Camelot Unchained’s latest dev blog runs down everything going on in the game’s open beta this week, but it’s the new ability builder UI and its slick almost Guild Wars 2-esque stylings that immediately caught my eye. After all, the refactoring of the game’s elaborate ability system (the great “reabilitation”) is a significant part of the reason the game saw delays over the last few years.
“It’s created based on the concept of a kind of spellbook where you can create your own abilities,” City State’s Tyler Rockwell explains. “This is vastly different from the original that some of you Backers may have seen, and definitely way cooler-looking! The left side is ability type selection, the first page in creating an ability. The second is the main building page for a given type, where you select components and options for the ability to create.”
There’s more to the dev blog, of course, including a peek at the scoreboard UI, building placed objects, mages, physics, trebuchet ammo, chat, scenario music, and improvements to the ability system itself (not just how it looks!). And CSE’s Mark Jacobs is back for another video Q&A. The actual content starts 17 minutes into the video below:
The first shot in the gallery shows off the ability system UI: