Desert Oasis: Black Desert Online should be 2020’s MMO of the year

Yes, this is the hill I plan to die on, thank you

    
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Still my favorite pose in this entire game!

Well here we are again, heading to the end of another year. And while many are eager for this year to end, us gamers have a tradition that can’t be ignored: declaring the games that defined our year. And today, I take my little mole hill and build it into a mountain: Black Desert Online should be Massively’s MMO of the year.

And of course the site’s resident “BDO guy” is going to declare that, right? Not so! Last year, I didn’t feel the game deserved the game of the year, even when some of my colleagues voted for it. In my mind, there just wasn’t enough there to get a majority of MMO players (whom I shall dub the “MMOjority”) behind the title.

But this year’s different. I’m pretty confident that Black Desert Online is ready to take the mantle of this year’s Game of the Year. I’ve got enough evidence to prove it, and for this edition of Desert Oasis, I’m going to make my case before the unsuspecting MMOjority to prove that this year belongs to BDO.

Pearl Abyss’ treatment of its employees

Before diving into the game itself, I want to put a spotlight on the company’s employee benefits. Back in 2018, we wrote about the coverage provided to not only PA’s employees but also its spouses, parents, and children. That’s impressive, and when the pandemic hit, word got out that PA is also providing monthly house cleaning, birthday bonuses for employees and family, and insurance for pets.

The way the company treats its employees has little bearing on my decision for MMO of the year. But this is a nice bonus, and I just want to highlight it. One of the more tiresome things about the gaming industry is what seems like endless waves of companies mistreating employees. I’m glad to see Pearl Abyss uses some of its gobs and gobs of money to take care of its employees. And I’m pretty sure it’s one of the many factors that have helped grow BDO into what it is. And boy is there a lot to do in this game.

A little something for everyone

There’s so much to do in Black Desert. I like killing things, and I usually write about the combat and grinding this game features here in Desert Oasis, but there really is a pretty large variety of activities for players to progress through. Aside from the traditional grinding, players can opt to get rich without ever setting foot outside of town through the various life skills.

The introduction of Manos gear early in 2020 provided dedicated lifeskillers a set of gear to work toward. It also made lifeskilling even more profitable than before. For those who love boating and trading, the team added a whole new slew of boats provided another set of goals for players to work towards. There is so much to do that I barely have enough time to keep up with all of it! And even if players don’t enjoy the endless grind, there’s still a bunch of other activities to try out.

There’s also the variety of player classes available: The game has 20 now. And almost all of the classes come in two flavors, awakening and succession. For the uninitiated, at level 56, players can evolve their character with an awakening weapon. It’s a totally new weapon that changes the character’s playstyle. For example, the Dark Knight goes from a close-range fighter-type to a mid-range spellcaster upon awakening. For those who enjoyed the character’s initial playstyle and weapon, there’s succession. It strengthens the character further without having to give up the playstyle. Players can switch between the two on a whim, so no decision is permanent.

The season servers and new player onboarding

I’ve done the main storyline so many times, and the current iteration is the best way to play it. It was a much worse experience even as recently as last year. But with the recent changes to quest rewards and the addition of season servers, players can now jump into the game any time without feeling too far behind. Completion of the Mediah storyline has players ready to begin their forays into grinding out the Nagas and undead on their journey to that coveted 260 AP.

Players who opt to start in the season servers are at even greater advantage — completing the storyline, teaching the basics of the enchant system, and introducing players to the gameplay loop of the game. In some MMOs, players won’t even know what endgame’s going to be like until they hit the cap. Whether players enjoy the system or not is a different argument. The point is that the game shows players what they’re going to be in for in the long run in the span of about 20 or so hours.

I’d argue that it’s easier to get into this game than something like Final Fantasy XIV simply because players don’t have to deal with that endless wall of text of a main story quest just to get caught up with the rest of the playerbase. That especially applies for players that just want to play the game rather than deliver this bottle of wine from this NPC to that NPC and find out the person that just got wine is also traumatized by Bahamut or something. I’m not trying to yuck anyone’s yum here, but I do have a very specific taste in MMOs. And that leads to my next point.

