Indie MMO TitanReach has apparently suspended development as ‘funds have dried up’

    
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I have some bad news for fans of indie MMORPG TitanReach: The game has apparently suspended development thanks to a lack of funding. Australian studio Square Root Studios told players on Discord this morning that it had hoped to use the game’s progress in 2021 to induce outside investment, but apparently over the last month, that hasn’t paid off. Consequently, the team is hunting for paying work and returning TitanReach’s development “to a hobbyist state” in which the remaining developers won’t be full-time workers.

Players need to know that a game server for folks who want to keep playing the pre-alpha early access, and refunds – for those who bought the game or credits from August 9th onward – will be conducted. However, all the money gamers put in between December and August 8th is gone.

We’ve been covering TitanReach since 2020, when it launched a $430,000 US Kickstarter, which did not fund. Sydney-based Square Root Studios then announced plans for Indiegogo; when we used it as an example of how crowdfunding is misused for funding demos for investors, the studio objected to our characterization and insisted that its Indiegogo would use the less-problematic fixed-funding rather than flexible-funding.

But the Indiegogo never materialized, and within a few months, the developers were posting that the game needed funding or it would meet certain doom. “If we don’t get enough funds to cover our development through Jan and Feb until we acquire real funding, then it’s all over,” the team wrote at the time. Doom was apparently averted with the release of a credit storefront, which was exactly the type of flexible-funding people had been suspicious about in the months prior. Then the studio bungled with a statement it later stealth-retracted about its working conditions and worker pay, and its community lashed out at the media who covered it.

As of spring 2021, the game hit early access with a $70 price tag, which has come down in the interim as the studio released its ambitious roadmap and plans to launch in 2022 just two months ago. The early access pre-alpha also went free-to-play at the start of August, but that apparently just won’t be enough.

Source: Discord. With thanks to Anon.
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Narficus

Supposedly, they have been fully funded by an angel investor with no strings attached. (So you know strings are attached.)

From what I’ve read on that sub, I wonder how long until this story is reprinted.

> They will a hundred percent run out of funds again, like they have 2 times before? 3?

> Best wishes to the devs. Don’t go burning all the money in an under a year again please.

>> Didn’t they hire a bunch of staff real fast then fired them, now to rehire them again? Oh boy

Saluka
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Saluka

Was joking a month ago that it’s going to sink. Sad to see that actually being a non joke.

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Jim Bergevin Jr

I don’t know why they just don’t start selling virtual ships. People seem to fall all over each other in a desperate attempt to buy pixilated vessels. They would have an unending well of funds if they went that route.

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Jack Pipsam

If they couldn’t get state funding that says a lot right there.

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TomTurtle

I appreciate how you provide some additional catch-up information for articles like this. This one puts a new light on it for me beyond seeing the basic title and blurb. Still sad to see failed/struggling projects, but this also sounds sketchy.

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Vorender

I tried this game a few weeks ago. It was one of the most dated, janky things I’ve played in the last 10 years. I hope the devs find their next opportunity quickly. Good luck folks!

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angrakhan

Pro Tip: When the market answers you question of “do you want us to build this game?” with a resounding “No!” in the form of your Kickstarter not funding, listen.

Stefan
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Stefan

Sometimes it is better to do it this way that way you still retain some good will with those interested, although those that invested in it quite a bit and with their money now being gone will be a bitter pill to swallow, but i am of opinion that this is a risk those people should have been aware of in the first place, you were not buying a complete product.

Perhaps some time in a hobbyist state might lay a more solid foundation to get people interested in a runescape like game, however they were going up against a juggernaut in this genre. When i read about this project i kept wondering why if i am interested in such a MMO why i would pick this over Runescape, it was hard to come up with any good reason for me personally.

There are some scandals surrounding this project regarding pay but it is hard to determine if the intend was malicious or just overly ambitious and bad management.

In any case for the developers on this, it is better to have tried and not succeed the first time round then to have never tried at all.

Fisty
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Fisty

F

Turing fail
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Turing fail

Is that a letter grade, or did your u, c, and k keys fail?