Are you feeling the hype yet from the approach of the Stars Reach Kickstarter? Because Playable Worlds is kinda going all out with blogs and videos and now an AMA on the MMORPG Reddit. In fact, Stars Reach boss Raph Koster even posted the AMA as a single doc on Reddit (apparently this is the new thing over there), so you don’t have to wade through every little last comment and piece it together, but also it’s harder to comment on individual answers. Can’t win.
We’re not repasting everything here, as a lot of this has already been said on multiple videos and posts and comments, but we have plucked out a few of the highlights worth special notice:
- Koster has reiterated that the launch schedule is to hit early alpha in early summer, beta “towards the end of the year,” with launch next year, with “some flex” depending on how much money is raised. The team needs “a few million in total” to finish the game. Yes, it is continuing discussions for more investment. The Kickstarter doesn’t have to carry that whole load; it’s more “meant to demonstrate market interest.”
- A lot of the questions were about sandbox and non-combat gameplay, and none of it will shock you if you know anything about Star Wars Galaxies. Did y’all miss that this is basically SWG2? Because it is! Yes, you can play a totally non-combat toon in Stars Reach. You can be an entertainer. You can be a pure crafter, and the crafting system is “almost exactly the same” as SWG’s, though the resources don’t shift (they just deplete).
- There’s no WoW-style hub-centric questing or FFXIV-style MSQ; the questing here is player-driven quests, the mission system, dynamic content, dungeon planets, ruins, and the underlying thematic storyline. “[T]he hope is that when you take on a simple fetch quest, you are doing it for another human, not a robot,” and there will be systems to make that viable, including the “people fast goods slow” rule. (Also sounds as if player-made dungeons are on the table.)
- Likewise, griefing is another hot topic, one Koster has addressed dozens of times since last June. PvP is “completely opt-in.” Koster promises “no direct harm” on other players, people’s property, or anything the team can detect: “We can detect if someone opens a lava pit near you. We cannot detect if someone redirected a river somewhere on the other side of the planet, and through a butterfly cascade of events, that means that your crops on the other side of the planet get less water. Yes, people will use this for griefing, but it’s also just gameplay. You are multiple people participating in a dynamic system, and stuff like this will also happen by accident.”
- Koster has confirmed the SWG-style pack-up feature for housing. Your personal house can’t totally be destroyed, but if your planet falls to ruin, your house/stuff will be saved so you can put it somewhere else.
- “As far as numbers, our models show we can be financially successful with a few hundred thousand players,” he says. “I’d also say we can be profitable with less, but not at our size team.” If the player population is too small, they have the ability to remove planets and reduce the size of the game to suit.
- The devs aren’t worried about the typical MMO sandbox where the rich get richer and no one else can break in: “Everything in our game is designed so that big achievements don’t stay. You overextend, you collapse, etc. It’s not a raw accumulation game. All items break. Planets get consumed.”
- It does sound as if PW is still angling for a sub model; Koster says it will at least “deserve to charge a monthly subscription fee” by the time it launches. “We are designing it to last for decades.”
- Post-launch, the team will fully implement PvP; Koster also suggests functional ship interiors (POB ships), new world types, alien civilizations, and so forth.
Finally:

Same, Koster. Same.