It’s our most popular niche MMO

BDO is such a funny game. It’s considered part of The Big Five (the other four being Final Fantasy XIV, Elder Scrolls Online, World of Warcraft, and Guild Wars 2), but everything the other four do, BDO does the opposite. It doubles down on the grind, that cash shop can be pretty expensive (but also excessively sexy), it’s got an RNG-based progression system, and nobody can agree on whether or not the game is P2W or not. But despite it all, people still adore this game. As I write, there are currently 2.9k people viewing the game on Twitch – that’s quite a lot for an MMORPG.

There’s no real secret to its success; the game attracts people who enjoy a little grind and a lot of jiggle. There’s no annoying storyline to endure, and it’s got a horizontal progression system. It’s counter intuitive, but looking at the steam charts, at least 13,000 people seem to enjoy the game – and that’s just Steam.

Continued support into the decade

I’m pretty sure I’m not alone in assuming that many MMO players consider a game’s overall health before investing time into any MMO. It happened to WildStar, which couldn’t shake the stigma of a dying MMO, and that uncertainty kept players from emotionally attaching to the game. Thankfully, Black Desert doesn’t have that issue. With the recent release of O’dylitta, players have some new content to enjoy. There’s also the frozen peaks of the Southern Mountains and the demon-infested wasteland north of Valencia. There’s still a lot on the docket for this game, and there’s no sign of slowing down.

Black Desert is a pretty safe bet for players looking to get into a healthy game that doesn’t fit the mold. The addition of season servers ensures longevity, and Pearl Abyss promises to continue supporting the game for another 20 to 30 years. Considering how games like Lineage are still supported all these years later, I’m confident we’ve got plenty of time to grow.

And at least one other writer agrees with me

I’ll just leave this right here.

The Great Valencian Black Desert is a dangerous place, but thankfully there’s always a chance for respite. Join Massively OP’s Carlo Lacsina every other week for just that in Desert Oasis, our Black Desert column! And don’t worry; he promises he won’t PK you. Got questions or comments? Please don’t hesitate to send a message!
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rafael12104
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rafael12104

Hmm. Well, I give it a strong maybe. Yes, a strong one. Heh.

So, BDO is the abject lesson on what an MMO with Korean roots can do in the west, and that is saying something. Oh, it hasn’t been a smooth ride but the game has evolved and refined its appeal to a western audience with great affect.

And aside from a few vestiges of rng from its original creators, it is very much a model for western MMOs.

Is it P2W? I don’t know anymore. Most cash shop items are cosmetic. Is it a grinder? Not so fast on that claim my friends. Heh.

I recently went back yet again to BDO and found a great time focusing on professions for income and just living in the world. The RP potential is fantastic!

But MMO of the year? Not sure about that yet. Need to look carefully at other candidates.

BTW, I’m saving my ESO diatribe for another thread but I’ll gladly take BDO over ESO at this point in time.

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Rndomuser

A little something for everyone

I would have to disagree with that. I have played BDO and I would say it lacks some things that made EVE Online enjoyable for me (for example, large scale battles with territory control and enjoyable drama it generated between large alliances). And while RP is not a my thing – I’ve played some games with large population of RP players with large RP hubs and even special plug-ins which are actively being used by such players, like TotalRP for WoW. I have not seen similar RP population in BDO.

It’s not a bad game and I can see why so many people enjoy it, but it definitely does not provide “something for everyone”.

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Arktouros

What? There’s literally massive GvG fights for kingdom territories each week that are huge in scale. Most of the game’s PvP drama has revolved entirely around it. At one point a particular guild had pissed off basically the entire server (ala: Goonswarm style) and the entire server dropped on their territory and subsequent territories till the guild had to disband basically.

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Reginald Atkins

I picked up BDO super cheap, 10$. Figure for that price I’d give it a try… I’m not a PVP’er at all so I figure I’d just enjoy it until what…32, 35, whenever the mandatory PVP trigger hits then put it down.

I’m used to GW2 and FF14 which have some truly inspired PVE design, while FF14’s early game is hella easy, GW2 can ramp up pretty fast as you progress through the world. What I found in BDO is a game clearly designed around PVP cause you can *literally* drag your hand across the number keys and win just about any PVE fight. The visuals are amazing, the combat is flashy as all get out, character models and armors are some of the best in the gaming world but ultimately that just wasn’t enough. I love PVE, played through Heart of Thorns in GW2 16 times (yes that’s not a typo) PVE has it’s moments but in general isn’t *SUPER* hard so I enjoy how different classes have to approach the content, but in BDO it’s just way way WAY too easy.

