Make My MMO: Everybody poops in Star Citizen (September 9, 2017)


Remember a few weeks ago when Star Citizen confirmed survival mechanics like eating and sleeping? Welp, add pooping to the list. This week in MMO crowdfunding, Star Citizen’s Around the Verse focused on the game’s stamina system, which touches on the character’s needs and risks and notifications about them, including “getting drunk, needing to go to the toilet, all the little things that can affect the player temporarily, and then we can expand this to go even to stuff like long-term diseases, depressurization sickness, radiation sickness – all these things that won’t be something the player can get rid of instantly.”

Meanwhile, the three City of Heroes spiritual successors teamed up for a panel at PAX, Shroud of the Avatar honored a player’s father, Dual Universe hit 10K backers, Dogma: Eternal Night implemented combat, and Chronicles of Elyria demoed jousting, plus so many goodies from PAX! Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

Star Citizen’s toilets

War of Conquest

Recent MMO crowdfunding news

AdventureQuest 3D revamps the Greenguard Forest - Even as AdventureQuest 3D continues to press forward with its development, it hasn't resisted looking back to see what older content could use a dose of revise-and-revamp. Next on the…

Shroud of the Avatar

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launch planned for fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, now has donor platform. Alpha delayed.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (
Ever, Jane (3 Turn Productions) – Now in open beta.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Currently in alpha.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations, no end date.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. In alpha.
Pumpkin Online (Monique) – Downgrading from MMORPG.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccesful. In Steam early access.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.

Ship of Heroes, Valiance Online, and City of Titans panel

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Melissa McDonald

I believe the best euphemism I’ve heard is Larry The Cable Guy declaring that he has to “go take the Browns to the Super Bowl”. ;-)


hahahaha just thought of this. Pilots in a multi crew ship whilst in a fierce battle needing go to the toilet


As with everything I think there is a limit to how much of this type of thing makes the game better. I don’t mind some things, but this seems excessive to me.


What about showers? Can we take showers in Star Citizen?


That is one of the things they claim, apparently you will need to take a shower before some NPCs will talk to you…. which on paper might sound fine but in reality it might be really annoying.


It’ll be annoying just like all this survival BS. They have to be careful how they implement it otherwise people will leave it through how annoying it is. The eating stuff won’t be a problem if it rewards you, like taking time to eat gives you a boost to some stats like having more stamina etc like in warcraft eating certain stuff gives you a little boost to particular stats.

Loyal Patron
Patreon Donor

So will the $15,000 buy-in super special club have better toilets? Can the wealthy people all shit together when they talk about the space peasants? Will it be possible to sneak your good friends in so they don’t have to vacate in the worst toilet in Andromeda Sector 9?

This could be a new move to sell toilet opportunities.

Oleg Chebeneev

I love how devs briefly mention that they might add smells and usable toilets somewhere in distant future as minor immersive feature, and MO folks take it as SC turning into poop simulator.


Perhaps the devs should focus n the here and now instead of letting their imagination wander off on stupid ideas for the future?

Loyal Patron
Patreon Donor

Better yet – when they have their daily stupid ideas – don’t even write them down. Simply look at the room – hey dipsticks I think we actually have to build this piece of shit some day, then laugh and move on to actually coding the game (that is never going to be completed).

Kickstarter Donor

SC is loosing the plot at this current point in time.

Melissa McDonald

or you might say, ‘gone to pot’ ? LOL

Kickstarter Donor

I like the idea of radiation sickness but having to poop is going to be a pain in the ass, literally because I will never let my guy poop :)


I wonder if they have mocapped an “Oh damn I’ve got to hold that in no matter what happens” walk to accompany a full poop gauge?

Melissa McDonald

a real man can hold it in


Hmm as much as i’m excited about this game coming out, i’m not sure that i enjoy the “realism” it’s bringing to the table. When i first thought of the next iteration of Freelancer, i definitely did not account for all the “survival” elements of it as well (food, hydration, radiation, and all that jazz). Poop jokes aside, like many posters before me stated – when i log into a game, i’m trying to relax and enjoy my spare time, not worry whether i’ll have enough food or water to be able to do content X…

Ket Viliano

“Survival” is PvE stuff, unless that is the focus of the game, it should not be in effect. Maybe do radiation stuff in a nebula while spacewalking, etc, but don’t bother the player with lame crud.


from what i understand its light survival meaning its not going kill you or anything if you dont bother eating at all but it might place a debuff on you. maybe you run out of stamina faster or something like that. the amount of times i died in ark survival evolved when i first had a go from either not finding food or dying in the cold at night i quit the game.


It could be really annoying and really cheesy as well. You spend a decent amount of time travelling across a star system and then run all the way down to see Miles Eckhart only for him to shun you while one of those ‘inner thoughts’ pops up that basically says “Miles thinks you smell…”

Kickstarter Donor

“The Wolowitz Zero-Gravity Waste Disposal System (mockingly referred to as the Wolowitz Zero-Gravity Human Waste Distribution System by Raj) is a malfunctioning space toilet designed for NASA by Howard Wolowitz and deployed on the International Space Station.”

@Armsbend = Raj