Massively OP Podcast Episode 187: The raid in our stars

    
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On this week’s show, Bree and Justin hold your hand as you deal with the change that came with Massively 2.0. There’s gaming news and discussion, too, including the launch of Boundless, news of upcoming Guild Wars 2 and EverQuest II content, and a mystery project (yes, another one) at Blizzard.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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imayb1

Thanks for the tweaks to the site upgrade! Love it. :D

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Paragon Lost

I’m a fan of the changes to the site over all. I do think that not allowing it to have pages though. As I once said to one of my kids about her Tumblr page, if you just have the on going scrolling set up, you’ll simply cause folks browsers to crash. So “next page” and “previous page” are a good thing. Basically that’s only only complaint about the site at this time.

Bree Royce
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Bree Royce

Heya Paragon! You can still do that with the classic setup if you want to. You can also use the next article/previous article options at the bottom of each post and just flip through them all. :D

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Paragon Lost

I hadn’t tried it because I was afraid it would change the over all layout and colors. Which I really like currently. Now that I clicked on it, all I see is the page next/previous thing, the rest looks the same. So that’s awesome! :)

Thanks! As I said to my daughter the one time, doesn’t matter how powerful your system is, the browser can only handle so much before it crashes which happens often enough if you go to someplace like Tumblr and start scrolling down someones blog and they aren’t using the page next/page previous set up. :)

p.s: Btw Bree, last month I started noting that GM would try to put replies from MasssivelyOp into my spam folder. I quickly checked the “This isn’t spam”. That said I still note the Stop sign question mark still is a part of any email from MassivelyOp now.

When you scroll over it you notice that it says that Gmail.com couldn’t verify that this email actually came from MassivelyOp and not a spammer. Just and FYI, in case you all can do something about it.

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Kenny

While I’m 10000% behind the change on the site. (I actually really like it).,
This integrated player for your podcasts still really irks me. I’m always using Player.fm to listen to you guys when i’d rather stay on your site.

Bree Royce
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Bree Royce

Hi Kenny! Justin may correct me here, but I am pretty sure that player is Libsyn’s default player, and Libsyn is the service we use to host the cast and track how many people are listening. I likewise wish its default player were better, but that’s why we figured most people would just use their own preferred service anyway! :D

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Paragon Lost

I’d be surprised if most just didn’t download it and play it on their own players. :)

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Sally Bowls

Except due to the joys of modern tech, when I click on download, it does not, e.g. download, but launches some player on edge or chrome. The player is not Windows Media Player, Groove, or iTunes. If I remember, I will rightclick and download as.

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Paragon Lost

So when you click on the download episode you don’t get it in another tab where it will start playing? I stop it from playing and on the right side of the that player is three black dots, where you can click on and download. I then play it in my Media Player.

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Sally Bowls

When I click on it, I do get it in another tab where it starts playing. The annoyance for me is that it is playing in a player,with few features, that I don’t want or recognize. If I remember to resist the urge to click on it and right click and saveLinkAs then open it after it downloads, then it is in a real, expected player.

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Sally Bowls

I like MOP, so would have thought it polite to say I liked the change even if I did not; luckily I do really like the site change and am saved from a moral dilemma. I am considerably more dubious about Justin 2.0 – I think people need more not less Justin in their lives.

The media is less than perfect. I click on download and still get some IDK under-featured media player.

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sophiskiai

It amused me greatly when MJ paused her stream on Friday night to read out live updates from the staff Slack channel about how the site changes were going :)

Warframe have spoken in the past about cross-platform play being something they’d very much like to have but not on the table. Especially with their current system where content is released on PC in a fairly raw state as soon as it’s ready, patched/balanced/hotfixed frantically over the next week or two, then polished and sent for console certification.

A month or so back they did discuss wanting to let people clone their accounts for the Switch launch, as they did for the PS4 & Xbone back in 2014 after the console versions launched, so they don’t have to start over from scratch:

Warframe PC to PS4 Account Migration Now Open


https://segmentnext.com/2014/11/05/warframe-account-migrations-pc-xbox-one-now-open/
…but no firm word yet on whether that will be happening or not.

miol
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miol

I think, a key difference between a changing world of a GW2 and a changing world of an e.g. Ansheron’s Call, is maybe between the need to always break things to be able to change a fleshed out world and fleshing out an existing one, to avoid Bree’s mentioned problems of the Living world season 1from the start. Even though breaking things is a great narrative tool, since conflict is the main drive for MMO stories, most of the time!

Asheron’s Call’s world had that advantage of not beeing that consolidated with much of empty places, even though you had to travel longer between pieces of content.

But adding content as a whole new map every time (than rather adding content inbetween existing places or simply expanding them), seems not very organic to me for a world, even though it allows for map designers to give more “character” to maps from the get go (even helping the narrative team directly, instead of said team being even forced to “scout” for locations in its own game beforehand), it’s easier to jump in and it’s faster digestible, as often asked for in this day and age. :/

But please correct me, if I’m wrong! Since I’ve only read about the legendary GM events in Asheron’s Call in a more general sense!

Bree Royce
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Bree Royce

I would definitely cede this argument to Andrew since he played AC1/2 way more in depth than I did. But my gut on it is that AC always felt supremely generic (in a way that appealed to me, but still). The differences between the towns within a race were cosmetic if present at all. It wouldn’t have been a big deal to destroy one when you have a dozen more that are functionally/visually equivalent per faction (although I don’t actually personally remember that sort of thing – it was more like GM events, seasonal changes, etc.). GW2’s world has such a hand-placed, custom feel – because it is! – that I feel like wrecking it up for an event is wasteful.

miol
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miol

I see! =)
Thanks for the elaboration and insight! /bow