The Chronicles of Elyria drama would like to reclaim some of your attention from the Blizzard drama and the Richard Garriott drama!
Back in 2020, Soulbound Studios ran out of cash, laid off the team, and ended development, only to pivot a month later and insist the game was still in production with volunteer staff. Backers hit Soulbound and Xsolla with a class-action lawsuit. Last year, Soulbound began testing spinoff Kingdoms of Elyria under NDA, locked down the game’s subreddit over death threats, and proposed crypto land trades. The sub is safe again, the lawsuit is still underway, and Elyria was supposedly on track for a late 2024 release.
That brings us to this week, when Soulbound Studios has released a state-of-the-game update for Q1 2022. Studio head Jeromy “Caspian” Walsh recaps a February early alpha test; says the team is working on engineering, design, and art; making “huge advances” with the core game engine; porting the backend to a new framework; working out biomes, environmental data, and crafting resources; streamlining engineering data; and prototyping art. Walsh includes a list of ported gameplay functionality as well – it’s everything from characters and death to aging and movement to gear and consumables.
Readers will recall that Elyria has been accused of passing off bought assets as custom in the past; Walsh actually addresses this, arguing it’s unfair to criticize developers for using stock assets:
“All assets are purchased assets. It doesn’t matter whether you’re buying assets from an asset marketplace like the Unity Asset store, paying employee-artists to create custom assets for you, or splitting the difference and having outsourcing agencies create custom assets for you from base templates. In all cases, a studio is purchasing assets. […] In our case, we’ve used store-bought assets from the beginning of CoE’s development and continue to do so today, though for different reasons. Early on, our purchased assets were largely WIP pieces, designed as placeholder or stand-in assets. But we’d occasionally see a high-quality asset we’d need to make anyways, and in that case, it just made more sense to pick it up in a store than make it from scratch. These days, we buy store-bought assets for an entirely different reason. As you saw earlier, CoE has thousands of different items that are used as crafting resources, tools, weapons, armor, furniture, cookware, and more. There’s a massive number of things to make. Given the large volume of assets, and the small size of our team, it’s simply impossible for us to deliver the game we want to deliver, in the time we’d like to deliver it in, without resorting to purchasing assets from a marketplace whenever the quality meets our standards, and those assets are unlikely to pull people out of the world we’re trying to create for them.”
The Kickstarter update concludes with a plan for a mid-alpha test weekends that are expected at some point in Q2, so in the next few months; Walsh says to expect an updated launcher, new game systems, bug fixes, faster load times, optimization, and access to new biomes. That phase is open to alpha 2 backers “in addition to the alpha 1 backers [who] were able to provide feedback previously.” The next quarterly update itself is slated for July 12th.
• Chronicles of Elyria dev claims development is ‘progressing steadily,’ but no, you can’t see it
• Chronicles of Elyria’s Jeromy Walsh holds a ‘fireside chat’ that’s long on promise but short on timelines
• Chronicles of Elyria shifts development roadmap of its six different pieces based on feedback
• Chronicles of Elyria claims that over 90% of fans still want the MMO
• Chronicles of Elyria begins alpha testing… a feedback form
• Chronicles of Elyria studio tosses ‘quick release’ strategy after inking a licensing deal
• Chronicles of Elyria boss explains how Soulbound burned through nearly $7M in three years
• Chronicles of Elyria claims its Soulborn Engine ‘is a functional MMO engine once again’
• Chronicles of Elyria dev insists it will ‘return as a full-fledged MMO in no time’
• Chronicles of Elyria dev again recaps backend work, saying ‘the core platform is nearing completion’
• Chronicles of Elyria apologizes for ‘toxic’ Discord, aims to test Kingdoms of Elyria again soon
• Chronicles of Elyria boss insists Kingdoms of Elyria: Settlements will ship in 2023 in spite of lawsuit appeal
• Chronicles of Elyria dev celebrates dismissal of backer lawsuit as next phase of ‘hero’s journey’
• Chronicles of Elyria admits to running out of money in 2021, ‘hemorrhaging cash’ ever since
• Chronicles of Elyria is now estimating a late 2024 release
• Chronicles of Elyria’s subreddit reopens, promising ‘no more censorship from Soulbound Studios’
• Gamers’ class-action against Chronicles of Elyria studio proceeds, suit against Xsolla deferred
• The Chronicles of Elyria class-action lawsuit has been split up between two states now
• Chronicles of Elyria tweaks NDA, locks down Reddit over death threats, and proposes NFT land trades
• Chronicles of Elyria backers sound the alarm on class action waiver in new NDA
• Kingdoms of Elyria colony sim alpha test starts on July 6
• Chronicles of Elyria talks rebuilding trust in backer Q&A as the consumer lawsuit continues
• Chronicles of Elyria previews Kingdoms of Elyria gameplay, outlines the path to alpha
• Chronicles of Elyria previews its Kingdoms of Elyria alpha
• Chronicles of Elyria dev answers backers’ Kingdoms of Elyria questions
• Chronicles of Elyria developer offers a look at Milestone 2 features coming to side game Kingdoms of Elyria
• Chronicles of Elyria, now back up to five devs, examines its development achievements and shortcomings
• Chronicles of Elyria team hopes to avoid the ‘one-man economy’ pitfall
• Chronicles of Elyria on the purpose and mechanics of Kingdoms of Elyria’s fog of war
• Chronicles of Elyria boss outlines four-tier release for Kingdoms of Elyria standalone game
• Chronicles of Elyria is releasing Kingdoms of Elyria as a standalone product for backers
• Make My MMO: Chronicles of Elyria backers lodge lawsuit, Wagadu snags more funding
• Chronicles of Elyria says it’s focusing on settlement development in the short term
• Chronicles of Elyria clarifies art and comms as players vow their lawsuit will go forward
• Chronicles of Elyria is still in development, new video from Soulbound vows
• Soulbound Studios insists work on Chronicles of Elyria continues in pre-litigation paperwork response
• Chronicles of Elyria fans have filed the pre-litigation paperwork necessary to sue Soulbound Studios
• Chronicles of Elyria backers have now hired a lawyer to file a class action suit
• Chronicles of Elyria restores forums and gives parkour demo to all backers
• Chronicles of Elyria players allege that Xsolla is now stonewalling on refunds
• Chronicles of Elyria boss insists work on the game continues in spite of team layoff
• Make My MMO: Following Chronicles of Elyria reports, state attorney general addresses crowdfunding scams
• Chronicles of Elyria boss says development is still ongoing, still seeking funding
• Disgruntled Chronicles of Elyria backers seek aid from the Washington attorney general
• Vague Patch Notes: Chronicles of Elyria’s road to nowhere
• The Daily Grind: Are you angry about the collapse of Chronicles of Elyria?
• Make My MMO: Chronicles of Elyria becomes the highest-profile MMORPG Kickstarter to crash and burn
• Kickstarted MMORPG Chronicles of Elyria halts development, lays off all employees