In the end I put BDO down a lot sooner than expected… but as I’ve often said if one game worked for everybody there would only be one game. Back to GW2.

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Dankey Kang

I just do not see how a game where you ‘grind’ a bunch of static braindead mobs as the main activity could be considered game of the year. The MMO industry should be pushing towards a future where PvE interactions are exciting and dynamic, not regressing back to extremely basic and repetitive activities but with bouncy boobs.

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Arktouros

I mean you pretty much just described most MMO games. If I want gear in a themepark game I’m going to have to go ‘grind’ a bunch of static braindead mobs in a dungeon over and over till they drop the loot I want. I remember before ESO allowed you to change traits on items I had something like a 0.13% chance to get the item stat combination I wanted off a particular dungeon.

The main difference with BDO is because everything is money based to upgrade your gear and there’s multiple viable end game ways to make money you don’t have to do the “main activity” to get the same rewards. I absolutely hated grinding mobs in BDO and instead focused entirely on lifeskills and still had very good gear.

I’d love if games moved towards more dynamic content, but just doesn’t really exist out there (mostly because dynamic content is hard to design, and really once people know the triggers for the dynamic content it becomes a lot less dynamic).

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LiquidElectron

Do they still make you buy inventory slots and carry weight? Because that is…amazingly bad.

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Arktouros

Yes and no.

The general need for additional inventory/weight was largely eliminated with a series of updates like trash loot weighing much less and many spots not dropping as much loot. Obviously someone who buys them could stay at a spot longer but it’s no longer oppressive from a game play perspective.

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LiquidElectron

I remember having to get some to be able to reasonably life-skill. On one character. Why can’t such things be account wide?

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Arktouros

You’re probably thinking of fishing because every noob guide for this game tells everyone to AFK fish. Back in the day more slots you had the more fish you could keep over night or while at work/school so could yield some more money.

However this was largely eliminated when they allowed you filter what fish you want to keep. You can even filter fish out entirely so you can keep just the relics (the main money from fishing).

Why can’t inventory be account wide? I mean pretty obvious right?

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Bruno Brito

This is making me remember how shitty the “trash loot designation” from ESO is.

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Arktouros

Well in BDO everything has a purpose when it comes to lifeskills like I was talking about below. For example all fish, raw, can be used in a recipe at 1:1. So “fried fish” you can just take a fish. However you can also process the fish and “dry” the fish which then those same recipes will take dried fish at a 2:1 ratio. This is important for seafood recipes because there’s few workers who bring in fish that would be considered seafood.

The issue arose where Pearl Abyss changed “white” fish to green, because white fish would be thrown away if you had “throw away junk” on cause all junk is white. So for a long time fishing was busted where you had to have a colossal inventory or you would fill up super fast with worthless green fish. To fix that they added a filter so you could just get rid of fish by rarity, but now you keep all the junk (which stacks so no one really cares).

Over all it was a big welcome change, but honestly by then most people I know either had a fishing alt or had already maxed out inventory on their character and it didn’t matter.

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Harlow Games

Silver doesn’t weigh anything anymore, which was one of the biggest issues.

EmberStar
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EmberStar

Black Desert is still heavily biased towards… encouraging PVP, right? (Such as by putting all high level content in PVP zones?) I’ll pass. I don’t do PVP.

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Arktouros

It actively discourages PvP in just about every scenario, but yes still provides the opportunity for PVP to occur.

By this I mean it’s incredibly punishing to just wantonly murder your average player for no rhyme or reason to the point that people in the game complain more about the penalties for killing other players than people do about players killing them.

However seasonal game play occurs on PvE only servers/channels, which feed back into the main servers at the end.

EmberStar
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EmberStar

Can another player attack me? Ever? Then it’s a PVP game. (Note I don’t say “without my consent,” because that would never be given.) I don’t care if doing so causes the player to literally *explode* three days later. The fact that they can even *consider* doing it is no longer acceptable to me.

