Make My MMO: Star Citizen’s monthly studio report for… April

    
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This week in MMO crowdfunding, we’re in the back half of May now, and you know what that means: a rather belated studio report from Star Citizen covering what the company did way back in April. It’s a bit granular, as the recap touches on everything from alpha 3.5 AI, animation, and New Babbage art to outfits, economy refactoring, procedural planet tech, level design, and Turbulent. And as for the absent 3.5.1? It’s coming, and to Evocati first as always. [Thanks, DK!]

Meanwhile, Elite Dangerous and Albion Online both got wee updates, Crowfall released lore for the sentinel, SOTA raised eyebrows over its apparent leadership rearrangement but handed out free houses, Pantheon posted its latest newsletter, and Dual Universe pushed out r0.15. Finally, Playcraft has 10 more days to raise the few thousand dollars of its Kickstarter ask.

Read on for more on what’s been up with MMO crowdfunding over the last week, plus our roundup of all the crowdfunded MMOs we’re following!

Dual Universe

Recent MMO crowdfunding news

Pantheon

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful, dev halted in 2018.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; Issue 0 delayed into 2019.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter. Probably dead.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Backer alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and fully launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (EpicSpace.net)
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful. Pre-alpha.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Early access.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
Oath (Ready-Up) – Kickstarter funded.
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Playcraft (Bebop Games) – Kickstarter ends May 28.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
Temtem (Crema) – Kickstarter fully funded; now in alpha.
The Exiled (Fairytale Distillery) – fka Das Tal; KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
ROKH (Darewise) – Kickstarter canceled; in  early access but not active dev.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Saga of Lucimia (Stormhaven) – Indiegogo. Intermittent pre-alphas.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Shroud of the Avatar (Portalarium) – Soft launch July 2016. Launch March 2018.
Spycursion (Defun) – Kickstarter unsuccessful.
Squadron 42 (Cloud Imperium) – Beta delayed until at least 2020.
Star Citizen (Cloud Imperium) – Ongoing donations/packages. Backer alpha.
TUG (Nerd Kingdom) – Totally abandoned without a word. Now considered a scam.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in early access.

Star Citizen

Yes, some crowdfunded MMOs most definitely do succeed. But others crash and burn, and you need to hear about the whole spectrum of games that sought your money early in exchange for the promise of input and transparency. And that’s exactly what Make My MMO does every Saturday. Help us keep ’em accountable, would ya?

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ichi sakari

another week another format, not impressed with it

this audience Q&A stuff doesn’t allow for any in-depth or comprehensive sytstem reviews/updates

the questions usually include lots of ‘whens?’ which they can’t/won’t answer, what they do say reveals lots of clues as to how they are still in very early stages on some important stuff

Friday’s are really for the hardcore, traditionally just goofin and chattin, and I know lots of backers lap this stuff up, but I’m not finding very much informatives per time spent viewing

Desktop Screenshot 2019.04.27 - 17.10.17.78.png
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Oleg Chebeneev

Good to see CIG finally managed to find shadule they can stick to and deliver on time. And good to see they are already working on Crusader planet. I hope they can prototype it enough to show on Citizencon.
2020 year gonna be awesome for SC. When whole Stanton system is finished and fully operating.

Reader
Bruno Brito

2019 is still on and they’re focusing on 2020?

Man, CIG is incredible. I wanna see you say the same in May 2020 about 2021.

Reader
Oleg Chebeneev

>CIG is incredible

Indeed

Reader
Bruno Brito

In-credible – Unbeliavable.

Not a compliment by any means.

Reader
Roger Melly

And in 2021 about 2022 . That is if CIG haven’t gone into receivership by that point . The money can’t last forever .

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Joe Blobers

Quote: “…. The money can’t last forever”

Only Forbes and some internet commenters knew about it.
CIG Directors staff and new investors never heard about the concept of cash versus time… :)

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Bruno Brito

CIG Directors staff and new investors never heard about the concept of cash versus time… :)

They’re in for a roooough awakening.

