadowz Abstract Gaming Blog: MMORPGs have returned to the lineup

“Recently I have jumped back into the MMORPG realm of online gaming. It’s not because I no longer have a desire to support indie developers, it’s just right now I haven’t really found any new games out there that have caught my interest so to speak, so I went back to doing what I love to do: playing MMORPGs.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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Randomessa

I am obsessed with this game. It’s completely turned around how I was feeling about MMOs past and future. I simultaneously wish I’d known about it when it went into open beta, and am grateful that I’m only learning about it now that it’s got so much content and polish under its belt. I think about it when I’m not playing. I dream in parkour. I LOVE this game.

Also, I have a pet dog with a pet bed on my ship. Ads never lead with the fact that you can do that, but they should have.

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John Bagnoli

It is interesting that the ‘housing’ part of ship customization is seldom mentioned.

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Alex Willis

My cold, heartless, diseased ship feels more like “home” than almost any other player housing I’ve ever used. They turned what could be a series of UI menus into a functional place to live and travel in. It’s simple and brilliant.

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Alex Willis

These days, I am never not always at all times forever playing Warframe.

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David Goodman

Warframe is a game I go to often when I can’t think of anything else to do – I love it, too, this isn’t a dig on it as a game. I wish I was more invested, because it has a lot of depth, and is a lot of fun. (I wish I could double-jump-slide-slow-mo-shoot in every game). If I had more free income, I could see it as a game I would happily invest more than time into.

With so many other games to play I don’t get to it as often lately (WoW, DDO, just got Divinity Original Sin 2), but when I do, i’m almost always happy about the time I spent.

Except in stealth missions. Man I am not good at stealth/infil missions. I just preemptively look up a youtube video that shows me how and where to go for those.

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Alex Willis

Man. Spy missions. Yeesh. Took me FOREVER to figure some tilesets out. Corpus tilesets are easy to me, but a few of the Grineer ones, even early ones, can be quite challenging.

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sophiskiai

I’m always delighted to see Warframe doing well (I started playing 11 months ago and am still running at least a mission or two every day, often more), but reckon it could be doing so much better if they fixed a few of the things that make people bounce off it:
* Better introduction and explanation of game systems (or failing that, at least copy the GW2 approach and have the studio host the wiki with a chat command to access it from in game).
* Better UI & UX, the menus are functional but clunky (especially before you know what’s available in them) and inventory organisation is a mess.
* Some in-game hints that a lot of core questions (who you are, what a Warframe is, who the Lotus is, what the Orokin were like) will be answered in the awesome story quests that start after you reach Uranus – it’s been joked that Warframe is the only game where you can play for over a hundred hours before reaching the character creation screen :)

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Castagere Shaikura

Tried it off and on over the years. Like the idea of an open zone and when they add more i might go back.

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Toanstation

I’ve been playing Warframe about a month and a half now, and Steam says I’ve put in more than 300 hours so far. I keep finding new things to like about this game: from gameplay to story to the community.

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Rees Racer

Tried Warframe about a year ago…didn’t click with me straight away.
Bought super-hyped Destiny 2 at launch. “Wow, this game is fun!”, I said.
Friends said “try Warframe again”.

Have logged over 200 hours in Warframe in a month, and have not played Destiny 2 since.

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Armsbend

Bungie Soulless Entity #1: Man this Warframe game is pretty cool. Should we try to copy this but with Electronic Art’s money backing us?
Bungie Soulless Entity #2: Sure but how should we do it?
Bungie Soulless Entity #1: Let’s copy the shit out it but with better graphics and cash shop the shit out of it. Then lets release what we made over the past few years every 2 months as DLC. Here is the trick. You can’t play the old stuff until you buy the new stuff!
Bungie Soulless Entity #2: Did we ever have a soul? I love this shit.

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Schmidt.Capela

Should we try to copy this but with Electronic Art’s money backing us?

A little correction, it’s not EA, but rather Activision Blizzard.

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Armsbend

A playwright must not be hindered by such as facts!

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David Goodman

I made that mistake a few times. The large soulless corporations always kinda blur into one amorphous blob when you read reports about them doing the exact same things, over and over, for long enough.

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nobleeinherjar

I’ve been dabbling a good bit in Warframe lately after trying the game many years ago. As it happens, the game finally clicked for me last night. I’ve been having a lot of fun with Warframe since I picked it up again, but until last night it felt like I was progressing sort of randomly. Now I feel like I’ve reached whatever the next stage of understanding is.

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Armsbend

Superior Realities really has no idea what he is talking about.

“The trouble with shooters is that they all end up feeling kind of samey, at least to me. This whole post could just read “it’s pretty much like Destiny,” and that would tell you most everything you need to know.”

Pretty much like Destiny except it came out years before. Destiny is pretty much like Warframe . His entire post is filled with similar uninformed inaccuracies – about all video games not just Warframe. #bloggerlife

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Thomas Zervogiannis

In this case it is up to the readers to see through the inaccuracies. There is fortunately an easy verification trick for that:

1) Pick a game the blogger talks about that you know very well.
2) Compare his facts against yours and you know if he/she has done his/her homework.
3) This works even for more subjective opinions, since finding a blogger whose tastes align with yours will help you more often than not.

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Armsbend

I felt like they didn’t do their homework and wanted to hate it before they played it.

Another glarting point on contention:

“A smaller game from a relatively unknown studio”

What? It’s been a top 10 game on Steam for over 5 years now. Digital Extremes has already been bought out by a Chinese company (the new world developer dream) for $73 million bucks. I realize this doesn’t make it Mojang but it doesn’t make them a scrub either.

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Thomas Zervogiannis

Indeed, you can even tell by the half-hearted way they present even what they found positive in the game. They intentionally want to downplay them.

DE have made an amazing game for its category, and they deserve praise for that. Plus it is one of the rare games whose fan base is actually happy on average, and not jumping at every opportunity to complain about something.

A comment someone did in a video review that stuck with me was that this game was all about “the fun of movement” – where most other shooters limit the player’s movement as a balancing act, this game completely frees it. And this is a big part of what makes it fun.

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Armsbend

Even if I wasn’t a fan of Warframe, which I am even though I don’t play it much anymore, as soon as you log in you ask yourself, “This was made by an indie five years ago?” The game exudes AAA quality while treating their customers like gold – unlike anything Bungie does.

It’s like GGG and Path of Exile – unknowns reaching far above any reasonable expectations and making a game that competes with all of the big boys – GGG took on Blizzard for Christmas’ sakes and for all intents and purposes won! I wish either of these companies decided they wanted to step out of their one game role and take their studios to the big time. They could do fantastic things.

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Rees Racer

“That gum you like is going to come back in style.”