Global Chat: Jumping on board the Warframe train
Are you playing Warframe these days? If not, you might be missing out on the growing party of people who seem to be flocking to Digital Extremes’ free-to-play shooter. Plenty of bloggers continue to discover and extol the virtues of this game, even years after it first hit the scene.
“The game’s been around for several years now,” said Nomadic Gamer, “so there’s a lot of maturity in the advice community and when people ask for ‘best builds’ they can be referred to builds created years ago.”
In An Age considers Warframe to be his “‘I don’t know what I feel like doing’ and ‘I only have 30 minutes to play’ game.” And while Superior Realities felt like the game was only “meh,” he did recognize the powerful effect of that word-of-mouth is having with this title.
“I know, it’s over five years old, but I gave up on being cutting edge a long time ago. I really like the Diablo-like gameplay style, but I’ve never been very attracted to the grimdark, apocalyptic, demon-themed setting of actual Diablo games. I’d rather play lighter derivatives like, say, Marvel Heroes. Except that I can’t play that anymore, can I? (Yes, I’m still bitter) I recently saw the base Diablo III box on clearance for $5 at my local Walmart, so I thought I’d give it a shot, and hopefully ease the sting of Marvel Heroes’ passing.”
“As to be expected, this first release of 3.0 is buggy. It contains a lot of new technology and foundational features. If you’re not careful, these bugs can cause you to lose money that can only be replaced by grinding out missions. Players can’t trade money or goods with each other yet.”
“When you really think about it, vertical progression like this is sort of a lie. You feel like you’re constantly getting better, that you’re evolving into something awesome, but you’re not, really. Content evolves along with you, keeping your relative power level more or less consistent no matter how hard you grind. There’s always a new challenge ahead. Improving your character’s stats isn’t a climb to the top; it’s just a treadmill. You’re always moving, but you’re never getting anywhere.”
“We did prepare somewhat for the worst of the encounters, using fire resistance spells or potions, using ‘corner pulls’ when possible. The kinds of tactics that as veteran MMORPG players we have known about for years. That genre knowledge can easily make you underestimate challenges in this game, realistically we shouldn’t be running dungeons as a duo on hard mode — we’re not that overgeared and lack the vast array of buffs that some have access to. So the lesson is learned, kobolds can be deadly if you underestimate them!”
“This doesn’t mean that MMOs are unprofitable. Obviously FFXIV is going strong; the game boasts big sales and income. The problem is that MMOs aren’t big and exciting anymore. To investors there’s no potential for seemingly unlimited growth; we know what the audience for MMOs is, and many people see money invested in something new and exciting as a better opportunity.”
“Recently I have jumped back into the MMORPG realm of online gaming. It’s not because I no longer have a desire to support indie developers, it’s just right now I haven’t really found any new games out there that have caught my interest so to speak, so I went back to doing what I love to do: playing MMORPGs.”