Massively OP Podcast Episode 326: Lost Ark is finally found

    
9

On this week’s show, Bree and Justin talk about all of the big announcements from E3, Lost Ark’s release announcement, a few launches from the past week, confirmation of Aion Classic, and a discussion of difficulty walls in MMOs.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973.

Listen to the show right now:

Show notes:

Other info:

Advertisement

No posts to display

9
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Turing fail
Reader
Turing fail

Unless one is playing Starfighter, or some other proficiency test for recruitment into a life and death struggle, difficulty settings are entirely up to the player’s tastes.

Higher difficulty settings too often equate to worse odds of carpal tunnel.

flatline4400
Reader
flatline4400

Jim Sterling had a whole thing about difficulty a couple years ago.

Zulika Mi-Nam
Reader
Patreon Donor
Kickstarter Donor
Zulika Mi-Nam

I have just been bouncing off all the new stuff.

Of all the new games, expansions & the like that I have tried, I only have future eyes for Lost Ark atm.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Justin you nailed that example with Mordor. :)

Reader
Patreon Donor
Loyal Patron
Minimalistway

Guild Wars 2 and AoE? it’s like they have a design meeting:

– How much AoE we should put in each fight?
– Yes!

And that’s it, FFXIV is not that different, some boss fights have so much AoE that i give up avoiding some of them, i’m better off dead than trying to avoid the unavoidable 😂

By the way, you can add Clippy to MOP if you want to, maybe for next 1st of April?
https://www.smore.com/clippy-js

Reader
Kickstarter Donor
NeoWolf

I’m pretty sure I’ve said this before, but I pretty much only game on Normal or Easy, because for me games are about fun and I do not find difficulty fun, I find it frustrating and irritating. And If I am intentionally making myself feel that way for entertainment then something is fundamentally wrong.

The whole mentality of you aren’t playing game right unless you are on impossible or some such is fake a** bravado and hypocrisy.

Why? because difficulty in games is a myth, to begin with. Higher difficulties in-game doesn’t mean a game A.I plays better or smarter so your skill level matters and your overcoming something actually challenging. Nope, it just means an A.I cheats more, it has more workarounds at its disposal, more resources, faster build times, greater health, more damage, immunities other things don’t have, or weird mechanics to take it down, etc.. its all facade.

So how is it hypocrisy you ask? Because IF a player were to cheat in the same exploitative way as the A.I, they’d be called a hacker, or cheater and be banned under a wave of verbal abuse from other players saying its because they had no skill etc.. but when developers have the A.I routinely exploit in the name of fun, its suddenly okay? I think not. That folks is a double standard and makes it hypocritical.

Reader
traja

I disagree that it is all a facade just because difficulty is not achieved through better A.I. Difficulty means that the road to success is more narrow. It doesn’t matter what variable is changed to make the road more narrow. If a boss has more health that is a more difficult boss because you have to survive the encounter longer.

It is all about fun though. For me hard modes are fun and easy modes boring. It’s not a better way to play it’s just different.

Zulika Mi-Nam
Reader
Patreon Donor
Kickstarter Donor
Zulika Mi-Nam

For me, there is a not so fine line between difficult and just tedious.

High health/longer bosses tend to get on the tedious side….but we all like different things.

Reader
Schmidt.Capela

Depends on how the increased difficulty is achieved.

But yeah, more often than not extra difficulty is added in ways that don’t make the challenge more engaging; rather, things like larger health pools and higher damage tend to just force players to go through more repetitions (more repetitions during the boss fight, more time lost to casting heals, more pre-fight grinding and farming to obtain needed resources, etc).