Console LOTRO and DCUO’s huge playerbase: Everything we just learned about Daybreak thanks to EG7

    
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Console LOTRO and DCUO’s huge playerbase: Everything we just learned about Daybreak thanks to EG7

MMO twitter has been ablaze since yesterday’s announcement that Daybreak is being bought up in its entirety by Swedish games company Enad Global 7, largely thanks to the huge swath of information EG7 is offering to investors on Daybreak, a company that has been notoriously tight-lipped about its plans to the point that it actually misled everyone about who owned it for three years and then tried to cover it up afterward. So let’s dig into the most interesting bits of the presentation, shall we?

Daybreak’s Jack Emmert is the big boss at Standing Stone Games. We knew Emmert was top dog at Dimensional Ink, which is working on both DC Universe Online and another unnamed MMO, but now we know that he’s also at least nominally in charge of SSG and its titles, Lord of the Rings Online and Dungeons and Dragons Online. Yesterday, EG7 confirmed that Daybreak owns SSG and its licenses, something gamers had long assumed was true but didn’t know for sure (again, Daybreak is notoriously tight-lipped about pretty much everything). And that’s not a new move; EG7’s timeline says the acquisition happened back in 2016, the same year Daybreak and SSG led everyone to believe that it was just a publishing changeover. So, if you’re wondering who’s ultimately responsible for SSG’s poor communication issues this year, well, look to the top. (TAGN’s Wilhelm noticed that DI and SSG are nested under Darkpaw, which is nested alongside Rogue Planet, all of them under Daybreak.)

EverQuest is bigger than EverQuest II. The EverQuest IP claims around a billion dollars in lifetime bookings, with $11.5M for EverQuest and $6.5M for EverQuest II (bookings) in the last year. Folks, EG7 straight-up gives members and MAUs: 66,000 subbers and 82K total monthly actives in EQ1, but 21,000 subbers and 29,000 monthly actives in the sequel. Yes, classic EverQuest is bigger than EQII, and most of its players do subscribe.

DC Universe Online really is Daybreak’s biggest game. We’ve long suspected it, but now we know for sure: DCUO claims 419,000 monthly actives. Intriguingly, less than a tenth of those subscribe, very different from the EverQuest franchise. We’re assuming this is down to the fact that DCUO is on console, where it thrives. It brought in over $26M this year.

PlanetSide 2 is Daybreak’s second-biggest game. This one might surprise gamers who’ve watched Daybreak unceremoniously sunset PlanetSide and nuke PlanetSide Arena, but again, console games bring in the MAUs. PlanetSide 2 counted almost 200,000 monthly actives, with almost $8M in bookings the last year thanks to 25,000 subscribers.

Lord of the Rings Online and Dungeons and Dragons Online are no slouches either. In the middle of the pack for players and revenue are the Standing Stone titles. In fact, by subs alone, LOTRO’s near the top of Daybreak’s pile, and by monthly active players, it’s the studio’s third-biggest playerbase, with 108,000 monthly actives, 41,000 of whom subscribe for annual bookings of almost $10M. DDO is smaller, with 46,000 MAUs, half of whom sub for nearly $7M bookings in the last year.

Lord of the Rings Online might be coming to console. One investor slide specifically references “planning visual and technical updates for LOTRO for PC and nextgen consoles to capitalize on Amazon’s highly publicized large investment (~$500m) in LOTR TV series.” Even if this doesn’t happen, it’s a really good sign that LOTRO is in it for the long haul and won’t be letting the TV show go to waste.

DCUO is seemingly being made ready for next-gen consoles too. EG7 mention its plan to “modernize visuals, upgrade key game systems and add brand new large content update to capitalize on the nextgen consoles growth cycle for significant growth opportunity.”

Daybreak’s license agreement with Marvel isn’t dead. Back in 2018, Daybreak laid off a significant number of developers involved in a secret game with a major IP. At the time, our sources were able to tell us what it was but didn’t want it revealed, but Reddit eventually leaked it all anyway, confirming what we already knew: that it was a multiplayer Marvel title. EG7, however, says that Daybreak still has the “license agreement with Marvel.” Of course, how long it lasts and whether anyone is going to do anything with it now is another story.

