Cryptic’s Magic: Legends is an isometric RPG and not an MMORPG because of earth elemental butt

Yeah.

    
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Yesterday, we got our first look at the gameplay in Cryptic’s upcoming Magic: Legends MMO, and, well, it didn’t go over that well. In spite of some of the cooler bits (for example, MOP reader Greaterdivinity spotted the “deck-of-skills” setup), there was a lot of disappointment over the realization that the game is isometric and a bit more Diablo-like than we’ve been led to believe in the last few years of anticipating the game.

Cryptic and PWE have pushed out more information this week via Gamestop-owned promotional magazine Game Informer. Redditors have posted the salient bits from the print edition already; though it was originally pitched to players in 2017 very directly as a “free-to-play, action MMORPG” – a “next generation MMORPG,” even – this piece calls it an “isometric action/RPG” set in an “always-online” world that “allows players to play content solo or with a group, creating a meeting point between familiar experiences like Diablo and Destiny.”

Just so we’re clear, literally nobody looking for a “next-generation MMORPG” means a meeting point between Diablo and Destiny. This sounds a lot more like an MMOARPG to us if anything. But apparently, Cryptic struggled over the type of game it’d be for a while, even after the initial announcements. “This is something Cryptic considered heavily as it determined to go with a traditional isometric action/RPG format over some of its already tried-and-true MMORPG designs,” the piece says. Here it is quoting Cryptic’s Stephen Ricossa on the trials and tribulations of building a card-game inspired title where the players were summoners:

“We went back and forth a couple of times on the type of game. We initially were like, ‘Oh, we’ll go with the kind of traditional MMO camera. And then we were like, ‘Maybe we’ll do a third-person action game.’ But because you’re summoning so many things, and especially the exciting big monsters, you were looking at a lot of Earth Elemental butt and things like that because you’re running around trying to find dudes to fight.”

Well OK then. The article is several pages of glossy pics and text long, with discussion of how much input Wizards of the Coast gets (a lot), how grouping feels, how the card-game elements work their way into action gameplay (it sounds a lot like Classic Guild Wars, and for good reason), how instanced missions work, how the AI challenges the player, and how impressively huge the open-world zones are. While the article confirms the game is still F2P, monetization is apparently not on the table yet; Cryptic merely says it’s trying to “learn from the successes” of it other titles (those would be Champions Online, Star Trek Online, and Neverwinter).

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Source: Reddit

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James Crow

so when mmo was just about 3rd person gameplay?
ppl like those forgot alot of mmo from the 90s were isometric.

yes the gameplay look like garbage but its alpha, if they make it good, interesting and fun to play im all in for it.

i would prefer b2p then f2p and about the game we need to wait and see

Mewmew
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Mewmew

I had zero expectations for this game, so I can’t be let down :D

I have no problems with isometric views, but I would much rather it be a real MMORPG with lots of other people running around the world instead of a single-player RPG where you can group with other people you see in towns. Those kinds of games sometimes pretend to be MMORPGs but they don’t really fit the definition unless you change the first M to mean “minorly”.

I guess since they’re no longer calling it an MMORPG themselves, we won’t have to debate that part of it.

Personally I’ll still try it out. I wasn’t hyped for it or really paying much attention so I can’t be let down.

Sorry to those who thought that it was going to be an actual MMORPG though and were looking forward to a new Cryptic MMORPG. I do get being upset about it even though I’m not really affected. Cryptic makes some nice MMORPGs, to see them actually do a brand new one would have been cool.

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Utakata

I dunno…I hardly call something Next Generation when the graphics look like a set back from Champions Online and City of Heroes even. Sounds like a pay more for less scheme. Just saying. :(

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___

If graphics accounted for “next generation” then making a Pong game with graphics with Ray Tracing that can’t even run with 5 FPS on the most powerful computer conceivable in 2020 will do…

“Next generation” would mean that it offers gameplay mechanics and features previously unavailable, but I’m sure you already knew that. Unless they show real footage of gameplay, not a 30 seconds random scenes consisting of 1-2 seconds each stitched together to form one “bombastic” trailer that will get people drooling, they have nothing at this point.

To me it looks like a generic top-down game that at this point has nothing new to offer.

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Hikari Kenzaki

“Just so we’re clear, literally nobody looking for a “next-generation MMORPG” means a meeting point between Diablo and Destiny. ”

Precisely.

I don’t want to hear about how old MMOs had iso-like views. They’re OLD! It wasn’t a stylistic choice… it was the best the technology had to offer.

