Massively OP Podcast Episode 107: Dark Knight rises

This week on the show, Justin and Bree celebrate a couple of hearty MMO updates, argue about mandatory mount viewing, celebrate the soft launch of Revelation Online, and extol the virtues of the PC Master Race.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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12 Comments on "Massively OP Podcast Episode 107: Dark Knight rises"

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Suikoden

The 2 games I always get mixed up are Albion Online and Shards Online. I always get those confused. Now I’m going to be even more confused because they are changing the name of Shards, so I’ll probably think that’s a third game.

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Mr_Planthead

I don’t know about the lottery thing. I won $150 once and a lot of $3 winners over the years and I only buy maybe 10 tickets a year so I’m way ahead. That may be why I buy lockboxes(also I made a ton of credits on SWTOR boxes….)

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markfromindy

Like Bree, I feel like I’m not the demo MMOs are after any more. I just turned 52. Over time I’ve pretty much given up hope that I’ll ever see MY ideal vision of an MMO. Basically a modernized Ultima Online styled game that has a deep, sandboxy world to romp around in as well as fun rpg elements and gameplay, something roleplayers can get into as well as the number crunchers. However ESO does have some of those elements. I just ignore the extreme character building aspect of the game and just focus on playing characters I think are fun. And ESO is a fun game to just go exploring in. For roleplay, well that’s what tabletops are for.

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Katriana

The Secret World also puts everyone in anonymous generic faction uniforms for PVP battles (except for Shambala which isn’t faction vs faction). Tank, DPS, and Healer each get different (though very similar) uniforms so you can tell a character’s role based on what they are wearing.

Yangers
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Yangers

They are ruining Guild Wars 2. All we hear about is raids, raids, raids.

And the worst thing? They are taking all the cool story stuff from Guild Wars 1 and shoving that in them for story.

This was supposed to be an MMO that didnt have all the typical MMO stuff – and now its turning into exactly that. Most of my friends and guild have stopped playing and I’m almost over how they’ve changed the game so much tbh.

Note: Just wanted to add, Ive been going back to play GW1. It lacks the graphics but its real Guild Wars.

flatline4400
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flatline4400

Oh man, that EQ bracer bug is from wayyy back, like original flavour EQ! Didn’t bother me until I got my sweet RMB’s hehe…

Bree Royce
Staff
Bree Royce

Validation! <3

Zulika Mi-Nam
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Zulika Mi-Nam

Conformity – I quit playing both Tera and Dragon Nest because in the first really populated town I got to in each people had cars as mounts. There were screeching tires all over the place, honking horns and blaring sirens, and it just seemed so out of place in addition to being a noisy pita. I wish there was an option to view/hear those things as something more fitting.

I was none too thrilled to see a crapload of horses with flames shooting out of them in ESO early on either – and that game is only getting worse in regards to that. I would pay to be able to not see/hear some of that crap.

lemony800
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lemony800

When ArenaNet released tiny morsels of casual PvE content for 9 months following HoT release I was very disappointed in ArenaNet. When they seemed to have focused all their efforts in terms of PvE on raids I was frustrated.

Since July of last year they have set the boat straight releasing regular content patches. There’s a lot to like for me in these patches. Perhaps these patches aren’t always a 10/10 but they have been overall good.

And yet I get the sense that this somehow hasn’t been enough for you. You seem to be waiting for the next expansion to hop back in? I just find this odd.

Part of me thinks you have no business complaining that there’s content you won’t be able to play like raids when you don’t even play all the content you are able to play. But that’s not totally fair.

Do you hope to see a further shift in development priorities? Like would you be happy if they put the resources currently on raids into making the LS3 maps slightly larger? Back in 2016 I was totally with the people saying raids were too much of a focus. Now, it just kind of feels like an awkward excuse for just lack of interest in the game. I’m definitely clamoring for a story mode for raids. But would you even end up playing the story mode for raids?

Bree Royce
Staff
Bree Royce

I might play story mode for raids. But mostly I want an expansion as a do-over, as a reset button. I want new classes and races, I want new armor, I want more horizontal crafting, I want less grinding, I want less mastery grinding especially, and I want to see dungeons return to the fore instead of raids. None of that is getting fixed by incremental living story patches, though I can’t disagree with you that those patches have been consistent — they have.

Above all else, I want overland zones that match the difficulty of the base game rather than the excruciatingly slog of HoT and that aren’t tiny and frustrating abandonware as soon as the playerbase moves to the next episode. I love the zones, but they don’t feel like part of the world that anyone will ever go back to. They have no anchor.

The biggest info to come out of GW2 last week was raid info, btw, hence why I brought it up as something Anet is still emphasizing heavily. We get significantly more content on raids in the lead-up to raid launches than we do living story, which maybe doesn’t reflect anything but marketing, but to me it says a lot.

I won’t get what I’m after, and I don’t plan to stop complaining about that either. I’m interested in the game, but not so much the current version. (And as I said, my main hold-up on playing living story is teaming with my husband, which hasn’t been working out time-wise lately.)

Yangers
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Yangers

Ive noticed that. When a raid is upcoming, we get all sorts of posts and dev streams. The rest of the game updates? Not much.

Seems clear where GW2 is heading. Maybe Azeroth next? /s

lemony800
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lemony800

Maybe this was the case for the release of Wing 3. Now, I’d say it’s definitely not the case.

The raid was announced to be coming with the Living Story episode. There was no trailer or sneak peek. Post launch of the raid there has been a blog post discussing the design and a behind the scenes Guild Chat.

The Living Story episode had a trailer released to the public along with screenshots. The Living Story episode post-release had a behind the scenes Guild Chat.

All previous Living Story episodes have all had trailers and behind the scenes Guild Chats. The new fractal had a behind the scenes video in November and the PvP changes had a behind the scenes video in December. The Summer Update also featured a Guild Chat focused on the Fractal changes. In December there was an additional Guild Chat focused on Aurene.

I will say that their was far too much marketing emphasis put on raids in early 2016 when that was all they were releasing. But I don’t think it’s right to not acknowledge that clearly something has shifted. This raid got next to no promotion at all. I don’t think a blog post and a behind the scenes video amount to a lot of promotion when basically every other update in the game gets the same treatment.

@BreeRoyce

I’m interested in your notion that the maps should have an anchor. Does that mean you would like a different reward structure in the new maps to keep players in them? What would you find as a more compelling reward? Or does that mean you have a problem with the design of the events and hearts themselves? I don’t find myself going back to maps like Fireheart Rise and don’t expect to return to Lake Doric for long either. I don’t necessarily see this as a problem. I only returned to maps like Silverwastes and Auric Basin to play the meta-events and without those map bosses I don’t find the maps nearly as compelling. However, Meta-Events seem exactly the type of thing you despise. How would you make sure there is an anchor in the new maps released?

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