Since then, however, Square Root has cleaned up its image. TitanReachhit early access in March with a $70 price tag, and it’s been pumping out dev blogs with concept art and modeling all spring and into summer as game development has seemingly marched along.
Most recently, Square Root ran a promotional blog over on the MMORPG subreddit that reveals a bit more about the state of the game and its future than the dev blogs have. Longtime readers will already know that the game is a modern action-combat take on the old-school MMO ideal, akin to RuneScape, with a focus on skilling up, PvE and PvP combat, questing, social systems, and a player-driven economy (but no auction house). But the studio now says it has 16 developers, that it’s been replacing its stock assets with unique ones, and that there’s quite a bit of content on deck before the previously announced 2022 release window, including the rest of the skills, NPC AI, guilds, achievements, tmog, dungeons, market stalls, quests, and plenty more. It’s… a lot. And yes, there will be a full wipe after early access and “most likely after the closed alpha as well.” Player housing will come “at some point after [the] full release.”
While the game’s earlier controversies weren’t mentioned in the Reddit thread, the devs do address the game’s monetization.
“Currently, we’ve only announced a subscription fee (not including the Early Access and Closed Alpha costs) as well as limited goods on the TitanReach store, found on the website. Those items on the TitanReach website are elements of the old Kickstarter rewards we had originally when attempting to fund the game through their platform. Nothing on there is P2W at all, mostly cosmetics and titles. We’re definitely anti P2W and while we’d love to make a blanket statement saying nothing else will be added to the store, it really depends on where crowdfunding takes us in the future as a team of 16 is not cheap to maintain.”