If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”
Inventory Full: Ain’t no mountain high enough in Guild Wars 2
“As I may have mentioned a few times in passing, I am not a fan of the mounts that were added to GW2 as a major feature of last year’s Path of Fire expansion. My issues with them, which are manifold, include the way they were introduced, what they look like, how they work and how they have been merchandised. There isn’t much I do like about them.”
Starshadow: Black Desert Online (again)
“I think the sun may have gone to my head… Instead of enjoying playing my Warden through the Trollshaws or exploring the very pretty and fun Summerset with my Nightblade, I’m playing that game I have very mixed feelings for — Black Desert Online. I’m not really sure why, but I’m enjoying myself.”
“This could be a total disaster. An unmitigated, unrelenting disaster …or this could be the best thing of all time. Either/or. No, but seriously, it’s difficult to assess the firestorm going on in my head right now.”
GamingSF: The importance of trading in MMOs
“Trading character-to-character is for me, first and foremost, of use for social and group play: when we’re opening all those endless loot bags in Secret World Legends (so many glyph bags…), it’s less tiresome because we can trade the unwanted weapons and glyphs back and forth. With us playing the game in a leveling trio, this allows us to maximise the usability of what we collectively receive.”
MMO Bro: The case for player-created content
“[Landmark] was a game that allowed people to show off their creativity in a very vivid way. And you know what? That’s something the MMO genre badly lacks. Every game has a role-playing community, but we’re almost never given the tools to actually make our own content, to tell our own stories. Neverwinter and Star Trek Online have their Foundries, but those have always been very neglected toolsets, often going offline for months at a time.”
Full Moon Fury: Proposed Perversity
“Lately, I’ve been finding myself making what I’ve started calling ‘perverse’ builds. Things that shouldn’t work, or are just plain silly, or doing things specifically for the sake of doing things instead of going for what works already and what’s proven successful.”