• Stars Reach devs discuss how the MMO’s simulation drives its engine customization and hosting
• Stars Reach has wiped its pre-alpha and revamped for a (hopefully) less messy testing experience
• Stars Reach talks Kickstarter test access, world resets, player governance, and player-made contracts
• Stars Reach’s final Kickstarter haul inches past $750,000, unlocking the shield generators stretch goal
• Stars Reach Kickstarter ends with over $750K raised – plus fresh investment and a new vampire species
• Stars Reach hits $650K in crowdfunding and unlocks a construction overhaul for player builders
• Stars Reach adds procedural creature variance, combat updates, and new mining tweaks in latest build
• MMORPG sandbox Stars Reach previews its procedural planet generation tech
• Over the weekend, Stars Reach crowdfunding topped $600K and unlocked the rollerblading Fae species
• As its Kickstarter nears $600K, Stars Reach aims to feature reactive music – but maybe not voice acting
• The Stream Team: Getting a taste of seasons and events in Stars Reach’s pre-alpha
• Massively Overthinking: Toxic positivity in the land of MMORPGs
• Stars Reach’s Raph Koster discusses plans for outer space and ‘full-blown sandbox MMO’ mechanics
• Stars Reach begins testing accelerated seasons and the public event system
• You can cosplay as Princess Leia in Stars Reach if it collects 5000 Kickstarter backers
• Stars Reach passes $550K on Kickstarter and unlocks a detailed guild alliance system
• Stars Reach teases adorable retro bug people for its newly unlocked species
• Stars Reach’s Kickstarter broke half a million dollars already, deep-dives the fishy princess Hansian species
• Stars Reach Kickstarter hits $450K, unlocks crafting appearance customization as devs say headstart isn’t P2W
• Stars Reach crosses $400,000 pledged and unlocks waterworld Hansian species
• Raph Koster’s Stars Reach has launched its $200,000 crowdfunding campaign (and now it’s fully funded)
• Playable Worlds’ Raph Koster on Stars Reach’s origin story and his goal to create ‘an alternate reality’
• Stars Reach: ‘We’re not gonna break the economy for the sake of the Kickstarter’
• Stars Reach reschedules its Kickstarter launch for February 25
• Stars Reach has delayed its Kickstarter to get more testers in ahead of the campaign
• ‘We are designing it to last for decades’: Stars Reach is hoping for ‘a few hundred thousand players’
• Raph Koster offers a high-level overview of what Stars Reach is and what you’ll do in it
• Stars Reach lays out its four major Kickstarter tiers, including one where you can design a planet
• The Stream Team: A first live peek at the pre-alpha build of Stars Reach
• Mining in Stars Reach looks to be an exercise in prospecting, planning, and real-world mineral knowledge
• Stars Reach expands its pre-alpha to Kickstarter followers, begins refinery skill branch testing
• Vague Patch Notes: The unsettling optics of the Stars Reach Kickstarter
• Working As Intended: Stars Reach could be the demographic revolution MMORPGs need
• Raph Koster’s Stars Reach MMORPG is launching a Kickstarter in February – and could launch as early as 2026
• MassivelyOP’s 2024 Awards: Most Anticipated MMO
• MMO Hype Train: My growing obsession with Stars Reach
• Stars Reach unveils the earliest stages of its player housing homesteading system
• Stars Reach says it ‘heard you loud and clear on graphics improvements’
• Stars Reach’s new trailer shows significant visual improvement – and a partial list of professions
• Stars Reach moves its pre-alpha testing from single worlds to multiple worlds
• Stars Reach is dropping ‘a sense of pride and accomplishment’ trophies in tester inventories
• Stars Reach is testing its very Star Wars Galaxies-esque ranger skill tree and combat in this weekend’s playtest
• Stars Reach’s world reshaping tool test rewarded curious players with ‘spectacular’ death
• Stars Reach’s skill tree system seeks to let players ‘gain experience by being useful’
• Stars Reach talks Unity, AWS, and how it avoids ‘endless bowls of oatmeal’-esque terrain generation
• Stars Reach’s technical testing provoked emergent landscaping, player creativity, and the lag monster
• Raph Koster shows off Stars Reach’s updated world graphics in new footage
• Stars Reach releases video footage of its movement tech from earliest testing to now
• Stars Reach previews its pre-alpha cameras and movement, from grappling to sliding
• Stars Reach begins testing this weekend as Raph Koster talks playstyle and the anti-endgame
• Stars Reach’s Raph Koster on MMO trust, fear, and freedom: ‘We understand how nervous players are about griefing’
• Raph Koster on designing and defining Stars Reach: ‘The Tragedy of the Commons is a lie’
• Stars Reach’s Raph Koster: ‘We’re going into space, and it’s going to be awesome’
• Stars Reach’s Raph Koster argues that a persistent virtual world is ‘too powerful an idea’ to dismiss
• Raph Koster’s Stars Reach will offer shorter play sessions specifically to boost stickiness
• Raph Koster aims to make Stars Reach complex but not overcomplicated – and focused on retention
• Raph Koster lays out the (first) four pillars of design for his sandbox MMORPG Stars Reach
• Vague Patch Notes: The stuff that has me excited about Stars Reach
• Here’s how the ‘cellular automata simulation’ in Raph Koster’s new sandbox MMORPG Stars Reach works
• Raph Koster’s new MMORPG is called Stars Reach, and yes, it’s basically Star Wars Galaxies 2