The only games I still play online are Star Trek Online and Warframe. Both do have PVP – in completely roped off areas that increasingly have nothing to do with the main game. I never have to go anywhere near it, and there is *zero* chance that PVP will occur anywhere else in the game. I do play Ark and Conan Exiles sometimes – exclusively as single player games, in offline mode.

So for me personally, a game that “still provides the opportunity for PVP to occur” is a complete non-starter.

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Harlow Games

A person on the street can attack you, too. Most don’t, because it isn’t worth it. 🤷‍♀️

EmberStar
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EmberStar

I’m not skilled enough at writing or debate to say if that’s a “strawman” or not. But I don’t get the *choice* about whether or not to play “Real Life.” (Not unless I want to hit the “delete account” button.) I do get the chose to engage in risk management though, and I will completely avoid areas that are known to be dangerous.

I *do* get the choice about whether to deal with in-game PVP, and my choice is to hard opt-out. By skipping games and genres entirely when necessary.

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Harlow Games

I don’t PvP ever. I’ve leveled up almost every (female) class to 60 and I think I’ve been ganked maybe 4-5 times since the game launched. PvP activates at level 50, and if you want to stay under that for lifeskilling, etc. you can (i.e., if you want to AFK fish outside of safezones). But generally, if you’re not encroaching on someone else’s mob rotation, or going to the FOTM grind spot during peak hours, you’re fine.

EmberStar
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EmberStar

Getting killed by another player 5 times would be 1000% too many. Which is why I don’t play games where it’s a possibility.

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Kickstarter Donor
Vunak

BDO could be MMO of the year if it weren’t for it being an MMO built to be played solo except a few things. BDO is the most anti MMO – MMO out there. Not to mention its Cash Shop and extremely predatory RNG enchanting systems

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styopa

It always on my “hmm, I might want to try that again” list …but I never get back to it.
Mainly because I like to play with my sons, and until/unless we can freely trade crap we find with each other, it feels there’s this giant wall between us.
BDO = the best massively single player rpg.

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Bruno Brito

When a genderlocked MMO ( which is to me, one of the heresies of gaming ) is considered for MMO of the year, it’s a sad rememberance of the dumpster fire our scene actually is.

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styopa

Genuinely curious why? I’d think we were past the point where we were deeply invested in the gender of our character.

Not to mention, but don’t (most of) the recent classes have male/female analogues?

That said, I agree that it’s a dumb restriction fundamentally.

EmberStar
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EmberStar

Genuinely curious why? I’d think we were past the point where we were deeply invested in the gender of our character.

You might be. I’m not. I can’t speak for anyone else. Personally I’ve ignored entire franchises because A) they lack character customization and B) I am sick. to. death. of playing “Some grizzled white dude with scruffy beard and gravelly voice.” Been there, done that, bought the shirt, died in it, got cremated and buried at sea.

That’s aside from the part where male characters still get actual clothes in most games, while females get lingerie or less.

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styopa

(Note, I’m no expert as I played it for like 2 months after release – I’m going by the pearl abyss page pictures)

Funny you say that, since using your adjectives:

Grizzled. – generally implies age or worn; none of these supermodels is even faintly that, ok maybe the berserker counts, since he’s ugly af.

White. – TBH, all the characters (save maybe the Warrior) don’t look white – they look like the lightest idealized skin tone Asians (sometimes even with blonde hair).

Dude. – ok 12 of the 20 gender locked characters are female. Rounding to totality, they’re all women.

Scruffy. – for sure the berserker. None of the women, obviously. The musa seems to have a 5 oclock shadow and the wizard has a beard. The other dudes are all so whiskerless they’re like children. So like…3 of 20.

Gravelly voice: can’t tell you, never played. But again, 12 of 20 obviously not.

Since none of these really align with your list of tired memes* shouldn’t you admire BDO for breaking the chains, as it were?

*agreed, they are generally memes AND tiresome.

…and I’m just pulling your chain. I don’t play BDO either.

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Bruno Brito

I think he just made an example with the old scruffy guy, lol

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Harlow Games

– you have the option to age your character. You can literally add wrinkles and grey hair, regardless of gender. Although, you can’t really sag their body parts, or be obese.
– There was some outcry because the wizard archetype was originally old (they literally based it on Sir Ian McKellan as Gandalf) so they had to add a young wizard option in like, 2018.
– You have something like 40 skin tones to choose from, but it was made by an SK developer, so the darker shades aren’t as expansive as the lighter ones.

