It’s a sad and regrettable situation for Cryptic to be closing one of its most unique features — and in two games, no less. Several MMO bloggers had plenty to say about the ending of the Foundry systems.
“It was a system with great potential that never quite hit its full stride due to certain system decisions and the inevitable community approach to using it,” noted GamingSF. JVT Workshop, who created adventures using the system, called the shutdown a “real shame.” For a different perspective, Inventory Full noted how such systems can be exploited to the point where they become a “running sore.”
“The Foundry in STO is one of those concepts that looks great on paper and seems like an invaluable community service when discussed,” said Contains Moderate Peril. “But the reality is that it never delivered as much good content as hoped for and its curation and cataloguing further hindered ‘the cream from rising to the top.'”
Occasional Hero: My top 5 pre-2019 Elder Scrolls Online DLC/chapters
“Ah, Summerset, land of contradictions. On the one hand, it’s really beautiful. On the other hand, it’s almost too beautiful; it’s sometimes so perfect that loses its sense of realism.”
Unidentified Signal Source: FFXIV inventory woes
“I don’t need most of these ingots and nuggets. I’ve got eight different types of water. Some of them are level 20-40 materials that I can just replace by whacking a node for 5-10 minutes. All that materia? I can either go turn it in to get some higher grade stuff, dump it on the market, something. I am never, never, going to need those low level combat materia. I change gear so quickly below 70 that it’s just not worth the effort.”
Contains Moderate Peril: Non-combat missions in Star Trek Online
“Success in ‘Trade Deal’ comes from reading all the dialogue and not rushing to what obviously appears to be the next stage. However, the fact that it requires reading, and playing at a measured pace will not endear it to some STO players. However, it does provide a hint as to what more non-combat missions could be like.”
“The MMO industry feels like it’s being slowly consumed by the Nothing. Over the last several weeks, the industry has been hit by a slew high profile shake-ups. Activision-Blizzard laid off hundreds, Nexon announces only mobile titles in the West, and most recently, the ArenaNet layoffs. All of this points to one thing–the market is contracting. The once vast empire of MMOs is racing towards a single grain of sand.”
MMO Bro: MMOs are healthy but the community isn’t
“These days not only are people constantly predicting some catastrophic crash in the industry, but more and more I see comments by people who are gleefully hoping for such a thing. They’re cheering for honest, hard-working people to lose their jobs just because the games being made aren’t to their taste, a level of pettiness that would have been utterly unthinkable before the Internet lowered the bar for all of humanity.”
Murf Vs: No Man’s Sky beginner tips
“Some space stations usually offer an additional inventory slot for 10,000 units, so you can unlock it for your suit. These are especially important if you want to get ahead in the game as you will have to collect more and more items to make. You can also find broken spaceships on other planets in the course of the game that you still have to repair, but most of them have more inventory space.”
GamingSF: Death Penalties in MMOs
“Overall I think death penalties are a bit of a relic of an earlier age of gaming. I can understand the need for something like repair costs and/or gear breaking as a means to limit sleazing encounters with “death-zerging”, something that seems to happen rather a lot in Guild Wars 2.”