Global Chat: What happens to original MMOs when they get sequels?

    
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Telwyn at GamingSF asks a question that I’ve contemplated from time to time: When an MMO gets a sequel, what happens to the original game? After all, MMOs aren’t quite like the rest of the video game industry.

“It’s easier for gaming companies to control the playerbase,” he writes. “The bluntest instrument would be to shut down the old game forcing players to move to the new, although risking they’d abandon the franchise entirely.”

While you debate whether a quick death or a prolonged demise is preferrable, take a gander at some other notable articles from the gaming blogosphere. In this edition, writers question Guild Wars 2’s (second) trait revamp, celebrate internet dragons, and critique Neverwinter’s slot machine problem.

Inventory Full: Rearranging the furniture

Bhagpuss is interested in the lead-up to Guild Wars 2: Heart of Thorns — but he’s not entirely buying the effectiveness of the campaign or the decisions being made. In particular, he finds himself flummoxed that the team is reworking a perfectly serviceable trait system.

“I would say that it puzzles me, why just about every single MMO I’ve ever played has to go through this constant unpicking of the seams, this endless re-upholstering and refurbishing,” he comments. “I would, only it doesn’t. It’s exactly what’s happened around me in every job I’ve ever held for more than a few years. People can’t leave well alone and no-one ever got on in life by saying the guy before him did a great job that can’t be bettered. Not even if the guy before him was him.”

Project Tyria: Ascalon City — first-person view

On the topic of Guild Wars 2, Project Tyria has another great entry showing the same locations from both the original title and the sequel. In this case, it’s the iconic settlement of Ascalon City.

“There isn’t much left to see on Guild Wars 2’s side,” author Alucardalina Claire writes. “This is probably likely due to the lore that the Charr have been tearing down the human buildings since taking over the area again.”

Screaming Monkeys: Celebrating FFXIV internet dragons

“Today I want to talk about Final Fantasy XIV internet dragons and how awesome they are,” writes Ionomonkey. “After all, there’s been a serious lack of proper Internet dragons in some other games that will remain nameless as of late so I figured I should share with everyone those of FF14, a game that does justice to some great proper internet dragons.”

Seeing as how I didn’t know anything about dragons in this game, it was an interesting tour of a fire-breathing rogue’s gallery. Kudos!

Stylish Corpse: SWG — poor me

While Ysharros deals with a cold, she recounts her new adventures on the Star Wars Galaxies emulator as a Creature Handler. I’m just happy that she tamed a creature that Liz Lemon uses as a TV swear word.

“I spotted a bio-engineered non-CH pet store… and then I spent ALL MY HARD-EARNED MONEY on a bio-engineered bluurg,” she said. “Because I used to have one and this guy looked just like him. TAMED! He lost most of his stats, of course, but I’d never have been able to tame a bluurg at this stage even if I could remember what planet they come from.”

Through Wolfy’s Eyes: WildStar through Wolfy’s eyes

Wolfy does a good job relating the frustrations of being a fan of WildStar these days. While he admits that the studio made some grievous errors and that some criticisms are still valid, Wolfy also makes the case that this MMO is shaping up to be a “worthy title.”

“It’s easy and sadistic fun to kick a guy when he’s down. It’s even more fun and ultimately enriching to cheer them back up. Maybe that’s why I play this game… because you love the underdog that won’t quit, and you wanna be there to pat their back or give them a hug when they hit their stride. Then maybe us fans can have our own ‘toldja so’ moment,” he muses.

Dragonchasers: Neverwinter, the free-to-play-the-slot-machines MMO

Pete actually admits to quite liking Neverwinter’s gameplay for the most part, but says that he has become increasingly aggravated by the “slot machine” atmosphere that permeates the game. One or two gambling systems would be acceptable, he says, but the barrage that the game throws at players has gotten ridiculous.

“I’d be so much happier to just pay Perfect World $15/month and be able to play a game without all these gambling systems being thrust in my face all the time,” he laments.

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.

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melissamcdon
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melissamcdon

Sequels would be less necessary if they worked in platforms that could scale and update their graphics over time, a big reason why EQ2 still exists was its ability to do that, LOTRO too has added support for DX Current Version steadily from launch.    New zones in that game get the new exhibition of the graphic sweets.   I fully expect DX12 support at some point. 
LOTRO is the prime example of a game people still love, but they pine for graphic updates, because it’s been like, 8 years or something.

wolfyseyes
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wolfyseyes

Styopa  I don’t deny they got what’s coming to them on a certain level, of course.  Pride before the fall and all that.  The glee and level and length and viciousness of the blowback, however…that was far beyond karmic.  That was just people online being a-holes.

Styopa
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Styopa

“https://wolfyseyes.wordpress.com/2015/04/20/wildstar-through-wolfys-eyes/ …. “It’s easy and sadistic fun to kick a guy when he’s down”
While most people would agree that it’s sadistic to kick a guy when he’s down, it’s another situation entirely if he spent the what, whole 6 months before release (?) shoving a rather arrogant marketing campaign across every conceivable media channel about how it’s going to be the greatest thing ever.  In my experience, hubris is always an investment that pays back in spades.

“I’d be so much happier to just pay Perfect World $15/month and be able to play (Neverwinter) without all these gambling systems being thrust in my face all the time,” 

Preach it, brutha.  I admit, I cheerfully enjoyed the wave of F2P or B2P games that came out, feeling ripped-off by Blizzard’s “you pay us $50 for a game, and then $180/year to play that game, and we’ll add a few hours of content a month….and maybe an expansion every 2 years that you can buy again for $50” but I confess that I’d like to go back to subs for most of the games that I play.

Radfist
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Radfist

ArtemisiaWS Radfist Damonvile For other examples of non-subscription games that get abandoned by the development team after a few expansions / modules, look at every other non-MMO ever.  GW1 was a Co-Op RPG, not a MMO.

Krucible
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Krucible

Doesn’t help much that elementalists are just magical melees now either.

wolfyseyes
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wolfyseyes

Holy crap I was featured! Squeeee!!  O_O

Ahem…herm…uh…on point.  Sequels are sort of like bigger better expacks, and I freaking love expacks, so…I dunno, sometimes a game is just so long in the tooth and needs such a rehaul that a sequel is needed.  Or at least, that’s what I used to think, but now that one considers A Realm Reborn.  ..but then again, is it cheaper to tear down the old and install the wholly new, or just to make a sequel?
Intriguing question, that…hmmh….

ArtemisiaWS
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ArtemisiaWS

Radfist Damonvile It was indeed killed by GW2, in fact they stopped developing it only 3 years after it came out to work on GW2. That’s when they deleted Utopia campaign and made no more, just made EoTN and another few crap to link to GW2 and some general changes. 
And honestly, never heard of another game abandoned so quickly to work on another, not such succesful ones anyway.

ArtemisiaWS
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ArtemisiaWS

Radfist cursedseishi Yeah it’s a necro in cabal armor, my favourite one too. <3

Velimirius
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Velimirius

Radfist well i did, even tried that calculator for it, feels the same like talent system to me. Basically adding new set of talents and one new weapon per class. Which will lead to broken builds and unbalance for some time till they eventually change half of talents offered in specialization, depending which class comes out as most bugged/broken after expansion.

Radfist
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Radfist

It’s actually pretty different if you look into it.