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Harlow Games

I mean, I’m so used to not even getting the option to play a female character outside of the MMO genre that it doesn’t feel like an outrage to me to have gender locking, so long as I can at least have the option of playing my own gender.

EmberStar
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EmberStar

I’m so used to not even getting the option to play a female character outside of the MMO genre

Which is mostly where my “scruffy grizzled gravel white dude” comment came from. Where it’s so much the default that it’s mostly amazing when a main character is NOT that. Even games where the character is a cyborg or has their mind transplanted into a robot it’s usually a *male* personality and voice. (And still often gravelly voiced to boot.)

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Bruno Brito

Genuinely curious why? I’d think we were past the point where we were deeply invested in the gender of our character.

Because i firmly believe that MMOs should be an extention of yourself in a virtual/fantastic world. Or at least, a persona/concept/character that is partially an expression of yourself.

MMOs that force you to play a singular character, or lock you out of options are MMOs that deny you that immersion. And i consider that specific, along with other features, to be some of the reasons that we drifted from immersive, albeit inconvenient, worlds, to completely utilitarian worlds that shove your face with features that impede immersion.

I am heavily invested in my character’s genders. To the point where i absolutely love to play androginous characters but i have never once in my life played a female character, nor do i feel the drive to, except in mobas, or Priston Tale ( which had genderlock ).

Not to mention, but don’t (most of) the recent classes have male/female analogues?

I’m highly sure it’s not a mirror class distribution. They have fundamental differences, but i can be wrong. Still a issue, if you ask me.

That said, I agree that it’s a dumb restriction fundamentally.

Yeah, it’s mostly just arguing the reasoning, but the end result is the same: It was a cutting of costs.

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Harlow Games

People have done an amazing job at making androgynous characters in BDO, just FYI. The character customization isn’t the absolute best I’ve ever used, but there are a lot of options – before they introduced the male ranger, there were several players who managed to make really popular androgynous ranger customizations and shared them to the gallery for others to use.

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Arktouros

I’m not over gender locks, just don’t like playing female characters. I probably would have been a DK main but it was female only (probably for the best since DK was pretty yikes balance wise anyways after the nerfs).

Also no, there’s very few male/female counter parts over all. PA commented on this that it doesn’t make sense for them to do it. They tried doing it early on, culminating int he witch/wiz (identical) and they said it took them as much effort to make the male wizard as it did the female witch so why wouldn’t they just spend that time on a new/different class? Striker/Mystic were the last ones to get a pair off.

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Harlow Games

But their reasoning for doing it makes sense, I think – especially as they based their early classes on clearly defined archetypes – i.e., witch/wizard. Given most classes have a mirror class, I don’t think it’s that big of a deal. Sure, they could have watered down the classes (“mage” vs witch/wizard) and lost some of the flavor so that you could be whatever you wanted, but I also appreciate a game with the confidence to do something the way they want to do it rather than following industry standard. I think the scene is a dumpster fire more because too many studios are afraid to branch out and take risks, personally.

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Arktouros

The only thing that annoys me about MOPs awards and Black Desert is by far BDO deserves the crafting award every year. It’s the only game I’ve ever seen where being a crafter is wholly and completely supported to the point that it’s actually competitive for gearing options with combat oriented play styles.

Most games out there crafting is a side thing you do. You craft for some daily missions each day or you make a bit of gear here and there as needed and boom you’re done, off to go play the rest of the game. Each crafting profession in BDO, or lifeskill, is largely fleshed out and wholly supported with a huge system of supporting professions and main professions many of which support each other in a big web of complexity. You actually can do it full time and be extremely competitive with other activities for income generation.

That entire system was expanded upon greatly in 2019, not 2020, when they introduced Manos gear meaning you can even pour all your income into furthering your mastery/ranking for your gear as well meaning you can eschew a combat oriented play style entirely and have a gearing system to support you. Like you have boss level crafting gear!

