
On this week’s show, Bree and Justin recap the major reveals of Elder Scrolls Online, Crimson Desert, ARK 2, and Elite Dangerous from the Game Awards, weigh the importance of Shadowlands’ sales numbers, round up a whole lot of patches, and give advice for your City of Heroes Brute.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973. (Yes, this is real!)
Listen to the show right now:
Show notes:
- Intro
- Adventures in MMOs: World of Warcraft, SWTOR, City of Heroes
- News: Game Awards’ major reveals (Elder Scrolls Online, Crimson Desert, ARK 2, and Elite Dangerous)
- News: Black Desert’s new class and publishing situation
- News: Shadowlands‘ big sales
- News: Patches and expansions from Phantasy Star Online 2, LOTRO, EverQuest, and FFXIV
- Mailbag: City of Heroes endgame meta
- Outro
Other info:
- Download Episode 301
- Podcast theme: “Balenos Riding” from Black Desert
- Your show hosts: Justin and Bree
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I wonder if the Oblivion plan is to almost run a Rift-like system of public-quests where the hoards/gates appear for the duration of the expansion.
Enjoyed the podcast. Just a couple of points about Elite:Dangerous though. We’ve never had walking around in our ships and we won’t have it in Odyssey, well not at launch anyway. It’s ships and SRV buggies only at the moment.
David Braben and the other devs have said that every ship they’ve created has been designed in such a way that they’ll be able to add walking around ships at a later point so I can see that coming as a further expansion at a later point.
There’s no subscription model either, it’s buy once and play, with pay for expansions and pay for cosmetic items (which give you no gameplay advantage). The lifetime expansion pack was only offered twice; once as part of the kickstarter and once as part of the Horizon’s Update. I don’t think they’ll ever offer it again.
You have characters in cockpits, though, right?
Yup we have pilots but for now they are glued to their chairs.
The only way I know currently to “walk” around the inside of a ship is using VR and you can kind of do it in free cam mode but your actual pilot is still glued to the seat.
It’s possible you may seen have video of that.
Yup, What BalsBigBrother said. You have characters glued into their seats at all times. Presently, you can have multi-crew were other player commanders ‘Beam’ a holo representation of themselves aboard your ship.
Personally, I would be happy with just being able to walk around the bridge and take a turbolift down to the exit ramp until we get ship interiors but It’s not critical.
From the NMS I’ve played, that doesn’t let you walk around your ship either and I must admit, it doesn’t detract from the experience.
The endgame meta in CoH is skewed for a couple of reasons – one being that Incarnate powers are usable in non-Incarnate content, which enables a more blunt force approach to almost any fight.. The Incarnate system was left finished due to the shutdown, and I suspect that if development had continued between 2012 and 2019 this is something that would have been dialled back on – or at least more actual Incarnate content would have been added to the game.
Another factor is that farming via Architect is really popular, and that is all about the AoE. Hence the number of Spines/Fire Brutes running around these days.
None of which is part of the game I’m personally interested in. I like Brutes because I love the Fury mechanic. The non-stop action it encourages is just straight up FUN.
Listening to you talking about Skyrim and Oblivion makes me want to play them, i tried them and liked them both but stopped playing because i know they are huge games, maybe i’ll leave them for the next summer.
What are City of heroes sets? gear sets or abilities?
The important question is will ESO Oblivion come with extra horse armour, for the authentic old school feel
For a nominal fee
Sets are powersets, of which each character selects two at creation. It’s a bit like picking your spec(s) in other MMOs. One is usually focused on offence and one on defence or support, though it varies from class to class. Powersets define what abilities you can learn, and two characters of the same class can play very differently depending on which powersets they select.
In the context of the podcast, sets are power sets (abilities). Each archetype gets to choose a primary powerset and a secondary powerset. For brutes, the primary powerset is melee attacks, and the secondary powerset is personal defense.
There are also other types of sets in City of Heroes, such as Invention Origin (IO) enhancement sets. Those are somewhat analogous to gear, and boost power attributes, plus give set bonuses the more of a set you have slotted into a single power.
Edit: and I just noticed this was already answered days ago. Oh well. :)