Massively OP Podcast Episode 270: Words of Warcraft

    
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HUGS

On this week’s show, Bree and Justin tackle topics such as Age of Conan’s surprise update, a Defiance sunset, a World of Warcraft battle of words, Elder Scrolls Online’s expansion release date, Guild Wars 2’s voiceless episode, and mail about single-minded devs and freeform character building.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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nostologic

I am in the camp that is supposedly unpopular and do believe that WoW led to a much less social experience by making things more “accessible”.

I don’t and will never understand playing an “MMO” and then sitting in a game by yourself and then because you possibly..chat you’re all the sudden the most social creature? Why not just play the Witcher and sit on a Witcher discord and talk?

If you want to be able to randomly group with players but play more than 60% of your time solo.. look for and check out more MUDD style games or even Diablo 3 style lobby hosting games. For me, the genre was defined as being rewarded for approaching content with other players. Coordinating through communication on how to take on certain situations. Saying you can’t ever solo is hilarious. Personally the way I feel WoW killed the genre was by adding story elements that made you seem like the hero but yet.. the credit really goes to a select few narrative based characters. The games make YOU feel like the hero instead of the collective and this comes from heavily solo based quest-centric leveling structures.

Also, name changes in games are the WORST thing to happen to MMOs. Unless against TOS, renaming characters allows turds to be turds and then when people stop socializing with them they can just rename and go on with their lives. In EQ prior to name changes if you were an a**hole, you’d just go away or reroll and have to suffer to get back to the point you would just repeat the cycle and either 1. stop playing or 2. learn to not be an a**hole and be a better person.

IN the end its a two each his/her own conversation. But I don’t think you’re a social person if you wave to your neighbor from 200 ft away. The term “community” gets thrown around a lot too and its incredibly watered down nowadays because community means a lot more than just spamming LFG or throwing out random Trump jokes in general chat.

TLDR: I see the Animal Crossing player base more social than WoW’s. And AC isn’t an MMO.

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Kherova

Only here to complain: where the heck was the “later everybody” ? I really need this closure!

Bree Royce
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Bree Royce

Justin cut me off! /sob :D

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Connor

I’m pretty sure you can still get Moons of Madness for free by completing Cyrano Story. It worked on April 17 when I tried it, you beat the game and it generates you a Moons of Madness Steam key.

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TomTurtle

Tidying Up with Marie Kondo is great about being positive about clutter rather than the usual negative attitude. It was refreshing to watch. I only wish they made more of it.

Bree Royce
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Bree Royce

Me too! It was really interesting when comparing it to the “hoarders” type shows, which end up being so exploitative. Her series wasn’t. And having read her book, I really understand why. Tbh my only real gripe is that I wish they hadn’t translated it as “tidying.” What she advocates is really curation. Tidying is sweeping up – putting stuff back – rather than mentally connecting to stuff and figuring out where it should go (or whether it should be in your house) in the first place.

Man, I should really try to write something MMOsy about this because I keep coming back to it mentally. :D

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Jim Bergevin Jr

After thinking about it, and reading the comments below, I think developers get stuck in that rut because of us, the gamers. We simply don’t know what we want out of a game. Our complaint is that it’s too much like WoW, but when someone tries to do something different, the complaint becomes it’s not enough like WoW.

Hell, we gamers don’t and can’t even decide what an MMO is, and what games can fall under that umbrella. We sure as hell don’t know what Pay to Win really means and encompasses. We can’t figure out what a good End Game should be. How the hell are developers supposed to figure out what we want, when we can’t even do it. So you go with what seems to work the most.

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Brazen Bondar

I have to agree with @Wakkander a little here. Sometimes players DO know what they want and they communicate it well, and sometimes its stuff that the developers CAN do within the limitations of the game. This was certainly true with The Secret World. But after the original developer and his crew left, well after Joel left too, the people who followed : 1) did not understand their own dang game, and 2) flat out refused to try and implement any suggestion by even the most experienced players; and 3) refused to try to make any money off the game. It took 2 or 3 years of begging before they even would put a cosmetic item in the shop that didn’t look like it came out of some 80’s sitcom show that Nancy Regan would have liked! Their vision was their vision and that was it. Thus –> Secret World Legends. And look where that went.

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Bruno Brito

Why are we blaming WoW?

Blame the other idiots who saw WoW raking in the cash and decided that they should copy WoW down to the letter just to get into the pie. It’s not Blizzard’s fault that they developed a mediocrely-decent game. It’s the rest of the companies that couldn’t see past their own lazy greed and became paragons of incompetence.

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Brazen Bondar

Thanks for reading my question! Bree might understand Blizzard but I think Justin hit it on the head for the industry as a whole. Really, devs…just try to learn something new. sigh….

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Minimalistway

I choked at the second joke, that is a lethal level of joke, thank you 🤣

i think balance should not be the end goal of system design, sometimes making things unbalanced and fun is worth it, but that require many good option because if there is one good choice then people will use that.

In FFXIV i played Bard and my bard is not different from any other bard, they all have the same abilities, in Guilds War 2 i play Ranger with a sword and axes, there is nothing “ranger” about this character, and i love that i can chance my abilities with weapons.

For me unbalanced game but fun to play is better than balanced game but does not give you a way to customize your class.