Make My MMO: Star Citizen’s dazzling CitizenCon


This week week in MMO crowdfunding, Star Citizen wowed audiences in Austin and at home with its annual CitizenCon event, plus CIG rolled out alpha 3.3 as planned, including OCS, which will purportedly help speed up development all around. The capstone for the event was the reveal of the latest Squadron 42 trailer and a promise for a full release roadmap come December.

Meanwhile, Shroud of the Avatar rejiggered its executive staff, City of Titans teased its characters, Dual Universe posted its October newsletter, Albion Online rolled out its latest update to Merlyn, and Greed Monger is back – again.

Finally, the Through the Moongate: Richard Garriott, Origin, and Ultima book has surpassed its goal and is expected to fully fund next week.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

City of Titans

Recent MMO crowdfunding news

Through the Moongate

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launching fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Pre-alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Alpha ended.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
Temtem (Crema) – Kickstarter fully funded.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016. Launch March 2018.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in alpha.

Star Citizen’s Squadron 42 trailer

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I just want to play Squadron 42 now. Might see if I can get Starlancer running again.


I like how their planet was like an updated Star Wars Galaxies affair. Like…”here’s a city, they lots of nothing, a ‘savanna’, a bunch more of nothing, and then a moisture farm in the middle of nowhere”.

Okay, so maybe I’ve never played SWG and don’t know the first thing about either of the games other than what videos I’ve seen. However, that is what I’m getting from the videos I’m seeing. Though instead of traveling with ground vehicles on a planet, ships are a must-do-everything-with-ship thing. Guess it helps sell their ridiculous pre-order packages of concept ships $700+ in the making.

It was a lot of shiny and time wasted to make a singular quest/mission that it would take even the most casual player 2hrs top to complete. How long will it take for them to make additional missions fleshed out? Maybe in a decade there will be as many as in the starting zone of the Night Elves in World of Warcraft….



I like how their planet was like an updated Star Wars Galaxies affair.


Okay, so maybe I’ve never played SWG and don’t know the first thing about either of the games


Joe Blobers

Quote: “…and time wasted to make a singular quest/mission that it would take even the most casual player 2hrs top to complete”

You realize that it is just a tiny sample of what SC missions is planned to be by end of current roadmap (4 quarters)? Most locations won’t have lengthy monorail “simulation”… and more of “nothing” as you say it, greatly improve immersion. Most epic vista are made of “nothing” :)

About missions, Refuel station, Space station do not require 10 minutes or more to take off, not counting missions accepted through Mobiglass. Most missions are expected to last between 15 to an hour or more, at least those involving using a ship to deliver a package, information , securing an area or for instance industrial activities like mining.

For information, they do have plan (improved at every patch) to add PG missions generated plus those created by players (single player or Org).

With every new gameplay added (refuel, salvage, repair , escort…) the numbers of options increase… It will help out those not being healthy wallet whales (I.E. the vast majority of the +700.000 Backers) to gently follow their chosen path or join one of the many Org around.

Patreon Donor

i can tell you a fair amount of the rn playable content is shorter term, but overall there is issues with time spent per task in some kinds of quests and activities. it will vary by player and some is just a matter of tuning.

i have yet to see anything scripted so heavily in game so i’ll assume that part is relatively bullshot/shit for now and chalk it up to the usual.

anyways, there are comparisons to swg to make with this game. not sure this one is entirely appropriate for a number of reasons that i’m not sure become clear without having to play swg for one’s self .

jamie torch

From what I have read and heard from friends who are playing the game there at present isn’t much to do in the current alpha build of Star Citizen other than fly around and do a very limited number of missions . After six years of development many expected to see more . It may be that the emphasis on missions is not a priority which could mean gameplay wise it might be considered by many as a mile wide and an inch deep .

It begs the question how many more years and how much more funding will be needed to complete such an ambitious project or even if it’s technically possible for CIG to reach a point where its polished enough and with enough content to be in released in a form that would not garner universal criticism for being in an unfinished state .

There has been a lot of controversy surrounding CIG and the development of Star Citizen and I imagine that will only increase with each year it fails to get a release or at least have a realistic estimated release date that the company are working towards .

To quote Star Wars ” I have a bad feeling about this “


Most of the people at their game convention kind of knew what to expect out of the keynote presentation. While the Squadron 42 trailer at the end of the show was great, it was all the other tech they showed off between the beginning and end that gave Star Citizen some promise. New flight model, Face over IP (FoIP) and character customization we’re all cutting edge tech going into the game. I mean seriously… Uh, shrimp? WTF

Patreon Donor

and all of it fairly imminent if not quite in 3.3.0. and all looks reasonably real and legit.

people are upset this wasn’t some bullshot hell demo like previous years. apparently me being pleased that it wasn’t that makes me a fanboy. who knew. i better stop uploading all these videos of odd bugs and such of ptu

i mean videos like this one really sell the game to the unsuspecting masses right?