If we’re talking about a ‘next generation’ game that is an MMORPG (not just an MMO but a Role-playing Game) then I better be able to zoom in to my character’s face and have it fill up an entire Monitor.

I better be able to see dozens of other player characters, even hundreds, in a hub zone in exquisite detail.

I better be able to… ya know… roleplay.

No one would call Path of Exile an MMORPG. Don’t try to call this one. Especially when they themselves have backtracked to not calling it one.

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James Mock

Oddly enough most people seem to forget a lot the early MMOs that were highly successful Lineage, Ragnarok, and Ultima just to name a few were isometric and were great. Not everything has to be a 3D graphics fest to be good. Gameplay is what will be the big factor here although I think the graphics look great from what I can see. Definitely worried that it is Cryptic/Perfect World. They make the early levels a blast, but then nickle and dime you if you want to do anything end game.

Covynant001
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Covynant001

Cryptic merely says it’s trying to “learn from the successes” of it other titles (those would be Champions Online, Star Trek Online, and Neverwinter)

Successes? Oh yeah…this game is so going to suck.

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ChoJun

I’ve read that part and was thinking about those game and how garbage they are with p2w shit, “success” my ass.

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Arktouros

I mean I never considered playing this because it’s PWE and Cryptic but I really didn’t get all the hype around/over this game without anyone actually seeing what kind of game it was.

Companies throw out marketing speak like “next generation MMORPG” all the time by just throwing together a big jumble of PR buzz words. “Ground breaking, genre defying social economy interactions” and it’s like you find out the game is just not doing an auction house and forcing you to manually trade like it’s 1999.

There has just been so many false expectations, outright bait and switches, or just complete 180’s on game design decisions over the last 5 years I just can’t even remotely get interested in a game until it’s0 30 days from launch, the game design is locked in, and we’ve actually seen it. Everything else is mercurial.

kjempff
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kjempff

I tend to feel the same. Until there is an open beta and a hands on test, you can’t really tell what kind of game experience a game will have.
And after that there is the whole issue of how nasty a monetization scheme that comes along…and with the history of this company in mind, very likely a dealbreaker for me.

Sixuality
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Sixuality

Elf Butt > Elemental Butt

Polyanna
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Polyanna

I disagree that isometric point of view per se disqualifies a game as a “real” MMO, mainly because I’ve been playing the hell out of Black Desert Mobile, and it’s basically isometric view, although you can rotate the camera to a sort third-person-ish ground level view.

Also, lest we forget, the genre was born and raised in isometric perspective long before first and third person was practical for multiplayer games. Remember Ultima Online anyone? Cause I’m pretty sure a lot of folks consider that a “real” MMO.

Iso view may be retro, but there are plenty of games in other genres that go with retro visual modes for the sake of economy or just aesthetic appeal. Nobody calls iso RPGs not real RPGs just because of the camera.

In fact, these days where the lines are blurring more and more every day between “mobile” gaming and “real” gaming platforms, there is good reason to pick an inherently lower resource visualization for your game, because it opens you up to ports on a much wider range of platforms without having to reengineer everything from the ground up.

That said, the fact that they’re pitching the game as a cross between Diablo and Destiny is enough to disqualify it from any hope that it’s going to be a legit MMO in the view of most MMO fans. But that’s due to lots of other things like instance caps, party size, and whether you actually see other players randomly around the game world or only in restricted social hubs, not just the iso view. If it had the same camera and other real MMO ingredients, then it could still be a fully qualified MMO. But it sounds like it probably is not.

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PanagiotisLial1

I actually love isometric view in many types of mmo and multiplayer games

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PanagiotisLial1

That is not necessarily bad but what needs to be seen is the gameplay

either way will keep an eye for it, I am slightly optimistic they can make it fun

sure going for this type of game isnt the optimal for the specific IP but like LOTRO & ESO didnt go for the best game type with their IPs but still made very fun games, I think Cryptic can make something fun. For example when marvel heroes came and it was a diablo-like I thought it would suck and delayed to try it but turned out becoming my favorite superhero mmo so lets wait and see

Pepperzine
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Pepperzine

They did show gameplay already, it’s in yesterday’s article.

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PanagiotisLial1

That is hardly anything, less than a minute of combat. You cant tell a lot from “hype” videos. Its something I learnt early.

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Bryan Correll

Not to mention the “Pre-Alpha Footage” watermark on the video.