The Daily Grind: Do you use plugins for your main MMORPG?

    
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As one of Massively OP’s resident modding nuts, I am drawn to MMORPGs that offer plugin support and modding APIs. World of Warcraft’s modding was a whole secondary game for me, not just playing with other people’s work but cobbling together my own (pieces of junk that don’t remotely compare to the pros’ — I know my limits!). Lord of the Rings Online, EverQuest II, and Ultima Online likewise helped feed my urges, as did classic Guild Wars and City of Heroes (though that was all unofficial).

Now, I have The Elder Scrolls Online’s plugin community to keep me busy, and while it’s no single-player modding folder monstrosity (hundreds of gigs of files across the three big TES games!), it’s still fun!

But I was reminded the other day that there are some mods that are still pariahs in the MMORPG community when commenters joked that gearscore addons are worse than murder and slavery.

So, do you use plugins for your MMORPG? If not, is it because you have something against plugins or because the game doesn’t properly support them?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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