As we covered earlier in the week, Raph Koster’s studio Playable Worlds has been tweeting what appeared to be a countdown accompanied by a question. The team has continued that countdown over the last few days, and it’s actually doing it on multiple platforms, including Instagram and Facebook, meaning we actually have three (at least?) countdowns going on at the same time, with different hints about the MMORPG the company has been building, or so we assume. Here’s the nine we’ve got as of this morning:
- What if… you could actually invent new things in an MMO?
- What if… there [were] a way to discover secrets in an MMO — and no easy wiki holding all the answers?
- What if… it rained, creating puddles that froze overnight?
- What if… the game also rewarded you for playing peacefully?
- What if… you could be admired and famous in an MMO for more than just your character level or raid skills?
- What if… you could easily change your mind about who your character is?
- What if… walking through grass carved a trail if you did it often enough?
- What if… exploring actually mattered (to you and others) in an MMO?
- What if… MMOs actually fulfilled the dreams we once had for them?
Koster, of course, is well known for his role at the top of early MMORPG sandboxes like Ultima Online and Star Wars Galaxies, and he’s spent his time since consulting on other MMOs, writing game design books, and penning countless blog posts about virtual worlds. He first announced his new studio and game back in 2019 as the investor money began pouring in, and though we’ve gotten some concept art along the way, we still don’t have a name for the game. Presumably, that’s just part of what’s coming when this countdown is over.
In any case, veteran MMORPG players will not actually see anything too surprising in the hint list, at least if they’ve been paying attention to Playable Worlds and Koster’s stated vision for the last few years. Koster has talked up his idea of the metaverse – no, not some trash blockchain metaverse, but virtual world platforms – and the sprawling social sandbox MMORPG on his agenda.
“There’s this craving for alternate worlds that are richer than just hack and slashing your way through levels,” he said a few years back. “So that’s what we’re out to build.” Now we’re just crossing fingers that it comes out in our lifetimes.
• Raph Koster’s Playable Worlds teases housing, planetary governance, and languages for the unnamed MMORPG sandbox
• Raph Koster’s nine Playable Worlds teasers (so far) hint at the MMORPG sandbox you always wanted
• Raph Koster’s Playable Worlds is counting down to… something
• Raph Koster’s Playable Worlds enlists ‘AI-powered’ character platform Popul8
• Raph Koster has been warning about the death of games innovation longer than most MMOs have been alive
• Raph Koster predicts the future of the metaverse is a ‘virtual Machu Picchu’ – that you can leave
• MMO dev Raph Koster disambiguates sandboxes, themeparks, simulation, and stagecraft
• Raph Koster talks about the ‘mission’ of Playable Worlds, his vision of the metaverse, and player ownership
• Crowfall’s Gordon Walton joins Raph Koster’s Playable Worlds MMO and platform
• Playable Worlds’ Raph Koster makes bold promises about his studio’s developing sandbox MMORPG
• Raph Koster’s Playable Worlds scored $25M in investment for his ‘modern sandbox MMO’
• Raph Koster talks metaverse creation and learning lessons from past game design mistakes
• Raph Koster and Playable Worlds won’t announce their MMO until next year
• Playable Worlds’ Raph Koster explains how feedback loops can create unexpected results in MMO design
• Raph Koster’s ‘modern sandbox MMO’ is teasing concept art for the first time
• Playable Worlds’ Raph Koster on who really owns all the stuff inside your video games
• Playable Worlds’ Raph Koster on gaming’s social design problems masquerading as technical challenges
• Playable Worlds’ Raph Koster on the ‘stuff’ inside your virtual worlds
• Playable Worlds’ Raph Koster is not gonna stop saying the word metaverse
• Raph Koster says nobody wants a metaverse with ‘Fairyland butting up against World War II’
• Playable Worlds’ Raph Koster on why avatars traipsing across the metaverse are a major tech challenge
• Playable Worlds’ lead QA engineer on the industry’s problematic ‘godlike status’ for devs
• Raph Koster’s plan is to build the metaverse tech, build a sandbox MMORPG on it, then open it all up
• Massively OP Podcast Episode 338: No power in the multiverse can stop Raph Koster
• So it turns out Raph Koster is building the metaverse and a sandbox MMO on top of it
• Playable Worlds’ Raph Koster has all but said he’s building a metaverse
• Playable Worlds’ lead designer: ‘Our industry does not thrive on ideas’
• Raph Koster expounds on MMO fun, retention, and cynicism in the genre
• Playable Worlds’ Raph Koster shares the secret of good social design in MMOs
• Playable Worlds’ Raph Koster on the player-driven economies at the heart of virtual worlds
• Playable Worlds’ hiring page suggests Raph Koster’s upcoming MMO is a AAA sandbox
• Playable Worlds’ Raph Koster posts a manifesto on the future of MMOs
• The folks working on Raph Koster’s Playable Worlds MMO provide clues into what it’ll be
• Raph Koster argues MMOs are much more than ‘a series of kill and fetch quest pellets’
• MMO designer Raph Koster talks about what makes the subscription model a success
• Raph Koster shares rare behind-the-scenes Star Wars Galaxies pics in honor of the anniversary
• Raph Koster touches on the technology and community that will bring Playable Worlds’ MMO to life
• Raph Koster’s Playable Worlds studio raises an additional $10 million in funding
• Raph Koster will give more insight on Playable Worlds’ in-development MMO next year
• Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs
• Raph Koster’s new MMORPG will reward social gameplay, not just hack-n-slash
• Raph Koster’s new MMORPG will be more than ‘just hack and slashing your way through levels’
• Raph Koster is making a new MMO and just raised $2.7M in seed funding to do it
•
More coverage of Koster's writing and games
Update
A few hours after this post went up, they posted three more for the day:
- What if… an MMO let you reshape the landscape?
- What if… bad weather meant traveling through the mud?
- What if… the season actually mattered?