Also while I agree Pearl Abyss does a fantastic job of constantly expanding their game and improving on things immensely I could not possibly praise them as a company. While it’s great to hear they treat their employees good, they treat their non-Korean customers like actual dogshit garbage. They regularly ignore NA/EU region feedback and other regions where they’ve taken over (RU for example) has nothing but vitrol for them as a company. They are just the worst. It’s like +5 points for taking care of employees, that brings the score to -95.

Black Desert is probably the best game I’ve ever played that I actively discourage others from playing.

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Kickstarter Donor
squid

BDO is my current hold-me-over game since leaving EQ1 (Mangler TLP, stopped during Omens) and while waiting for New World. I went back to my old account and, after a few days of figuring things out again, found myself drifting steadily away from PvE and into a lifeskills groove. They’ve made some good improvements to that path since I last played—things like the Mastery system and gear being more easily acquired via the market instead of having to RNG all your own upgrades—but there are a couple P2W aspects of lifeskills that really bother me. Things like the Shai (a class with major bonuses to Lifeskills that other classes don’t get) being released and then PA selling lifeskills transfer coupons so LSers could pay extra to move their existing skills to the new, superior class; or the Hedgehog pet, which give extra loot (i.e., money) when gathering, and which comes from the cash shop not as a standalone purchase, but as part of a more expensive pack with other stuff you don’t really want/need (prior to that, it was only available as a referral bonus, so players had to buy and level extra accounts to get it (or actually refer people who then payed up to a certain level); or the outfit you have to buy to process from the warehouse (so you won’t be as limited by weight); or the weight upgrades you have to buy to be able to afk process and actually go afk, or avoid having to run to town and dump loot while gathering (or use maids, which again, $$$$$).

It’s a great game and all, but aspects of the monetization will never not feel scummy to me. I’m glad that I know I won’t be playing this game very long, or I’d definitely have dropped $100+ this past month.

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Arktouros

I was a primary lifeskiller for much of the game’s release and basically had “all the things” pre and post Manos so I’m super aware of how much they monetize them. As an ex-BDO player I can say that most of that shady “unpleasant design” shit where they get you to pay didn’t really bug me (or most of the people I knew from the game). You just kinda accept it cause the rest of the game is so good that it’s unfortunate it’s associated with this really shitty business model. Regardless I was perfectly happy to manage my crops, gather resources and process/cook and just play my advanced version of farmville.

Eventually what got me to quit was those lifeskill coupons, not because of Shai, but because they don’t work properly. If you combine a lesser rank into a higher rank it doesn’t combine properly and you don’t get the proper amount of XP. I lost $40 worth of transfers and multiple master rank skills on characters because of this and the GM’s response was “It worked” when I can verifiable prove it didn’t work. My only recourse is a charge back which will get my account banned and I lose all my time/investment or I could walk away.

I can overlook a lot of things but stealing from me and telling me to get fucked basically is not one of them.

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Kickstarter Donor
squid

Yeah, when I was originally playing BDO as my main game, I didn’t mind putting money into it, even for cash shop items whose functionality was such that they were effectively required. Things like weight limit upgrades and pets for looting strike me as a good compromise for a B2P game to make money beyond the box sale (though I do think weight limit upgrades should be family instead of character). But additions like the Shai…that just feels dirty to me.

There’s a lot I like about BDO—especially the slow progression/marathon-not-race mentality—but their monetization (and player-unfriendly systems like marketplace controls) disqualify it from any kind of MMO of the Year status.

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Arktouros

I didn’t like the Shai because of the way people would predictably treat it running around with abhorrent names on what looks like a child. I get that’s the reaction they’re going for but man there was some atrocious shit.

The advantages it got weren’t a factor to me. I already had all the weight upgrades, five T4 polar bears, perfectly rolled fairy and was able to AFK process timber over night (which you probably know is insane). So having to pay for weight again to swap, plus the coupon swaps, even if it were a cool ass dwarf crafting character it’s just not really worth to swap. I had 19 characters on my account at Artisan/Master gathering so them starting at Professional was whatever.

