MMORPG sandbox Fractured’s Kickstarter has just fully funded at over $130,000

    
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Phew! A few weeks ago, I was not confident that Fractured’s Kickstarter was going to make it, but it cleared its goal with just a few days to go, and now the Kickstarter has ended, having successfully funded at over $130,000 US (well past its $116,817 goal) with 1050 backers.

The SpatialOS game caught our attention when it surfaced a year ago thanks to its anti-grind sentiment, its focus on opt-in PvP, its detailed lore, and of course, its Star Wars Galaxies-esque player city systems. Fractured’s isometric view might make it look more like Albion Online, a game with which it will likely be competing, but its lack of forced PvP will hopefully endear it to a wider playerbase.

“Funding of Fractured will continue on our website, fracturedmmo.com, once the Kickstarter campaign is over,” Dynamight Studios says. “You’ll be able to buy a pledge pack or upgrade to a higher one (if available) once Kickstarter pledges have been integrated with Fractured accounts.” Note that it’ll include funding for future stretch goals too, so things like the Labyrinth levels, enhanced character creation, and animal taming aren’t entirely out of the question.

The first leg of alpha is expected to begin by the end of the year, with beta planned for 2020 and a full launch in 2021.

Here’s a look at a slice of our Fractured coverage to date!

Source: Kickstarter. Cheers, Luvly!
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Dug From The Earth

Hunger and thirst mechanics remove any interest I have in this game, despite loving most other ARPGs and isometric rpgs.

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David Harrison

$130,000 for a MMORPG…. yeah. Ok.

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Jack Pipsam
Mewmew
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Mewmew

Your comment here somehow ended up in the wrong article. I believe you meant to comment on this one:

Riot co-founder asks the Twitterverse whether it should build an MMO

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Jack Pipsam

You’re very correct and i’m incredibly embarrassed XD

I’m glad that the editing feature now works longer than 15 mins.

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Robert Mann

Woohoo, there may be hope for some PvE sandboxes… which is where I see this being a very big deal for many of us here!

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Witches

Dauntless, Boundless; Fractured, Fragmented; Ashes of Elyria, Chronicles of Creation, they all have the merit of not being called The Exiled, but man these guys are not very imaginative when it comes to titles (no WildWestOnline, you’re not doing any better).

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Robert Mann

Ignoring the errors here… what exactly are you looking for in a title? Most of them don’t go longer than a few words, and single word to three-word titles are extremely common historically.

Sure, they may not be the most creative things ever. But I guarantee you “Flauvanger, tale of the twisted roads under the boughs of Grestlingwood” or something similar is just too long even at that. People start feeling like you are wasting their time! Also, making up random names of things is easy, but very non-descriptive to people. The only thing you really get from that entire sentence is that it is a woodland with roads that are not straight.

Titles are something which rarely display the creativity at play, for those reasons if not more. It is nothing new, and there are solid reasons for it.

With that in consideration, I’d enjoy any rebuttal or insight you have that would change things! I’d personally find it very interesting. :)

Mewmew
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Mewmew

The titles don’t matter as much as the gameplay. And you really want it to be easy for people to say and remember.

Though honestly “Flauvanger, tale of the twisted roads under the boughs of Grestlingwood” sounds like something I’d like to try. I’m someone that likes complexity and unique systems in my games that seem to confuse the average player however.

Our most successful games basically have unimaginative names. And yet that’s not the important part. Most people don’t want some long imaginative title, and those that would appreciate them don’t really care either way very much as long as the game is good.

Calling my game “Scragglewood, home of the Snarflegon Chodes on the Planet of Ex’xelia in the Galaxy of Bochautin: The Ten Thousand Barglechunk War of the Phoolegens.” is just as easy to make up and unimaginative as anything else really in the end :P

Although at this point there have been so many Kickstarted Sandboxes that maybe some weird name would make a game stand out and gain more attention?

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Rumm

If it plays more like Diablo or POE and less like Albion, it has a way better chance at success at launch. Albion feels incredibly slow and clunky by comparison.

They need to be careful with their launch date as well. ProjectTL and Lost Ark are both looming on the horizon, and it’d be a shame if all 3 came out at the same time after this long of a drought.

Mewmew
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Mewmew

The videos make it look like it plays more like Diablo, plus the environments are fully interactable. You can knock stuff down but more than that you can freeze rivers in the game to cross and then unfreeze them under the enemies.

The stuff they’re trying to do is pretty amazing, I just hope they get enough people to continue to back the project so that they are able to do it right.

The execution in many Kickstarter projects doesn’t match the promise. It makes sense that people are wary now, but with reading what they are trying to do they won me over to give them a shot anyway.