Yes, Daybreak is still working on other titles. We knew Dimensional Ink was working on an unnamed title, and EverQuest franchise reps have been hinting about a new title in that line almost since the minute EverQuest Next went kaput. EG7 doesn’t shed much light on any of these, though, simply referencing a single “unannounced project.”

So who the heck is EG7? From our digging last week after the Piranha acquisition, we learned it’s a Swedish conglom of games companies. Several of the C-suite execs are from Petrol, which appears to focus largely on games marketing. It talks up its “rapid growth” and goals of both developing and publishing games with a “buy-and-build strategy,” so at least superficially it doesn’t appear to be the kind of company that buys other companies merely to hollow them out and resell or discard them. Daybreak has essentially doubled EG7’s holdings.

Daybreak counts 178,000,000 total registered users. We’ve never gotten numbers like this about Daybreak until yesterday. Of course, it’s unclear how many of those players are still around, or whether that’s an accounting of game accounts or core accounts (I mean, I’d be like 10 of those if it’s by game). Overall, it’s reporting around $666M SEK ($78.5M US) in revenue for 2020 to date.

What about H1Z1? EG7 mentions it several times as one of Daybreak’s original IPs, but it isn’t being reported here for its revenues or assets. As MMO players will recall, Daybreak already had an arrangement with investor NantG a few years back to develop and distribute various versions of H1Z1, as well as mobile versions of EverQuest and esports arena. None of those extra bits are mentioned in this report, nor is any entanglement with NantG. To our knowledge, Daybreak is still operating at least the PC version (called Z1 Battle Royale), though it’s effectively in maintenance mode. We’re not entirely sure who owns the console version H1Z1 right now, as it’s listed as an IP but not included in the games portfolio, but it’s at least still being updated.

It’s also not clear what’s going on with Cold Iron Studios. Cold Iron, staffed and led by former Cryptic devs who rubbed elbows with Jack Emmert way back when, was bought up by Daybreak this past summer. The studio reportedly had 40 devs working on an Alien MMO-turned-shooter and reported directly to Daybreak’s CEO. Neither the studio nor the Alien game (or its IP) are mentioned in the press release or investor report, however, so we don’t know what’s up there. (Thanks to GreaterDivinity for reminding us of this!)

There are a few head-scratchers in the presentation. EG7 tells investors…

  • that EverQuest was “‘the’ pioneer of online games” (our Game Archaeologist can count dozens before 1999 – along with the massive one that coined the term MMORPG before EQ existed);
  • that this year Daybreak “introduce[d] three new indie studios” in the form of Darkpaw, Rogue Planet, and Dimensional Ink, which doesn’t seem to conform to any definition of “indie” we recognize;
  • that PlanetSide 2 is the “one and only first person shooter MMO in the world” (oh this’ll be a fun one to debate);
  • that H1Z1 was the “very first standalone battle royale game that inspired PUBG and Fortnite” (a claim we suspect both would dispute);
  • and that PlanetSide 2 holds the record for “most players in a single battle,” which as anyone who follows EVE Online knows is not correct. PlanetSide 2 actually holds the record for most players in a single online battle in a first-person shooter.

All in all, we’re in agreement with MMO Fallout on this one:

Have a look through the key slides yourself:

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HolyAvengerOne

Given the scrumptiously WRONG statements easily debunked in the closing part of this article, how easy it is to see for any serious industry observer that those are mere exaggerations meant to wew investors… it begs the question : how much of those other numbers and hard-to-confirm figures are actually inflated and bs?! That wouldn’t be surprising.

All in all, eg7 likely saw through the bs and potential bs of the crazies behind old Daybreak and I’m glad to see those titles back in a place where they have better chance to be respected for what they are instead of just a cash cow.

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Motherball

“that EverQuest was ‘the’ pioneer of online games” (our Game Archaeologist can count dozens before 1999 – along with the massive one that coined the term MMORPG before EQ existed)”

-Pioneer of 3D online games might be more accurate.

