Make My MMO: Star Citizen drops alpha 3.7 as it turns 7 itself

    
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This week in MMO crowdfunding news, Star Citizen went absolutely mad with infodumps, and I almost feel sorry for it because it got half buried by Blizzard. But Star Citizen actually turned seven years old this week, with alpha 3.7, new cosmetics and goodies, the new Pirate Swarm game mode. We even had an epic interview of our own with CIG’s Sean Tracy, and CIG posted the full version of its UK corporate report teased earlier this month (cue the armchair accountants). (Thanks, Quavers!)

Meanwhile, Portalarium announced it had transferred Shroud of the Avatar over to a new company owned by the lead dev on the project. It also admitted Kickstarter backers will never see the physical book they were promised and will be compensated with some in-game items instead.

Finally, Day of Dragons funded for over half a million dollars, Ship of Heroes and City of Titans both announced character creator betas, and then we deep-dived Dual Universe, previewed Ashes of Creation Apocalypse, and counted down the list of the biggest MMO Kickstarters ever.

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks, plus our roundup of all the crowdfunded MMOs we’re following!

Star Citizen

Recent MMO crowdfunding news

Ship of Heroes

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful, dev halted in 2018.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
City of Heroes Homecoming (Homecoming) – Monthly donation rounds.
City of Titans (Missing Worlds Media) – Successful KS; Issue 0 delayed into 2019.
Day of Dragons (Beawesome) – Kickstarter successful.
Descent Underground (Descendent Studios) – Successful KS.
Destiny’s Sword (2Dogs) – Kickstarter successful June 2019.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter. Probably dead.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Backer alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded. Abandoned, then not?
Elite: Dangerous (Frontier Developments) – Funded and fully launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (EpicSpace.net)
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful. Alpha 2.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Early access.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
Oath (Ready-Up) – Kickstarter funded.
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Path of Titans (Alderon) – Indiegogo.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Playcraft (Bebop Games) – Kickstarter funded May 2019.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
RAW (Killerwhale) – Kickstarter canceled by Kickstarter.
Starfighter Infinity (Ben Olding) – Kickstarter funded. Early access.
Temtem (Crema) – Kickstarter fully funded; now in alpha.
The Exiled (Fairytale Distillery) – fka Das Tal; KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
ROKH (Darewise) – Kickstarter canceled; in  early access but not active dev.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Saga of Lucimia (Stormhaven) – Indiegogo. Intermittent pre-alphas.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Ship of Heroes (Heroic) – Kickstarter canceled, beta expected before 2020.
Shroud of the Avatar (Portalarium) – Soft launch July 2016. Launch March 2018.
Spycursion (Defun) – Kickstarter unsuccessful.
Squadron 42 (Cloud Imperium) – Beta delayed until at least 2020.
Star Citizen (Cloud Imperium) – Ongoing donations/packages. Backer alpha.
TUG (Nerd Kingdom) – Totally abandoned without a word. Now considered a scam.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in early access.
Zenith (Ramen) – Kickstarter successfully funded.

Star Citizen Live

Yes, some crowdfunded MMOs most definitely do succeed. But others crash and burn, and you need to hear about the whole spectrum of games that sought your money early in exchange for the promise of input and transparency. And that’s exactly what Make My MMO does every Saturday. Help us keep ’em accountable, would ya?
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Jesse Low

It’s fun seeing Joe destroyed in the comments. Thanks guys.

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ichi sakari

Spent the weekend exploring 3.7 its the best patch in a long time

not here to defend CI or try to convince everyone this project is on time or under budget or is going to be Tapdancing Jeebus on a Hot Muffin good some day, but …

I enjoyed the experience, it was fun and challenging and visually amazing

taking a lot longer than I had hoped but, the contrast between being in-game playing with others who are having a good time then coming in here to read all of the opinions from people who’ve never loaded it up is pretty stark

its also a shame to see some of the ad hominem attacks on anyone who supports SC, I get that you have doubts but some of the stuff I read is pretty over the top

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Matthäus Wey

I think this comment from YouTube sums up the whole thing pretty good:
Star Citizen is now where other games would be when they were just anounced.

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Castagere Shaikura

Wait can we actually say a game is 7 when it’s not even released yet?

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Loyal Patron
Patreon Donor
Armsbend

The most funny part about all of this is they actually tricked people (see below) into feeling good about this development cycle.

Godnaz
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Godnaz

Great breakdown from a neutral source.

