Make My MMO: Ashes of Creation Apocalypse is review-bombed, again, as Fig throws shade on Kickstarter

Sure, Kickstarter 'sets developers up to fail,' but Kickstarter's goal was to set Kickstarter up to win.

    
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Make My MMO: Ashes of Creation Apocalypse is review-bombed, again, as Fig throws shade on Kickstarter

If Ashes of Creation Apocalypse thought it could avoid a review-bomb with a new Steam portal as Apocalypse hit early access this week, it quickly learned otherwise. Though the game is available off Steam now, the 200-ish reviews (a massive proportion of those who actually played it on Steam instead of through the game’s official portal) there shoved the battle royale test into the “mostly negative” zone thanks to players who are grumpy over the fact that the monetized battle royale, characterized as a test for the MMORPG’s combat, isn’t exactly the game they backed.

Our PvP columnist is currently playing Apocalypse and still liking it, though he says it’s not entirely clear in-game what has changed between the two versions, other than longer queues and reduced weapon damage. Stay tuned for his next column for more there!

In other MMO crowdfunding news, Zenith successfully raised $280K through its Kickstarter, Saga of Lucimia began shipping CE items, Albion Online tweaked the Percival patch, Project Gorgon announced “transmutation week,” and Star Citizen introduced a new ship.

Finally, get out yer popcorn because one of Kickstarter’s biggest rivals, Fig, blasted Kickstarter this week. “Crowdfunding games has been heading in a downwards direction. It has been for a long time,” Fig’s CEO told GIbiz. “The actual Kickstarter campaign format is somewhat to blame for the decline.” It’s a pitch for Fig’s model, sure, but it singles out Kickstarter as a serious problem.

“That’s why we’ve adopted this Open Access, where you’re funding alphas and looking at two or three milestones in the future. This is an evolving journey and you don’t know where it’s going to lead. What we’ve found is that by being transparent about that, and not trying to work around this rigid Kickstarter campaign structure, we’re earning people’s trust, gamers’ trust and setting expectations appropriately. As opposed to taking this format that everyone has used before which, frankly, sets developers up to fail. The format makes promises that developers just aren’t able to keep.”

Read on for more on what’s been up with MMO crowdfunding over the last week, plus our roundup of all the crowdfunded MMOs we’re following!

Ashes of Creation Apocalypse

Recent MMO crowdfunding news

Star Citizen

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful, dev halted in 2018.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
City of Heroes Homecoming (Homecoming) – Monthly donation rounds.
City of Titans (Missing Worlds Media) – Successful KS; Issue 0 delayed into 2019.
Day of Dragons (Beawesome) – Kickstarter ends Sept 30
Descent Underground (Descendent Studios) – Successful KS.
Destiny’s Sword (2Dogs) – Kickstarter successful June 2019.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter. Probably dead.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Backer alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded. Abandoned, then not?
Elite: Dangerous (Frontier Developments) – Funded and fully launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (EpicSpace.net)
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful. Alpha 2.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Early access.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
Oath (Ready-Up) – Kickstarter funded.
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Path of Titans (Alderon) – Indiegogo.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Playcraft (Bebop Games) – Kickstarter funded May 2019.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
RAW (Killerwhale) – Kickstarter canceled by Kickstarter.
Starfighter Infinity (Ben Olding) – Kickstarter funded. Early access.
Temtem (Crema) – Kickstarter fully funded; now in alpha.
The Exiled (Fairytale Distillery) – fka Das Tal; KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
ROKH (Darewise) – Kickstarter canceled; in  early access but not active dev.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Saga of Lucimia (Stormhaven) – Indiegogo. Intermittent pre-alphas.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Ship of Heroes (Heroic) – Kickstarter canceled, beta expected before 2020.
Shroud of the Avatar (Portalarium) – Soft launch July 2016. Launch March 2018.
Spycursion (Defun) – Kickstarter unsuccessful.
Squadron 42 (Cloud Imperium) – Beta delayed until at least 2020.
Star Citizen (Cloud Imperium) – Ongoing donations/packages. Backer alpha.
TUG (Nerd Kingdom) – Totally abandoned without a word. Now considered a scam.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in early access.
Zenith (Ramen) – Kickstarter successfully funded.

Crowfall

Yes, some crowdfunded MMOs most definitely do succeed. But others crash and burn, and you need to hear about the whole spectrum of games that sought your money early in exchange for the promise of input and transparency. And that’s exactly what Make My MMO does every Saturday. Help us keep ’em accountable, would ya?

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Reader
Crowe

Is it really review bombing if they played and simply didn’t like it? I played and didn’t.

oruh
Reader
oruh

I’ll say this. Every Steam game I have that achieved “Very Positive” or above is legitimately a good game. I have some rated “Mixed” that I may like, but I can understand them having mixed reviews. The truth is good games don’t get “review bombed.” At worst, OK games get “review bombed.”

Reader
laelgon

“Review bombing” has become a blanket defense of bad games. Same thing with Planetside Arena. It couldn’t possibly be that the game is just not good, it has to be some coordinated effort by angry people to sabotage a game.

Reader
Raimo Kangasniemi

Game can be bad or disappointing and still be bombed by hordes of angry people out to wreak their revenge on its developers and publisher.

Let’s be real here – ‘review bombing’ is not a conspiracy theory, it’s an accepted fact (just like some publishers trying to get positive reviews in ways other than just trying to produce good games.)

Reader
Arktouros

Just because a title has a lot of negative reviews doesn’t mean it’s a review bomb. A review bomb implies a coordinated effort to take down a product via negative reviews, usually over some issues the user base has with the developers. So the people leaving reviews upset that the devs released Apocalypse instead of the MMO are attempting to review bomb.