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HolyAvengerOne

Reading your reply (well said) makes me wonder how much of that could be stuff lost in translation somewhere between Russian, Swede and English? Lol.

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camelotcrusade

Great summary and reporting, guys! I wish all studios shared this level of data. The industry could learn so much from each other.

Also, it’s fun to imagine all the doomsayers and fanboys eating crow about how these games are “dying” or “more popular than ever.” Note I said “imagine” since I’m sure they will have “alternative facts” at the ready, hehe.

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The Balance

Huh, lots to unpack here. I’m absolutely shocked that DCUO is doing so well. If these numbers weren’t part of a release related to a company acquisition, I would have straight up disregarded those in particular as complete best-case corporate nonsense, but here we are. Good for them, though, consoles really are the market for some games that can’t thrive on PC.

Nobody should be shocked that EQ2 is where it is. It was rushed out the door the month before WoW for a reason, and never picked up any relevance for the same reason and many more. Nothing dies faster than an EQ2 TLP server than an EQ2 PVP TLP server, after all.

I’m a little surprised EQ1 isn’t doing better, based on the extreme’s I’ve seen in the Krono markets when new TLP’s and expansions launch – but I guess 21 year old games and their economies is still somewhat of an anomaly these days. I’ll never understand the people who pay four digits to be the first to own an FBSS on each new server, but it happens without fail every time.

DDO could’ve been a lot more than it ended up to be. I’m glad to see it’s at least keeping up with what I consider to be the lowest of still-alive low bars (EQ2).

Barely 1/8th of PS2’s members sub? Yikes. It has more than four times the users of DDO and makes 1m more a year?

All in all, this is a nice view into these games and their populations, but isn’t super useful beyond anecdotal stuff. We know what customers are committing to spend (the definition of the term booking in this sense) but we don’t know how that’s broken up between subs, and spending of sub vs non-sub customers, how different events and sales factor into these formulas, etc. Not that we should ever expect that to be released publicly, but us data whores can dream, can’t we?

Good stuff all in all.

John Artemus
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John Artemus

Huh. Patching up DCUO as a type this because of this article. Haven’t played in years but why the hell not.

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strangesands

Money Laundering Status: Complete.

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firelily

I really hope the LOTRO console port thing dies out as it’d basically involve reinventing the *whole* UI to the game. Turbine already attempted it years ago and it was a waste of money and time. LOTRO doesn’t need its tiny team tied up on junk like this.

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J

Yeah. I am really weirded out by that part. LOTRO would never translate to a console as it stands. It would have to be drastically retooled for it. I’m talking gutting a significant number of skills and reworking the remainder.

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Greaterdivinity

One thing that really confuses me is DCUO…I knew it was the “quiet success” of the company, but 420K MAU’s? That’s inane to me given how utterly quiet most DCUO forums/sites I’ve come across are. The community plays, but they don’t seem like there anywhere near as active as even the PS2 community. It’s on the lower end of the sub spectrum, but that makes a lot of sense.

Also, the “conversion rate” for EQ1/2 for subs is nutty good. I imagine that’s largely because the subscribers are simply the majority of folks left still playing, but those are still pretty damned good numbers in terms of paying/free players.

I gotta imagine they handle sub counts based on active subscribers within each game, since the Station Pass or whatever it’s called now covers everything. Just wonder if it factors in lifetime subs or not.

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Bruno Brito

DCUO is present in consoles. Also, it’s one of the games that seems to have the lesser ammount of conversions from F2P to P2P.

EQ1 is really doing good. EQ2 numbers tell me that the game does not attract new blood, but the active community is loyal.

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Griffin Lane

“that PlanetSide 2 is the “one and only first person shooter MMO in the world” (oh this’ll be a fun one to debate);”

you’re not wrong there are other titles that fit the genre but once you play Planetside you realize that none of the others are really able to do what Planetside does which is why that claim is made (usually by the community, I don’t see it often from the official channels)

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teppic

Did SSG ever actually say they weren’t owned by Daybreak, or just heavily imply it? I know they were more than happy for players to believe Daybreak was just the publisher and never came close to correcting that assumption. No doubt because of Daybreak’s “murky” history and reputation.