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Mallus

By the time this game (SC) releases as a “Final” product the game will be 10+ years old and some other company will come along and release a free to play version that’s leaps and bounds better in every aspect. #Vaporware

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Joe Blobers

Quote: “some other company will come along and release a free to play version that’s leaps and bounds better in every aspect

Dear… and I am flagged as over optimistic, to keep the prettiest definition :)

You managed to provide a new definition of vaporware:
A super secret game from an unknown super company, better in every aspect than the already alleged by some, way too ambitious RSI project scope (that you did classified as vaporware)… and for free.

#BS (Bad-ass Shit… or… ) :D

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drew who

I wouldn’t called it vaporware just snailware.

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tenton hammer

I backed this game many years ago . Thankfully at its cheapest package . 7 years of development and while it appears to be moving forward its at a far slower pace than most reasonable people expected . They haven’t even managed to get Squadron 42 out yet and in spite of the rumors I have heard of 2020 release I doubt we will see it next year .

I’ve become fatalistic about Star Citizen if it happens it happens but the selling of space ships for such large sums of money and what appears could be very aggressive pay to win model seems to be a far cry from what I expected when I invested in it 5 years ago .

Very few people thought we would be entering 2020 without a release back then . I remember investors arguing in forums several years ago with the games detractors that there was no way the game wouldn’t be released by the start of the coming decade . In fact I argued that myself . How wrong I was .

CIG seem to be a right shambles as developers . Rather than focus on a finished product they allowed feature creep to set in and I wouldn’t put it out of the bounds of possibility that we will be here in 5 years time approaching 2025 and it still not be released . Hopefully they will get there butts into gear enough to finish SQ42 by then at least .

laelgon
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laelgon

They’d made some statement about the beta for Squadron 42 coming sometime in 2020. So realistically we’re looking at some kind of alpha version squeaking out the door at the tail end of 2020 if we’re lucky.

I also backed the game at the cheapest level. I so liked the concept of the game, but my feeling now is that by the time Star Citizen releases, the incredibly P2W business model will have soiled it all anyway.

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tenton hammer

So most likely 2022 for SQ42 at the earliest then . If that is the case then I think not only is it a possibility we could still be here in 2025 without a release for Star Citizen but it is also a strong probability .

I think they overreached themselves and the only way to raise the money to finish the project now is to offer one of the most expensive and extensive pay to win models ever seen in a western mmo .

Had they not allowed feature creep to set in I am sure we would be close to release now and it would have been done without relying on pay to win . As it stands if and when it gets a final release I fear its going to alienate much of its potential target audience .

I will play at launch but I am expecting a clusterf~~k of epic proportions .

Godnaz
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Godnaz

“7 years and no game. What a scam.”

Look at the gaming landscape. It’s rehashed, low inspiration ‘AAA’ production. Independent projects like Star Citizen have the luxury of time because no company with a shit ton of money cares to attempt to revolutionize like Cloud Imperium Games is doing. The MMORPG genre being left to fend for itself isn’t helping either.

cmdr_cotic
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cmdr_cotic

What is Sq42 if not a rehash of Wing Commander? What is SC if not a rehash of Freelancer? Sure they are adding stuff to each but each game that builds on its predecessors does that.

There have been some absolute gems that have come out since SC started, do people forget about them?

Godnaz
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Godnaz

What is Sq42 if not a rehash of Wing Commander?

We have no idea yet. I’m speaking more toward SC than SQ42.

cmdr_cotic
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cmdr_cotic

CIG’s motto should be “Sticking it to publishers who make games playable in your lifetime!”

Imagine aiming for a 2014 release and then being proud of reaching a partial alpha after 5 more years….

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Joe Blobers

Imagine a scope change in 2014 for twice the content (two triple-A) with overall more quality, more contents: Planets PG and associates biomes, gameplay… caves, reaching 3.7.0 plus 12 months of quarterly update and half of the project scope entering beta in 4 quarters… Imaging backers since 2014… joining and pledging over 5 years to precisely get the scope change… :)

cmdr_cotic
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cmdr_cotic

The scope change was totally on them, it’s not like they had to do it. The only reason CR wanted PG planets is because everyone else was doing them and he didn’t want to be seen as being behind other space games.

And the additional 5 years has seen less content, less gameplay, less planets and arguably less quality. If they had stuck to the original plan I dare say there would be far more of a game than there is now.

