Make My MMO: Who do you love now? HOVERBIKES


This week in MMO crowdfunding, Star Citizen once again made headlines with a concept ship sale, though it wasn’t actually for a ship – it’s for a motorcycle. CIG once again fended off complaints over its requests that players pay up to $450 for future vehicle content, when it wasn’t dealing with messes like the chassis wipe from the $0 CCU purge. Oops.

Meanwhile, Chronicles of Elyria delayed land selection, Ashes of Creation previewed the hypercute hippogryph, Albion Online rolled out its latest patch, and City of Titans previewed character costumery.

Read on for more on what’s been up with MMO crowdfunding over the last week, plus our roundup of all the crowdfunded MMOs we’re following!

Ashes of Creation

Recent MMO crowdfunding news

City of Titans

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful, dev halted in 2018.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; Issue 0 delayed into 2019.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter. Probably dead.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Backer alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and fully launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful. Pre-alpha.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Early access.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
Oath (Ready-Up) – Kickstarter funded.
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Playcraft (Bebop Games) – Kickstarter ends May 28.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
Temtem (Crema) – Kickstarter fully funded; now in alpha.
The Exiled (Fairytale Distillery) – fka Das Tal; KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
ROKH (Darewise) – Kickstarter canceled; in  early access but not active dev.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Saga of Lucimia (Stormhaven) – Indiegogo. Intermittent pre-alphas.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Shroud of the Avatar (Portalarium) – Soft launch July 2016. Launch March 2018.
Spycursion (Defun) – Kickstarter unsuccessful.
Squadron 42 (Cloud Imperium) – Beta delayed until at least 2020.
Star Citizen (Cloud Imperium) – Ongoing donations/packages. Backer alpha.
TUG (Nerd Kingdom) – Totally abandoned without a word. Now considered a scam.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in early access.

Dual Universe

Yes, some crowdfunded MMOs most definitely do succeed. But others crash and burn, and you need to hear about the whole spectrum of games that sought your money early in exchange for the promise of input and transparency. And that’s exactly what Make My MMO does every Saturday. Help us keep ’em accountable, would ya?

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Forbes had an interesting article on StarCitizen. They have raised 300 million and not finished the game. That is more money than any game ever, they need to quit all these fidddley bits and come up with a playable game. I don’t think people will finance this for too much longer by buying cash shop stuff.

Alex Hyer


Haven’t done this on this particular column, but ty Bree for keeping us abreast of all the up and coming mmorpg’s out there. Some may never see the light of day, however we all know that they existed at one point and time. Chronicling this is not easy work.

I have, from time to time, gone to some of the website that were open or the Kickstarter/Indiegogo site to read the content. Someday, a group of gamer/developers and producer will finally create that mmo that many of us have hoped for.

We shall keep the candle bright!


Truth be told we all like different things so we actually need variety so everyone can find a mmo that can be his/her “home” mmorpg, but I agree we can only expect creative things through crowdfunding. For all its negative “baggage” that comes along, its the only reason we got a bit of variety last years and barring any miracle AAA companies wont take creative risks in general.

Personally I am mostly waiting on some sandboxes like Fractured, Dual Universe, Chronicles of Elyria(hopefully as it reminds an MUD), Star Citizen etc.


I’m lucky SWG and COH total fit for me, where swg is my home and coh is a good change things up for me here and there, and got my swl friends there, but i gotta say swg has pulled me right back in. SotA was a close one for me but, i dunno at some point it lost me for some unexplained reason, as in i don’t know cause it’s quite a good game.

But yep it’s why we need different games and variety, it’s like beast master in swg nge and similar other systems like space in nge, tbh, they got overlooked, the complexity and depth is off the charts good, but oh “nge, i don’t care”… please.


I am quite set with SotA too for the long haul and got STO too to give variety but looking what there is out there.

Sandboxes often can lose you either because they overworked you(can happen when you got so many possible things to do) or if your core group of friends didnt play as much for a significant amount of time since they depend more on the social part. I guess its one or the other. That and it has improved over time so its possible it was worse when you played – I know it was worse when I started(1-2 months before it went f2p for me). By the way compared to when you played you get a row lot land deed for completing any outskirts and a village lot deed for any outskirts. Also if you login within may you can claim a free dog pet and a multi-floor row house design which is better than the one you normally get for free. The doggy is like Atos(Chris) Mojito doggy, I personally like it and named mine Fetchy.


Yep totally hear you on the sand box overwork issue, first thing in swg i did the legacy quest line and yea having fun, but once you complete that and hit 90, all of a sudden it’s like day 1, literally, like the pre cu swg.

When i realized i had “so many possible things to do” i rolled up the sleeves and dug in deep, but yea at some point it’s, well, overwhelming, but in an amazing awesome way, i could understand losing peeps over that, for me, the whole game is stuff which clicks, the massive open world’s and traveling them, and tbh is prolly where SotA lost me. Doesn’t mean it’s not a great game, and comes back to exactly what you mention, variety so peeps can find their home too.

To log back into SotA sounds worth it but, i’m not even going to say i might, you know what i mean, i got swg and coh, i’m set, i’m good, all i want to do is play swg and coh when you nail down not one but two homes / worlds to play in, anything outside playing them simply doesn’t register anymore,

and so many people do not know this feeling, left endlessly searching.

Been there, done that, and do not want to go back to that crappy gaming life ever again. Always searching never “really” playing.

This is what gaming (should say mmorpg’ing) is all about SotA for you, these games for me, and variety so other people hopefully find a home too.


Yes free time is always the issue there. We always got more games we may like but we rarely can handle more than 2 max(spending meaningful time at least). I generally like the freedom and variety sandboxes give as well.

For future games the only one I really got my eyes set firmly on is Dual Universe becauseof its features. I will sure check the rest I like but I dont see myself reducing my time in SotA for them.

Overall like you say, searching isnt exactly fun cause part of the fun is settling finding a good group and exploring the full features a game has to offer. I am also among the first to say many times that currently(despite the amount of mmorpgs reduced) there are more mmorpgs in the market than the active playerbase can sustain and this leads to good games with potential not being financed and expanded properly because the fan base is so spread out to many games.

Generally my advice to anyone is keep one stable game as “home” and have always a second for flavor/breaks/variety so you dont get burnt out on your main game. More than that and you became a mmo immigrant jumping from game to game