Virtual worlds… how the eff do they work? Playable Worlds’ Raph Koster has an idea or two, and he’s dishing them out in a new blog series. The first focuses on the technical hurdles for building MMOs and the “metaverse,” and as usual, Koster emphasizes looking back into the history of game development for the answers to why things are done the way they are – and why things that seem so obvious haven’t been done yet.
Koster breaks down the way data and art are shunted between the servers and the client and whatever translation machine reads the format. Formatting turns out to be a major sticking point for MMOs, as are decentralization and decentralization.
“One of the common daydreams for metaverses is that a player should be able to take their avatar from one world to another. But… what format avatar? A Nintendo Mii and a Facebook profile picture and an EVE Online character and a Final Fantasy XIV character don’t just look different. They are different. FFXIV and World of Warcraft are fairly similar games in a lot of ways, but the list of equipment slots, possible customizations, and so on are hugely different. These games cannot load each other’s characters because they do not agree on what a character is. Moving avatars between worlds is actually one of the hardest metaverse problems, and we are nowhere near a solution for it at all, despite what you see on screen in Ready Player One. There have been attempts to make standard formats for metaverses before. I’ve been in meetings where a consortium of different companies tried to settle on formats for the concept of ‘an avatar.’ Those meetings devolved into squabbles after less than five minutes, no joke.”
As messy as all this is, Koster says, it’s “actually the simplest part of the entire equation,” but of course we’ll have to wait another week to hear why.
Further reading:
• Raph Koster’s Playable Worlds teases housing, planetary governance, and languages for the unnamed MMORPG sandbox
• Raph Koster’s nine Playable Worlds teasers (so far) hint at the MMORPG sandbox you always wanted
• Raph Koster’s Playable Worlds is counting down to… something
• Raph Koster’s Playable Worlds enlists ‘AI-powered’ character platform Popul8
• Raph Koster has been warning about the death of games innovation longer than most MMOs have been alive
• Raph Koster predicts the future of the metaverse is a ‘virtual Machu Picchu’ – that you can leave
• MMO dev Raph Koster disambiguates sandboxes, themeparks, simulation, and stagecraft
• Raph Koster talks about the ‘mission’ of Playable Worlds, his vision of the metaverse, and player ownership
• Crowfall’s Gordon Walton joins Raph Koster’s Playable Worlds MMO and platform
• Playable Worlds’ Raph Koster makes bold promises about his studio’s developing sandbox MMORPG
• Raph Koster’s Playable Worlds scored $25M in investment for his ‘modern sandbox MMO’
• Raph Koster talks metaverse creation and learning lessons from past game design mistakes
• Raph Koster and Playable Worlds won’t announce their MMO until next year
• Playable Worlds’ Raph Koster explains how feedback loops can create unexpected results in MMO design
• Raph Koster’s ‘modern sandbox MMO’ is teasing concept art for the first time
• Playable Worlds’ Raph Koster on who really owns all the stuff inside your video games
• Playable Worlds’ Raph Koster on gaming’s social design problems masquerading as technical challenges
• Playable Worlds’ Raph Koster on the ‘stuff’ inside your virtual worlds
• Playable Worlds’ Raph Koster is not gonna stop saying the word metaverse
• Raph Koster says nobody wants a metaverse with ‘Fairyland butting up against World War II’
• Playable Worlds’ Raph Koster on why avatars traipsing across the metaverse are a major tech challenge
• Playable Worlds’ lead QA engineer on the industry’s problematic ‘godlike status’ for devs
• Raph Koster’s plan is to build the metaverse tech, build a sandbox MMORPG on it, then open it all up
• Massively OP Podcast Episode 338: No power in the multiverse can stop Raph Koster
• So it turns out Raph Koster is building the metaverse and a sandbox MMO on top of it
• Playable Worlds’ Raph Koster has all but said he’s building a metaverse
• Playable Worlds’ lead designer: ‘Our industry does not thrive on ideas’
• Raph Koster expounds on MMO fun, retention, and cynicism in the genre
• Playable Worlds’ Raph Koster shares the secret of good social design in MMOs
• Playable Worlds’ Raph Koster on the player-driven economies at the heart of virtual worlds
• Playable Worlds’ hiring page suggests Raph Koster’s upcoming MMO is a AAA sandbox
• Playable Worlds’ Raph Koster posts a manifesto on the future of MMOs
• The folks working on Raph Koster’s Playable Worlds MMO provide clues into what it’ll be
• Raph Koster argues MMOs are much more than ‘a series of kill and fetch quest pellets’
• MMO designer Raph Koster talks about what makes the subscription model a success
• Raph Koster shares rare behind-the-scenes Star Wars Galaxies pics in honor of the anniversary
• Raph Koster touches on the technology and community that will bring Playable Worlds’ MMO to life
• Raph Koster’s Playable Worlds studio raises an additional $10 million in funding
• Raph Koster will give more insight on Playable Worlds’ in-development MMO next year
• Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs
• Raph Koster’s new MMORPG will reward social gameplay, not just hack-n-slash
• Raph Koster’s new MMORPG will be more than ‘just hack and slashing your way through levels’
• Raph Koster is making a new MMO and just raised $2.7M in seed funding to do it
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