Global Chat: How New World and Star Wars Galaxies are linked

    
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It's a whole new... yeah.

New World and Star Wars Galaxies aren’t often mentioned in the same sentence together, unless you’re reading MMO blog Unidentified Signal Source. The author recently tried out the New World beta and came away with an intriguing comparison point.

“In the most general sense, it feels like a very different flavor of Star Wars Galaxies at the moment. This is very heavily driven by the economy itself. I haven’t seen anything so similar to the player-driven SWG economy in a long time, and I like that. It’s really not that hard to find yourself with a bunch of random stuff and there’s only a few things you can do with it. Use it to craft, store it, sell it to other players, or salvage it.”

Reap what you sow.

MMO Gypsy has some advice for incoming FFXIV players: “As someone who is in FFXIV for its wider allures and relaxed atmosphere, I’ve personally come to love the MSQ. Between following the story as well as enjoying dungeons and raids, exploration, housing and glamour endgame (the real endgame *cough*), I feel the game achieves a great balance between different activities.”

And Tales of the Aggronaut is sharing stories of FFXIV’s weird Cactuar server: “During Stormblood, there was a random day when someone was shouting to the entire zone in the Loch’s talking about the Dodo Appreciation Society and giving everyone a Dodo minion that would come up and open a trade window. Similarly we have a player who has been travelling around the zones offering everyone a pet rat.”

Why is EVE Online suddenly handing out free currency? Ancient Gaming Noob has a few thoughts on this: “In addition, at least for me, the whole thing was kind of strange because I cannot recall any MMORPG that I have ever played that had a daily login reward that just straight up handed you the basic in-game currency.”

Digital Visceral took us on a screenshot tour of Fallout 76: “Against all expectations, Fallout 76 has become a gaming staple around here. I’ve been playing it almost daily for over a month now, and it’s even managed to hold my partner’s interest for a similar amount of time.”

And Beyond Tannhauser Gate looks at a phenomenon that may affect a lot more of us than we admit: “One thing I’ve noticed about my gaming behaviors over the past year has been what I am terming ‘serial starting characters’. The idea is basically that I tend to restart games repeatedly, and when I restart, I am always running a new character.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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Cory James Hill

As someone who played SWG daily for years, I can feel the parallels and I’m really enjoying it. I loved having camps as a Ranger in SWG, and I dig them in New World too. I love knowing PvP is right there when I want to jump into it, or that I can just opt out when I want to be left alone to concentrate on other goals. Crafting and gathering once again feels useful and fulfilling, something I have missed greatly since SWG.

Having said that, New World falls short of my SWG love in several areas too. I’d love to be able to open a shop with NPC vendors, for example. I’d love to see dynamic and changing resource quality which is reflected in crafted item quality. I’d like to see more social systems and even social gameplay paths built into the game, such as entertainers. More gameplay systems in general.

Raleigh-St-Clair
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Raleigh-St-Clair

A far more obvious New World/SWG comparison is the flagging for PvP. Constantly surprised people don’t pick up on it and, further, keep saying how it won’t work… when SWG proved ages ago that it works well. The player economy example between the two is actually pretty poor, given there are no shops players can run, etc, which was the real draw of SWG. Crafting was also far better in SWG, with the various values materials could have, etc.

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Jeremy Barnes

Spoiler Alert: They’re not, but we’re getting better at clickbait!

Gipfeli
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Gipfeli

new world is a home for all you lost swg players!

– john smedley

Stefan
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Stefan

Well i honestly i not believe a lot of people remember him though, those from SOE days won’t have many kind words for him understandably.

But hey, with age comes experience right?

In all seriousness i see New World doing rather well

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Bruno Brito

IF NW’s endgame is full on crafted/bought items, i’m all for it.

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Vanquesse V

I don’t know where the absolutely best items in the game comes from, but I heard this tidbit that fascinated me:
In the 3 endgame zones (these are the ones players can’t capture) and in endgame pve instances, there’s an ever present, very small chance to get a fragment drop. The fragment serves as primary ingredient, and single use recipe for a specific powerful weapon (or maybe armor, can’t remember that part).
The item is soulbound and the recipe requires a maxed out crafting skill relevant to the item in question, but the end item is bind on equip.

I hope crafted items will be relevant at all levels of play in that game in perpetuity, because the gathering/crafting loop is too good to waste.

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Slaasher

That IS interesting and now I may have to try it
I guess I’m just easy like that

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Bruno Brito

I’m having the horrible feeling they’ll gate that behind pvp-walls.

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Vanquesse V

I get where you’re coming from, because that’s how things are usually done.
My feeling on the matter is that they’ve gone out of their way to design a game where pve and pvp are two separate systems happening at the same time and place but purely have synergistic and consensual interactions.
The devs seem to recognize that the people wanting to pvp and those wanting to pve are there for that specific reason. They already know what they want, and what they like so it’s pointless to force them to do something they don’t want.
They don’t send people out to pvp quests to harvest resources for instance, because they know that if people flag up for pvp, then they want action.
I feel like NW is the closest we’ve ever gotten to a game that caters to both pvp and pve audiences and I really hope they stick the landing, not just because it would be amazing to have a game like that, but also to prove that it can in fact be done.

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Bruno Brito

Don’t get me wrong, i WANT to believe in NW. I just don’t trust Amazon to keep a good track record. I can feel it in my gut that they will fuck it up.

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Vanquesse V

this is the type of game I’ll happily preorder and play day 1, but never buy more than 3 months of subscription at once for (there’s no subscription, but it’s indicative of how much I trust amazon).
Right now they’re doing all the right things and not just the “by the books stuff” but the unique aspects of the game look really well thought out, but long term it’s anyone’s guess. I certainly won’t put any money down on New World being great 2 years out from launch.

Fisty
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Fisty

From my playtime in New World, it seemed like you either crafted or bought the item you needed. So yeah, I can see it. I kind of love that about it.

I wish all games would give you currency for daily logins.

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mars omg

no.

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Bruno Brito

?

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mars omg

New World is nothing like SWTOR

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Chris Walker

SW:G, not SWTOR.

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SmiteDoctor

Reading’s hard I guess lol.

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Bruno Brito

Galaxies, buddy.