With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems. So what are they discovering?
Tales of the Aggronaut said that he was “hooked” when he put in a good weekend: “Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.”
“There’s never any doubting the sheer personality evident in every aspect of the game,” recommended Inventory Full. “The enthusiasm and good nature of the tiny development team sweeps all cynicism away.”
Project Gorgon not your cup of tea? Join us after the break for blog essays on Second Life, RIFT Prime, Shroud of the Avatar, and even Dungeons & Dragons!
Aywren Sojourner: Second Life — Finding water horse
“Turns out that this horse is not a breedable pet. It’s a Bento avatar attachment called the Water Horse Riding Horse (there are also full horse avatars there, so the ‘riding horse’ part indicates it’s not the avatar). And holy cow, does it look and move and sound amazing for something you’d find in Second Life!”
Nerdy Bookahs: First impressions of RIFT Prime
“The slower levelling pace also gives me more time to learn my skills. There are also less premade builds to choose from which again, makes it easier to get into the class. Sometimes, too many choices are nothing but overwhelming for a new player.”
Contains Moderate Peril: Let the gamer beware
“Because MMOs are so dependent on customer feedback there is a requirement for forums and an overall dialogue with the player base. This in some ways transcends traditional customer services and takes on a broader role.”
“And now to see how big the launch will be. I have speculated in the past that doing crowd funding and early access means that a game’s core audience has likely already bought in by the time that launch comes, so there is no big boost at launch. That is what we saw with Landmark certainly, and H1Z1′s recent transition out of early access was pretty much a yawn until they made the game free.”
Occasional Hero: Crusaders of Light is the okayest mobile MMO I’ve ever played
“It’s pretty much your standard Chinese WoW clone. The graphics, while very clearly trying to imitate Blizzard’s iconic style, are passable, and the gameplay looked fun enough, so I gave it a shot. I was impressed by the fact that it’s fully voiced.”
Through Wolfy’s Eyes: How D&D wrecked MMOs (for now)
“Ultimately, though, I think it comes down to D&D being a gaming experience about the experience than a sort of end game goal. My players are motivated to earn levels and neat skills, sure, but we’re all coming together to live out a heroic adventure unburdened by the weights of gear score, stat restrictions or other demands inherent in PvE MMORPGs.”