“WoW has so much lavish detail in its interiors and so many different architectural styles across all these years; art assets that are already in game and that could be leveraged to fill up the housing system,” Telwyn writes.
Continue on for more MMO essays, including a look at RuneScape nostalgia, LOTRO’s mini-expansion blues, and why The Division 2 is a bit of a hidden gem.
“I get that characters having their name float above their head isn’t in any way ‘realistic,’ but it enables the player to recognise familiar faces out in the wild, something that their character should reasonably be able to do in-universe as well, but that could be hard from a player point of view when all you see is a generic character model in the distance.”
“For some reason I have a very vivid memory of spending a Thanksgiving morning here fishing for lobsters. I couldn’t be bothered to run all the way back to Draynor Village to bank raw lobsters so I’d wait for someone to start a fire and I’d cook them until I had a full inventory. Then I’d take the ship back to Port Sarim and sell them to the fish shop. It would net me a thousand gold or so and I’d rinse and repeat this to train fishing and make some cash. There’s now a bank deposit box in Port Sarim but I still used the old method for nostalgia’s sake and made me just enough money when I needed it.”
“I most certainly don’t want to see LOTRO wane and fall into decline but I feel that the tide is turning against them. I don’t think I’m the only one who seems somewhat underwhelmed by this announcement and what is on offer.”
“I found it odd just how easy it was to slide back into the game. I had some significant issues with the first game that I have never really been able to put my finger on. The moment to moment gameplay did not feel near as fun as it does in Division 2, and I am guessing maybe it is just because I feel like I have a significantly stronger solo kit in the form of a turret and a healing drone.”
“I absolutely agree that MMOs can offer much more, and all the great ones do. But I think it’s important to remember that MMOs are the way they are — nowadays, quest hubs that provide a focus point for each new area — because that’s what players want.”
“However, I find myself skeptical that this kind of utopic virtual dawn is really all that simple, or so close. Certainly we could take the Free Realms model, where you create one avatar and then use to to play lots of different styles of game, to the next level. But I personally am not all too sure I want that.”