Survival MMO Population Zero has formally launched into Steam early access

    
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Survival MMO Population Zero has formally launched into Steam early access

Actiony survival sandbox MMORPG Population Zero has officially opened for business on Steam as an early access title this afternoon. As we’ve previously covered, the title includes PvE, crafting, building, and exploration, set against the background of switchable two-faction PvP, a significant change to the game’s original more open PvP layout.

“Population Zero is a unique game that caters to players who appreciate robust PvP or PvE action and the chance to explore an alien world. Action-combat is the centerpiece whether taking on local inhabitants or fellow players. Other features include expansive tech trees, robust building systems, a unique perk system, and a robust multi-disciplinary crafting system, to name a few. Freedom is key in Population Zero as players land on Kepler, a single planet hosting alien species that can be examined, fought, or simply avoided out of fear. The Perk System provides tons of player agency to create a unique character using the skills they want. In short, there are no rules when it comes to playing Population Zero.”

We asked Enplex Games about PZ’s PvP specifically back in February. “If you look closer at every major survival game coming out this year, each one of them will have PvP tamed down in one way or another,” Enplex told us. “One can even view this as a way of dealing with different displays of toxicity, or cyberbullying in general. I believe that we have found the sweet spot between extreme, hardcore conditions and casual, newcomer-friendly approach, and as of now there are no plans to lean towards either of the poles. We are holding the middle ground.”

Check out all of the coverage we’ve done for the game along the way, including multiple interviews and our hands-on with the game from PAX East earlier this year, and then feast your eyeballs on the new early access trailer.

Source: Press release, Steam

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John Kiser

Some interesting ideas, but the complete and utter lack of grouping at all makes it rather well boring to play. Frankly in its current state it needs so much work. I was willing to give it a go if it had grouping and I could play together with friends to work toward a goal, but ultimately the game just feels like it’s basically nothing at this point.

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Anthony Clark

The 7 day restart of everything killed it for me. I don’t want to have to start the game over every week. That’s annoying and bothersome.

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Oleg Chebeneev

Thats a really cool trailer

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aeden

The faction system was removed when Xenobiotes were “temporarily” taken out months ago. Now it’s just humans and void. They’ve completely changed the void’s purpose and have rewritten almost everything.

A lot of founders aren’t happy about the bait and switch. No Xenobiote vs Technocrat, no colony and guild system. Now you just go in and repair your pod to go to the next session so you can do it all over again.

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Dug From The Earth

Hopefully gamers start to wisen up that these “survival” games are only a portion of an entire games whole. Mostly so that devs will realize they need to take the next step forward with their ideas and mechanics and make a complete game.

Surprisingly, Fallout 4 had the right idea… You take all the other game elements… story, npcs, rpg systems, etc and you MIX it with survival elements such as harvesting resources, scavenging for parts, and building your base. FO4 didnt get it perfect… not by a long shot… but they had the right concept. (FO76 on the other hand, was as step backwards, reverting back to “lets just sell the partial game survival element by itself!!”)

Could you imagine if the 3rd or 4th gen mmorpgs had eventually incorporated some of these game mechanics in them? It would have drastically expanded on the pretty dull and limited crafting and gathering systems in most mmorpgs. And housing? Sheesh.. what is this… UO?

Its just another sign of how game design is so influenced these days by $$$ rather than being influenced by trying to make an amazing game.

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Robert Mann

Indeed, that’s why these games have had appeal. It’s things lacking in other games.

Mixing them is… what many people wanted to begin with, and what MMOs just never did.

Strykerx88
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Strykerx88

These types of games are becoming the WW2 games of the early 2000s or the zombie games after that fad died out.

Can’t wait for companies to stop wasting their time with these and bring something different to market.

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Dug From The Earth

or at least expand the genre.

Even FPS games realized that you need to to more than just make boxed in levels where you just run around and shoot stuff. (ie the original Doom)… and that players craved more (ie: Half-Life 1)

Random MMO fan
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Random MMO fan

Looks like it is already a failure on Steam because most people got bored of repetitive resource gathering and crafting and they cannot even play together with a friend.

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Mark Jacobs

That’s too bad, I was interested in checking out this game. Hopefully it will be given time to succeed/fail.

Random MMO fan
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Random MMO fan

I do not see this as “too bad”, developers need to be making unique games and not just “yet another generic game in specific genre”. The faster these games fail the less incentive developers will have to keep producing such games. There are already plenty of such survival grinding games and this one doesn’t really add anything new other than 7-day cycles.

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losludvig

There a plenty of features in this game that make it stand out, like the emphasis on quests, the amount and types of servers to play on. Progression is also not like any survival game I’ve played before.
It’s still a shit game right now, but it does have some cool ideas

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Jon Wax

Was thinking about it: lack of standardized workflow. In any other industry there’s a process that is pretty standard even amongst competition.

Games do not have this. Every new iteration, engine, platform, etc. brings a “build it from scratch” motif. And so we get these half baked versions of ideas because devs are just flinging shit at the wall to make art. Couple it with user demand and platform life cycle and it’s amazing that any of these games have a playerbase or even work

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Dug From The Earth

Seems to me that they may be required to issue refunds, even if its more than the 2 hours play time, due to the very misleading info about the game. So many people seem to have picked up the game because of its co-op and multiplayer listings.