I use the word attempting because, as we’re being “real” here, the majority of the negative reviews are over in game issues such as log in issues, server issues, or technical issues with the game. These are the kinds of reasons why reviews exist, because it allows other players to inform each other about the kinds of issues the game currently has so we get a realistic idea of what kind of product we’re buying.

Reader
Dankey Kang

Review Bombing: It’s what all the cool kids are doing these days

Godnaz
Reader
Godnaz

Get the official client off the website. Steam client is not authenticating for the time being. They are aware of it.

https://ashesofcreation.com/apocalypse

Reader
Sorenthaz

Which is weird because I logged in just fine my first time playing it yesterday. But then again I’ve had an Interprid account for some time now so it’s not like I had to make a fresh account.

Reader
Vincent Clark

Here’s the thing, I don’t give a shit about feedback on how this works as a BR, I didn’t initially invest in a BR, I invested in an MMORPG.

When I see people say that compared to other BRs, this game has promise I’m like…yeah, but it’s not going to be a BR! So many mixed messages, a game identity that seems to be changing constantly…you don’t need a crystal ball to predict where this is going…

Reader
Raimo Kangasniemi

There is no change in game identity for the game itself that anyone would be aware of, the only change is in conspiracy theories.

Reader
Vincent Clark

You’re being incredibly disingenuous with that statement. Not that it matters…

Reader
Sorenthaz

Yep, castle siege and city defense (a PvE horde mode) are also planned for Apocalpyse. It’s not going to exclusively be a BR.

Reader
Sorenthaz

I mean, as I’m playing the BR I’m seeing how this can work as an MMO and it reinforces my faith in the devs. Game looks gorgeous, the environments are beautiful, and the concepts at play here are quite fun to play around with. It’s just a question of how much of this combat system will actually transfer over to the MMO.

Also they’ve said that they’ll be doing more than just the BR. There’ll be a Castle Siege mode coming eventually.

Oh and then apparently a PvE city defense mode is planned as well. That’s likely where we’ll first start seeing how combat with NPCs works.

Reader
Michael18

I mean, what do you expect? Sharif and team used all sorts of modern marketing magic to create a community of rabid MMORPG enthusiasts craving for a new, deep MMO experience, and then they give them … a BR lobby game.

This is almost like gathering a conference hall full of fans of your decade old PC franchise, hyping them up like crazy, just to announce … a new mobile game. Oh wait …

Reader
Raimo Kangasniemi

Nobody expect these angry people have claimed that this would be what people are getting for backing a MMORPG.

If they want to believe so, ok – free world and so forth, but let’s also admit that they are absolutely, totally wrong.

Reader
Sorenthaz

You’re ignoring the fact that two more modes are planned for Apocalypse, including a PvE city defense (or PvE horde) mode.

And that’s obviously with the intention to test their stuff out for the MMO that’ll begin testing whenever they get to that point.

Reader
Arktouros

Reading through reviews certainly some are salty about this not being the MMO but majority of them that I saw seemed to be legitimate complaints about technical issues, log in issues, or otherwise issues with the game.

Reader
Solaris

Personally, I love Apoc. Kind of shocked because I’m not a BR player. But I can consistently get down to last 5 (and often 3) so you really don’t have to be a pro BR gamer to enjoy Apoc.

And damn is this game gorgeous. Runs well, plays well. I also love that cosmetics I earn playing Apoc will transfer to the MMO.

Reader
Sorenthaz

Yeah, as I’m playing it more I’m starting to find it quite fun. Only other BR I really had fun with was Realm Royale. I’m actually liking the silly mobility and all the little quirks this has so far.

The lifesteal Halberd though is OP as balls right now if you can get into melee. I was able to get into a melee fight at 10 health and somehow come out on top with 60 health at the end of it thanks to using a 3star lifebringer or w/e it’s called.

Reader
Life_Isnt_Just_Dank_Memes

As someone who plays a ton of Apex, I think this game has some promise, but is WAY too busy for its own good. Too much going on with the keyboard and commands. I get that it’s early but it hinders the game. The fog of war when diving in isn’t my cup of tea.

IDK that a lot of it is review bombing. I’ve had issues galore even trying to log in to play. It seems like they are early for even early access really.

Also seems super greedy that this isn’t just a mode in the MMO and they’ve got a store attached to this thing. So there’s an MMO that has a box price and a sub and a separate BR that has a cash shop? I really feel like a new IP looking to have a box price + a sub should have every feature they can think of including a BR included in that price tag if they want to compete with FFXIV and WoW.

EDIT: I should clarify that in games that are * wink * early access * wink * but feel like they are fully realized and almost ready for prime time, I don’t mind a cash shop. This game though feels like an actual alpha where I’m donating my time and they should be giving me skins etc. like game makers used to in the old days. Remember when we used to get invites to closed alphas like this in the old days and the devs appreciated our help? now we help them and they attach stores to milk us for alpha money. Effing yikes.

Reader
Sorenthaz

Don’t think there’ll be a box price with the MMO? Just a sub iirc.

Also I guess the way to think of it is that it’s helping support the game since it’s not like they can just just bleed Kickstarter money to pay for Apocalypse. Plus last I checked they do like… monthly ‘themed’ preorder sales on their main site where they keep adding new cosmetics and whatnot to bundle together with X months of game time and beta/alpha access and Apocalypse’s battle pass as a freebie. I know that’s probably a point to knock them on, but the bit they’re doing for Apocalypse seems fairly tame in comparison.