During our Elder Scrolls Online housing stream earlier this week, Larry and I joked about World of Warcraft’s half-hearted and ineffective attempts to satisfy player demand for housing over the years, from farms to garrisons to order halls. I certainly wouldn’t call any of these “player houses,” no more than I’d consider Guild Wars 2’s home instances to be housing.
Interestingly, most of the other games I’d say are in the top tier of MMORPGs have housing now, many of them having only just added it in the last few years, from Final Fantasy XIV to SWTOR. Even Lord of the Rings Online recently reinvigorated its housing (stay tuned for an in-depth look at that this weekend). In my mind, the best trend of the year so far has been this renewed emphasis on player domiciles, not just because I enjoy that type of content but because it’s clearly a money-maker for the games that implement and monetize it well.
So for today’s Daily Grind, I ask you:Â Which no-housing MMORPG needs housing the most, and why?