3.7.0 plus 12 months of quarterly update and half of the project scope entering beta in 4 quarters… Imaging backers since 2014… joining and pledging over 5 years to precisely get the scope change… :)

Yawn, you have been posting this hundreds of times over the last 2 days. Busy bee with no time to play the game….

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Joe Blobers

Quote: “The scope change was totally on them“: Nope… totally on them and backers. Hence the +30M$ on average every single year since then.

Quote: “And the additional 5 years has seen less content, less gameplay, less… “: … let me continue: less Backers? less pledges? less moons? less biomes? less FPS?
You realize that what you say is the opposite of what happened in our real world with the 3.7 patch released a couple days ago together with previous patch?

You were in a cave all this time right?… Thanks anyway for debugging this new “less feature” even before Evocati :)

cmdr_cotic
Reader
cmdr_cotic

Nope… totally on them and backers. Hence the +30M$ on average every single year since then.

No Joe, these things are not connected.

… let me continue: less Backers? less pledges? less moons? less biomes? less FPS?

No Joe, backers and pledges are irrelevant when we are talking about whether the game would have been more completed if they had stuck to the original plan. There would undoubtably be more of a game to play, how can you not see that?

You realize that what you say is the opposite of what happened in our real world with the 3.7 patch released a couple days ago together with previous patch?

This has so relevance whatsoever. The delivery of a patch does not change that there would be more game to play if they had not ballooned the scope.

You were in a cave all this time right?… Thanks anyway for debugging this new “less feature” even before Evocati :)

What? You’re the fanboi you idiot…

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Joe Blobers

Quote: “There would undoubtably be more of a game to play, how can you not see that?”

So with a fraction of the devs, fraction of pipelines, no PG and none of what have been made possible by current pledges and development, we would have more… Sorry I don’t see it because there is nothing to see.

At best I could agree on:
We would have a fraction of what is and will be delivered with current scope… but earlier. I.E a shallow copy of WC with prettier graphic… and still a year or two of delay because you know… CR and perfection special relationship:)

A company starting from scratch with 20M$ (amount to secure the project after Kickstarter with private investors) of even 36M$ won’t have delivered more in 2 years than 5 studios, 500 devs, with 237M$ (private investor) along 7 or 8 years.

Game development does not involved magic and less don’t translate in more, especially in business with monthly wages, zero structure or pipelines.

cmdr_cotic
Reader
cmdr_cotic

Joe you are so full of shit.

Look at all the time they’ve had to spend on tech solutions that were only necessary because of their new direction.

That is time that could have been spent producing a whole bunch of other stuff for the game, jump points for more systems etc. The amount of work that has gone into ships that could have been spent on other locations, stations, outposts etc.

If a planet was originally going to contain a few landing points and hero locations it would be far quicker to create compared to producing a planet with stuff all over it. That is obvious right? I can’t believe I need to explain this…

A company starting from scratch with 20M$ (amount to secure the project after Kickstarter with private investors) of even 36M$ won’t have delivered more in 2 years than 5 studios, 500 devs, with 237M$ (private investor) along 7 or 8 years.

Game development does not involved magic and less don’t translate in more, especially in business with monthly wages, zero structure or pipelines.

Blah blah blah blah blah, stick a fraking can in it, you fucking useless bot.

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Joe Blobers

Quote: “If a planet was originally going to contain a few landing points and hero locations it would be far quicker to create compared to producing a planet with stuff all over it”

I got it from start @Cmdr. What you describe is ED, with even less ambition. I got ED with early backer access and free life time update.
I join SC because precisely I was looking for a different and much richer experience.

I say it again: we would have got a shallow copy of WC for the budget, team and none available pipelines.

What is now offered fulfills totally my expectations and seems to be shared by not only me as per past years continuous support… still I understand and acknowledge that you would have been satisfied with what could have been delivered in 2015/2016. Good you made your point.

cmdr_cotic
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cmdr_cotic

I got it from start @Cmdr. What you describe is ED, with even less ambition. I got ED with early backer access and free life time update.

No Joe, what I describe is what CIG originally pitched, that has nothing to do with Elite. And yeah, bullshit you have Elite, pull the other one.

My point stands and no amount of your weaseling will change that. If they stuck to their original design there would be more game to play today, instead we have a fraction of what they have promised.

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Joe Blobers

We agree @Cmdr. We would have a shallow copy of WC: The original pitch delivered with 2 years of delay :)