Massively OP Podcast Episode 327: Ducks all the way down

    
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On this week’s show, Bree and Justin talk about World of Warcraft’s 9.1 announcement, Elder Scrolls Online’s console upgrade, the latest class for Black Desert, developer accountability, and MMOs that taught us real world skills. Also? Ducks.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973.

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Jim Bergevin Jr

Ok, how can you forget Pirates of the Burning Sea? An entire MMO devoted to piracy!

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Jack Pipsam

You can do mods for Skyrim & Fallout 4 on console, but not ESO. Although Sony’s restricts what you can do with Skyrim & Fallout 4 mod wise, so Xbox is considered the far better platform for mods on console as it was more open to what could be done, but I guess going forward Sony seems likely to lose new entries in the series anyway.

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Paragon Lost

Netscape was my favorite browser. It ran into problems when it failed to continue to innovate and improve. AOL bought it later on and combined with Microsoft bundling Explorer with their OS ended up killing it really. Basically a combination of factors all adding up. There are quite a few good write ups on the whole browser wars history as an aside.

As to “ducks in a row” phrase. I always thought it had to do with duck hunting and how ducks line up and follow each other in water or in the air. Googling it comes up with possibilities of sports (1700’s) and lawn bowling or later shooting gallery arcades. Doesn’t seem like there is any real consensus. :)

::Joins Justin at shaking fist at lawn noise always when you need quiet:: lol

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Peregrine Falcon

I was disappointed, during the mailbag section, when I realized that I was sitting here listening to the two of you justify developers lying to their customers.

If I sell you a flying car and then you realize that it’s a car alright, but it doesn’t actually fly, wouldn’t you be a bit upset about that? If a product that I purchase doesn’t have a feature that I was told it would have then I have been defrauded by the company whose employee lied to me.

Many, many laws have been passed to protect us from shady used car salesmen who justify their actions with the exact same words you two use to justify developers lying to us.

I’m not angry. I’m actually kinda sad that you two both think it’s ok for companies to lie to their customers about the features built into the products that they are selling.

Bree Royce
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Bree Royce

Heya Peregrine, maybe give that section another listen – that is pretty much the polar opposite of what we were saying.

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Peregrine Falcon

Yeah, I heard the entire thing. What I heard was a lot of waffling. Don’t hold them responsible for the idle musings of a few devs on the forums before beta but hold their feet to the fire if they officially announce something and then it launches broken or without said feature. Did I get that about right?

Here’s the problem with that. The company allows these developers to ramble on at length about everything that’s going to be in the game, they don’t bother to clarify anything, and then they throw out the pre-order offers. So at that point those pre-beta musings by the developers are all we have to go on and that’s the information that people are using the decide whether or not to plunk their money down for that pre-order. And then, when the game launches without said feature, the company says “Well, we never officially said that would be in the game, it wasn’t a contract written in blood, it was just a forum post.”

The problem isn’t that I didn’t understand what you said, it’s that I disagree with you.

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Bruno Brito

You should relisten what they said, because they said extremely explicitly: “If devs base their entire marketing on lies, they should be held accountable.”

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Bruno Brito

VROOOOOOOOOOOOOOOOOOOOOOM

“…developers accountable”

VROOOOOOOOOOOOOOOOOOOOOOOOOOOM

This is my favourite episode.

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NeoWolf

I agree with Bree, in THEORY Endeavours in ESo are a great idea…however, it has a fundamental flaw. Notably the amount of Endeavour Medallions or whatever they are you need to buy the things from the lockboxes almost ALL of which are in the many of thousands range.

So how many do you get for completing a daily Endeavour… 15.

So what’s the problem, it was bound to be a grind you say? the problem is, is that lockboxes are not FIXED, once they are out they do not stay out, they only hang around for a time and then they are gone and a new lockbox is in circulation. And only rarely do they bring back previous lockboxes, indeed MANY that have gone before have never come back EVER.

So if you are hoping on the Endeavour system to get something specific from a particular lockbox your window for getting the necessary to buy it is not big enough to earn the required amount.

That is something they are going to have to address, maybe with just making an endeavor store proper where the content of all previous lockbox remain available for all time, separate to the normal circulation of lockboxes proper.

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BalsBigBrother

The rumour is endeavours are not in place for the players but simply added to comply with Microsoft’s policy regarding loot boxes, point 2 in particular which states

2. Items in loot boxes can always be earned through play. All items available through paid loot boxes in our games will also be available through unpaid opportunity by gameplay (i.e. grinding).

Given the implementation that seems a reasonable assumption and they nailed the grinding part (though it’s not always 15 tokens per task. That amount varies each day and may come with a gold or additional exp award too. Not that it makes it any better, just saying.)

Honestly though I am not surprised at all and anyone who thought that a company that was making money selling this content would turn around and give stuff away easily or even just reasonably was kidding themselves.

My view on endeavours is to not stress them at all and I don’t even look what the dailies are. If I hit a goal and earn tokens while doing my normal gaming, great, if not no worries. It probably helps that I think the Apex Radiant mounts are ugly and outside the rarity of them have no real appeal to me which is my view on a lot of the loot box content.

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NeoWolf

If it is indeed something implemented to comply with Microsoft’s Policy in some regard it would not surprise me one bit.

Although as I say if they add a feature whose intention is to allow its players to obtain lockbox items via an alternate method then they need to make the window of lockbox availability long enough to do so, otherwise it’s just false advertising and misrepresentation.

Because as I noted as things stand you cannot possibly earn enough endeavour tokens to earn anything from a lockbox in circulation now because by the time you do have enough it will have been out of circulation by two or three lockboxes on.

I honestly wonder if anyone in these companies thinks these plans through properly before implementing them sometimes lol Because either someone a) as you noted they are actually there for a reason entirely not as stated to meet some Microsfot requirement or b) the idea cannot possibly work as intended or c) they just think we are all too dumb to notice the system doesn’t work as intended.

Heck now I think about it its probably all three hehe