Not that you’ll ever understand that.

Reader
Joe Blobers

Yes in around 90 days :)

Reader
Oleg Chebeneev

Forbes and some internet commenters should maybe learn that SC collects over $100k in funding every day and on sales days or during promotions they get over a mil daily

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Nosy Gamer

I think that’s the concerning part of CIG’s financial outlook. When they released the financials, CIG was down to about 3 months of cash reserves at its present burn rate. The $49 million in acquired funding is supposed to go to marketing, not development. Which means if the fundraising slows down, Chris Roberts will need to either lay off people and slow down development, or obtain additional VC funding.

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drew who

Just wondering where those figures came from . When someone makes a statement like that about 100k per day , I like to see if I can find any articles to back it up on google . In this case I couldn’t find a single article to back that claim up .

Could you possibly post a link to your source of information please .

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Oleg Chebeneev

Comes from official site where you can check how much they fund raised for every day/week/month and year: https://robertsspaceindustries.com/funding-goals

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drew who

That’s interesting thanks . But looking at it they make between 50 thousand and 75 thousand a day and roughly 2-4 million on an average month (although I will point out that it does look like in one month that it went as high as 8 million so I would assume that is down to one of the sales you are talking about ) .

While that is impressive from what I can find is that average monthly development costs well exceed 4 million now . It was widely reported earlier this year that development costs on the project so far had already reached 200 million .There doesn’t seem to be enough money from crowdfunding alone coming in so CIG will have to continue to find other sources of investment like the 49 million they received a few months back . I suppose a lot depends on the popularity of SQ42 when it releases also .

I would say CIG’s future is far from certain but given the amount of development that has gone into the game thus far, in the event they do go under I am pretty certain another established developer will buy them up and complete it .

cmdr_cotic
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cmdr_cotic

I’m surprised that CIG are requiring evocati testing for what is typically a bugfixing patch. That’s not their usual M.O from what I remember.

They also did the Subscriber Event which was quite enlightening. From what they were saying they literally cannot put any more content on the servers due to ram limitations.
What they apparently need is to get “server side object container streaming” designed and implemented which will require a lot of work in itself as well as a huge code rewrite for everything else to take advantage of it.

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Nosy Gamer

I watched that portion of the stream (about 20 minutes in) and what they were discussing sounds a lot like EVE’s “Brain-in-a box” and the moving of services off the main servers onto their own servers. They are right about one thing. If they get it working properly, server performance will increase dramatically.

deekay_000
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Patreon Donor
deekay_000

it does have alot in common with eve’s stuff as well as other mmorpg’s that do mega server/single shard/cross server type arrangements.

i’ve shared some dev posts in recent sc articles talking about what the challenges are, the goals and to a degree what to expect, generally without the CR factor involved afaict.

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Joe Blobers

For information, there is a very good summary on Reddit made by Nauxill:

A Summary of Star Citizen Live “Subscriber Event Special”

deekay_000
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Patreon Donor
deekay_000

it is definitely not the norm.

seems more in like with 335 than normal .1 patches. wether because it’s moving into miracle patch territory or for the 300i series customization stuff (which we may recall was supposed to be in for 35 and was quietly not in 35 despite not too many weeks old promotion of it in atv’s as of 35 ptu/launch.

and yeah the content of your 2nd 2 paragraphs they’ve said a few times but maybe people don’t like hearing it from CR? not that i blame them for taking anything the man says on camera or stage with a hefty grain of salt/skepticism/eyerolls normally but that particular segment he was generally in the realm of stuff we’re playing now and the learning curves/adaptations/changes and tuning to be done/bugs to be fixed/challenges presenting themselves and are immidiately obvious to players in that RTV for a rare change from the chairman. even if he was in peak prattling form as he rambled on worse than a deekayzero tldr