Massively OP Podcast Episode 133: Gaming Gamescom

On this week’s show, Justin and Bree shovel through the mountain of Gamescom reveals, including a trip to World of Warcraft’s Argus and Star Citizen’s elaborate Alpha 3.0 tease. The duo also mourn the premature demise of SkySaga, a promising-looking MMO that got a raw deal from its publisher.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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11 Comments on "Massively OP Podcast Episode 133: Gaming Gamescom"

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TomTurtle

I don’t blame you on your disinterest in doing a weekly key farm in GW2. Alts you end up playing feel better so I’m glad you decided on that instead. #PromoteAltoholism

That e-mail about returning to an MMO after a break reminded me of when I played Trove and was gunning for a consecutive login bonus of about a month I believe. I ended up missing a day resetting my progress to the start and dropped the game after that. Sounds silly but even the little things can be a setback.

Bree Royce
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Bree Royce

Five years ago I would have been all about that key farm! Ten years ago, auction flipping mule. Fifteen years ago, alternate version of an RP toon. But today I kinda just wanna play dress-up! The farm is still a smart suggestion, honestly, just for a less lazy gamer than I am right now. <3

(I hate the progressive login bonuses that reset. Villagers and Heroes has, or had, not sure now, one like that, and it really did frustrate me. GW2's and MH's are much better.)

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Suikoden

Great episode.
1) to the second mailbag question: I love that point the listener makes. That’s when you know that you’ve found the MMO for you; when you can leave the game for a week or more and feel excited to get back to it.
2) to the first mailbag question: I still don’t get what all y’all’s issue is with Marvel Heroes. It has a great business model, still has a large PC community, the game is fun as heck, great IP, and they are constantly improving it. Who cares if the improvements are more geared towards the console, we will still benefit in the end. The game is fun. Go gate a few toons and play some cosmic difficulty with some guildies and you’ll have a blast.

Bree Royce
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Bree Royce

Just being made a second class citizen in a game I helped pay for is enough to turn me off. It’s still fun, but I’m not over it. I care!

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NeoWolf

Some of MHO’s changes are definitely not for the better, the cards drop rates have definitely gone the way of typical lockboxes for example, whereas before you barely needed to buy more than 10 to get anything worthwhile from them. Also the daily login Card rewards have changed though few seem to have noticed in so much as they are less varied and certain ones occur far more frequently than others now (unstable molecules), and others fare less (store discount for example).. so not ALL the changes are for the better.

Plus changes aside they have a REAL hard time justifying ignoring their PC crowd for the most part for almost a year.. console expansion or not, thats a pretty unforgiveable way to treat the fanbase thats kept the game alive.

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MikeInTheLab

I’m disappointed in the lack of “navel warfare.” Please do better next week. 💗👍🤗

Minimalistway
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Minimalistway

Justin is so right about the momentum, whenever i stop playing an MMO for few days i find it hard to go back, sometimes it makes me think if i really want to go back, usually i feel “meh” about it and just uninstall the game, i don’t feel guilty for that.

Siphaed
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Siphaed

Bree, you said you were surprised that WoW/Blizz didn’t try to use their patch to fight GW2 [the PoF expansion]. That got me thinking that maybe the exact opposite way is why the PoF announcement was so short between it and the launch date. Maybe, just maybe A.Net’s plan was to use the short time frame to fight competitive companies from being able to plan around their launch. The longer there is between an announced feature/expansion, the longer time companies fighting for the same audience have to prepare similar content within the same time frame in order to try to poach their customers.

Crowfall’s concept is …creepy. They’re trying to use a lore based system to explain away respawning…but in the most disgusting way feasible. Players are a “crow” spirit from a dead past individual that can posses ‘vessels’, which are just dead husk bodies from other fallen individuals. So the entirety of the game’s concept is that of Necromancy manipulation by the gods in order to repetitively fight unwinnable battles on worlds that constantly reset for an evil to perpetually defeat. What’s the point? It’s almost like the worst written paradox box ever. A drug trip through a fantasy flower field filled with corpses.

Bree Royce
Staff
Bree Royce

I’d say you were right about Anet, but they plunked down at the end of Sept, sandwiched in the middle of Destiny 2’s console and PC launches like bookends. I hope the playerbases are different enough!

Siphaed
Reader
Siphaed

For sure different enough. Loot mechanics in each game, combat, and character aesthetics are completely different.

GW2 is 3rd person fantasy magical world with a lot of emphasis on character look. Power doesn’t creep in the game, it plateaus off at a flat plane of equality for all at the top tier.

Destiny 2 by comparison is all about the power grind in the weapons of a science fiction future shooter. More bigger weapons, more power. It plays as a First Person Shooter, mean character doesn’t seem themselves much outside of cutscenes.

Don’t get me wrong. Both games have very interesting story lines and some epic world ending events. But that’s where the similarities end.

Also looking at the multiplayer aspects, GW2 has a win up on Destiny on those. The world is more inclusive and open ended. WvW is a super huge PvP feature that Destiny just cannot touch. As for it’s PvP “matches”, Destiny and GW2 both have small maps, yet GW2 wins in team size and respawn/map length as well as mechanics. But Destiny plays to the shooter gamer, so maybe it is that audience that likes a very short match up (and I do mean short, and entire game could be over in less than 5 minutes).

Bree Royce
Staff
Bree Royce

Yeah, on a hypothetical level, I agree. But my guildies are the type to play both and will be torn between them (already see it happening as folks who went back to GW2 to prep are now leaving for D2). How weird are my guildies? I bet not that weird.

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