BDO’s a crazy good game, honestly. Probably the best game I’ve ever played. They’re just managed by the two worst companies imaginable with Pearl Abyss who only gives a shit about what Korean players think and Kakao literally is cost reducing everything to get to the stage where they do absolutely nothing but keep the lights on at this stage. Like rather than invest in tools to help them manage hackers/cheaters in BDO they actually spun off Shadow Arena into it’s own game that’s failed spectacularly. They are, hands down, easily the worst game developer/publisher I’ve ever seen that somehow managed to make the best game out there. It’s those companies who don’t deserve a game of the year even if their game actually is.

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Bruno Brito

I’ve ever seen where being a crafter is wholly and completely supported to the point that it’s actually competitive for gearing options with combat oriented play styles.

ESO has competitive crafting. I feel like the only issue is that ESO crafting suffers from how the AH functions on that game ( it’s bad ).

I’m also highly sure that you cannot be SOLELY a crafter in the game, you’re kinda forced to get resources and level.

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Arktouros

Comparing ESO’s crafting system and saying it’s competitive is like saying a tonka truck could be used at a construction site.

ESO’s crafting is 100% a side system that has virtually zero relevance to the main game once you get the gear you want. You unlock your traits to access higher sets, then once done that’s all there really is to it. Maybe a new expansion will add a new set to craft, but there’s no meat to that system to make it a full time play style. Once a day you run through some basic bitch crafting quests for writs.

BDO’s systems by comparison, outside of basic resource gathering professions, are complex enough that nothing short of a multi-essay explanation of most of their systems will do them justice. Bartering (taking goods and trading them on the ocean) is crazy complex. Like here’s a sea winds map cause sea wind regions are 100% a thing so planning your routes for peak travel time efficiency is a thing. These aren’t just side professions you dabble in and make some useful gear from. They’re fully functional alternative play styles within the game that are fully supported with complex systems and gear progression to support the play styles.

Only games I’ve seen that really compare are older sandbox style games like SWG and I’ve heard FFMDICDIVVIDIVXI but honestly that game puts me to sleep I try to look into it longer than 5 seconds so hard to tell if it’s people who aren’t crafters and think it’s really that good or if it’s actually that good.

PS: I’m like super into crafting/logistics and it’s what I primarily do in PvP environments. It’s why I laugh so hard at the people who talk about wolves and sheep and needing sheep crafters to come feed the wolves. Come to a PvP environment and call me a sheep, I’ll gut ya and cook your corpse for some cooking skill :)

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Bruno Brito

Comparing ESO’s crafting system and saying it’s competitive is like saying a tonka truck could be used at a construction site.

Don’t undermine the effort that it takes to keep the overseer’s kids distracted. Damn children keep stepping on the wet paint.

ESO’s crafting is 100% a side system that has virtually zero relevance to the main game once you get the gear you want. You unlock your traits to access higher sets, then once done that’s all there really is to it. Maybe a new expansion will add a new set to craft, but there’s no meat to that system to make it a full time play style. Once a day you run through some basic bitch crafting quests for writs.

That’s actually true. That being said, the foundation to make something more is there. And having sets that compete with main sets, by crafting, is also competitive. The only issue is being a side-activity, indeed.

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Arktouros

I’ve heard the “foundation to make something more” argument about a lot of games. When they make something more out of it then we can discuss it, but discussing the potential or promise for a system that will never be realized is a giant waste of time.

It’s not the focus for their game. That’s perfectly fine. I’m sure there’s things that ESO does perfectly well and good, I just don’t remember them because all the themeparks blend together generically when I think about them.

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Bruno Brito

but discussing the potential or promise for a system that will never be realized is a giant waste of time.

Yeah. Hence why i said there was, not that there would be something out of it.

I don’t trust Zenimax to make something better out of crafting when they can’t even fix Cyrodiil and Animation Canceling yet.

’m sure there’s things that ESO does perfectly well and good, I just don’t remember them because all the themeparks blend together generically when I think about them.

Questing, versatility of building, housing. Other than that…eh.

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Harlow Games

I leveled via fishing on my first character, but yeah, you do need to gather. I spent most of my time working toward Guru lifeskills across my characters.. leveling takes maybe a day if that’s a priority, but the most in-demand items for crates are mostly low-level, and none of the crafting is level-locked. And I only managed to get killed by PvP 4-5 times in the entire time I played, so the whole forced-PVP freakout some people have is blown out of proportion, IME.