While MMORPGs constitute a shifting, ever-evolving market, their history remains surprisingly evergreen. That’s what history is: Facts and stories stamped and preserved for our learning and edification. Also, there’s something about the Smoot–Hawley Tariff Act.
The Game Archaeologist is our effort to investigate and clearly lay out the course of development and operation of MMOs over the last several decades, including titles that never made it to launch. As we like to do this time of year, we present to you now a full index of this column, separated by eras and enriched with the newer offerings written in 2024. Enjoy!
Proto-MMOs from the 1970s and 1980s
- Air Warrior and Legends of Kesmai
- Dungeons and Dragons
- Eamon
- Lucasfilm’s Habitat
- The Island of Kesmai
- Maze War
- MegaWars
- Mirrorworld
- Monster
- A brief history of multi-user dungeons (MUDs)
- The Plato MMOs
- Sceptre of Goth
MMOs from the 1990s
- BBS door games
- Castle Infinity
- Dark Ages
- Dark Eyes
- Dark Sun Online
- Dragon’s Dream
- The 4th Coming
- Fates of Twinion and Ruins of Cawdor
- Furcadia
- Kingdom of Drakkar
- Lifestorm
- Lineage
- Mankind
- Mythic’s early online games part one and part two
- Meridian 59
- Multiplayer Battletech
- AOL’s Neverwinter Nights
- Neverwinter Nights 1 & 2
- Nexus: The Kingdom of the Winds
- The Realm Online
- The Shadow of Yserbius
- Tenarus
- Sega’s 10Six
- Terra, SubSpace, and Sovereign
- Tibia (plus 25th anniversary interview)
- Ultima Online part 1, part 2
- Underlight
- Virtual worlds of the 1990s
- World of Warcraft in the 1990s
MMOs from the 2000s
- Anarchy Online part one, part two
- Asheron’s Call
- Asheron’s Call 2
- Auto Assault
- The Chronicles of Spellborn
- City of Heroes part one, part two, part three, part four, part five
- Clone Wars Adventures
- Dark Age of Camelot
- Diablo II
- Dragon Ball Online
- Dungeon Runners
- Earth and Beyond
- EverQuest Online Adventures
- EverQuest II East
- EverQuest Mac
- Fallen Age
- Fallen Earth
- Firefall
- Fury
- Free Realms
- Global Agenda
- Guild Wars part one, part two
- Hellgate London
- Jumpgate
- Kingdom of Loathing
- EA’s Majestic
- McDonald’s McWorld
- Motor City Online
- MTV’s Virtual Lower East Side
- Myst Online Uru Live
- Neocron
- Phantasy Star Online
- Pirates of the Caribbean Online
- Planeshift
- Puzzle Pirates
- Rubies of Eventide
- Runes of Magic
- Saga of Ryzom
- Seed
- Shadowbane
- Shattered Galaxy
- Tabula Rasa
- A Tale in the Desert
- The Sims Online
- Disney’s Toontown Online
- Warhammer Online
- World War II Online
- Vanguard: Saga of Heroes
MMOs that never launched
- SOE’s The Agency
- Battleground Infinity
- EverQuest Next and Landmark
- Dark Zion
- Deadlands Legends
- Interplay’s Fallout Online
- Guild Wars Utopia
- Halo Universe
- Harry Potter Online
- Hero’s Journey
- Hero101
- Highlander Online
- Mythic’s Imperator Online
- Lost Colony
- Lost Continents
- Middle-earth Online
- Funcom’s Midgard
- Microsoft’s Mythica
- Mythos
- Project Copernicus
- Shenmue Online
- Stargate Worlds
- Perpetual’s Star Trek Online
- True Fantasy Live Online
- Ultima Worlds Online Origin
- Ultima X Odyssey
- Climax’s Warhammer Online
- Wing Commander Online and Privateer Online
- Wish
- Wizardry Online
Miscellania
- A look back at proto-MMOs through the 1980s
- Gameline, the Atari 2600 digital storefront
- Coca-Cola’s crazy virtual hangout
- The radically different design of early EverQuest II
- The time when EverQuest let you play as monsters
- The origins of Blizzard, Mythic, Funcom, SOE, and BioWare
- Six cancelled MMOs I wish had launched
- When EverQuest players killed the unkillable Sleeper
- The Blizzard RealID fiasco of 2010
- SOE’s MMO digital card game spinoffs
- Jeff Butler on EverQuest, EverQuest Next, and Vanguard
- Defining the eras of MMORPG history
- Why 2008 was one of the wildest years for MMORPGs
- The ballad of Fansy, EverQuest’s famous bard
- Seven ways EverQuest shaped MMO history
- When World of Warcraft opened Ahn’Qiraj’s gates
- Were sequels ever a good idea for MMOs?
- The history of play-by-email games
- The history of Guild Wars 2’s Super Adventure Box
- Super early versions of MMORPG websites
- Remembering the life and work of Brad ‘Aradune’ McQuaid
- The day Dungeons and Dragons Online dropped the free-to-play bomb
- Is it worth the hassle to update graphics in older MMORPGs?
- Ironman modes and elective permadeath
- A history of EverQuest expansions
- Raph Koster on MUDs and Privateer Online
- Revisiting the first three months of World of Warcraft
- Where are all of the open-source MMOs?
- How DikuMud shaped modern MMOs
- A talk with the man behind EQOA’s revival project
- Six Halloween holidays from buried MMOs
- Six videos from MMOs that never launched
- Eight launch trailers from classic MMOs
- Talking with the Asheron’s Call superfan
- Five eye-opening videos about the MMO genre
- Ten strange pre-release facts about World of Warcraft
- Online gaming service providers from the ’80s and ’90s
- The assassination of Lord British
- Star Wars Galaxies’ NGE
- Seven MMOs operating on borrowed time
- What Star Wars Galaxies life was like before the NGE
- Ten facts of EverQuest life circa 1999
- Ten more facts of EverQuest life circa 1999
Believe it or not, MMOs did exist prior to World of Warcraft! Every two weeks, The Game Archaeologist looks back at classic online games and their history to learn a thing or two about where the industry came from… and where it might be heading.