As his name suggests, FibroJedi is a big Star Wars: The Old Republic player — but even so, he is not above criticizing the game when it needs it. He takes BioWare to task for not giving the solo player enough to do at endgame, even though he suggests a few ways to get around that.
“I want to play my main characters during downtime between expansions,” he writes. “I want to be able to reconnect with Talitha, or hear my grumpy Jedi Shadow being impatient with his fellows. But that just isn’t possible without redoing old content or forcing myself to get stressed in group content.”
Read on for more MMO essays on topics such as gathering materials, narrative, Phantasy Star Online 2’s console play, the joy of gathering materials, the deadliness of dungeons, and more!
Tales of the Aggronaut: Chunky robo ranger
“There is a huge part of me that wants to be playing Phantasy Star Online 2 since several of the AggroChat crew are currently enthralled by it. The biggest problem I have is that I know how good this game looks on a PC and as a result I am constantly confronted by how awful it looks on my base Xbox One.”
24 Hours In: Deathtrap dungeons
“During my first 24 hours of DDO I died three times – twice from running out of arrows and once from walking unwittingly into an extreme challenge dungeon above my level. I died more in every other game, even LOTRO. That lack of danger was likely a factor in how slowly I went through that run. Now? Now things have changed.”
Kaylriene: Why mainstream WoW content fits a groove
“From a lot of different vantage points, the idea that BfA was a bad expansion doesn’t really reconcile, and I think that is something that is worth accounting for. Something I try to avoid in my writing is invoking group wisdom, or trying to represent a broad stroke of opinion as objective fact. To me, BfA stunk – it didn’t sink the hook in early for me, and because of that, I bounced off of it for most of the expansion, never really finding my groove. For many of the writers I read, that was not the case.”
“I usually gather on my characters with flying unlocked as it makes for very relaxed gathering gameplay. Zooming around a landscape feels like virtual tourism, diving down to gather and then soaring back up to carry on the loop. Very few creatures challenge my efforts and I usually spend a bit longer than absolutely necessary, 40 resources doesn’t usually take that long to gather.”
Dating Sims on the Holodeck: What do I want in a game’s story?
“Basically, I don’t like existential threats. I’ve long been of the opinion that, if a fictional antagonist is an existential threat to the protagonist (or their goals), then an equally weighty solution is necessary. Basically, a BS villain requires BS to take care of them.”